

Helicath
Legendary/Spirit/DefenseB tier
Introduction
Helicath is a Legendary Spirit character in RAID: Shadow Legends. Helicath's role is Defense. Faction: Demonspawn.
On the combined RAID: Shadow Legends tier list Helicath is B tier, 247th of the 1029 characters ranked, from where 4 community tier lists put Helicath.
Other Spirit characters in RAID: Shadow Legends: Abyssal, Acelin the Stalwart, Acolyte of the Slither, Admiral Blacktusk, Alatreon Blademaster, Anax and 265 more.
What Helicath does
A team protector built on Block Damage. The A3 gives every ally two turns of it, and when it ends each ally picks up 60% Increase DEF, while Helicath counterattacks once per enemy turn whenever a protected ally is hit. The A2 adds an AoE hit and a team
Shield.
Background
Deep within the bowels of Anathraad, there lies a place of pure darkness and chaos that is beyond even Lumaya's light. The most powerful of Demons and Demonspawn reside here. Misshapen and twisted, these beasts roam the abyssal wastes, ruling their territory from mighty citadels, in which they plot the downfall of Teleria. Among them is Helicath, a creature of unholy might, whose speed and power is matched only his malice and lust for power.
At first glance, many believe that Helicath's unnatural and jittery movements are nervous twitches, or the consequence of experiments by Siroth. Instead, each movement is a careful calculation, used by this monster to lure his enemies to their deaths and induce in them a false belief that they can easily vanquish him. Helicath is lightning-quick in both mind and body, and his enormous strength and warrior ferocity ensures that any foes who attack him only underestimate him once. It was this intellect and brutality that saw Helicath rise to be a lieutenant of Lord Shazar. In this capacity, he oversaw the creation and training of Demonspawn legions, preparing for the never-ending invasions of Teleria.
For all his bestial savagery, Helicath is patient, cunning, and ambitious. He only serves others so he can gain more power for himself. Even as he led Siroth's legions into battle against the Arbiter and the armies of Teleria, he plotted and schemed. Above all, Helicath desired to usurp Lord Shazar so he could continue his rise through Siroth's ranks. It would take more than a sharp knife and Helicath's cabal to enact this betrayal, however. Killing a Firstborn Demonspawn is impossible, even for one with Helicath's powers, as Shazar would simply be reborn. Lord Shazar could not be taken lightly, and so Helicath had to tread carefully. How could an immortal creature be defeated?
Eventually, word reached Helicath of a possible answer. He learned of a place where creatures languished in purgatory, a jail that spelled oblivion for all who entered it, and from where not even Demonspawn could escape. The Doom Tower. It became the centerpiece of his plans, there Lord Shazar could be imprisoned for eternity. With his rival incarcerated, Helicath's path to the summit of Siroth's legions would be clear. For Helicath, that is all that matters.
Stats
- HP287th of 1,05119,155
- ATK777th of 1,051859
- DEF58th of 1,0511,443
- SPD281st of 1,051102
- C. RATE15%
- C. DMG50%
- RES17th of 1,05150
- ACC0
At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.
6 stars, level 60
- HPNo Ascension: 17,505Ascension 1: 17,670Ascension 2: 17,835Ascension 3: 18,165Ascension 4: 18,495Ascension 5: 18,825Ascension 6: 19,155
- ATKNo Ascension: 815Ascension 1: 815Ascension 2: 815Ascension 3: 826Ascension 4: 837Ascension 5: 848Ascension 6: 859
- DEFNo Ascension: 1,321Ascension 1: 1,332Ascension 2: 1,343Ascension 3: 1,365Ascension 4: 1,387Ascension 5: 1,409Ascension 6: 1,443
- SPDNo Ascension: 97Ascension 1: 97Ascension 2: 97Ascension 3: 97Ascension 4: 97Ascension 5: 97Ascension 6: 102
- C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 50
- ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
- HPNo Ascension: 17,505Ascension 6: 19,155
- ATKNo Ascension: 815Ascension 6: 859
- DEFNo Ascension: 1,321Ascension 6: 1,443
- SPDNo Ascension: 97Ascension 6: 102
- C. RATENo Ascension: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 6: 50
- ACCNo Ascension: 0Ascension 6: 0
Base values before gear, Masteries, Blessings and Great Hall bonuses.
Skills
Upgrade planner
Pyroclastic Claw
A1Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a 25% Weaken debuff for 2 turns. Will ignore Shield and Block Damage buffs.
- Damage
- 1.8 x DEF
- Level 2 Damage +5%
- Level 3 Damage +5%
- Level 4 Buff/Debuff Chance +10%
- Level 5 Buff/Debuff Chance +10%
Weaken Increases damage received by the Target Champion by 15% or 25%.

Winds of the Pit
A2Cooldown 4 turns, 3 fully booked
Attacks all enemies. Places a Shield buff on all allies for 2 turns. The value of the Shield is proportional to this Champion's DEF.
- Damage
- 3.8 x DEF
- Level 2 Damage +5%
- Level 3 Damage +5%
- Level 4 Damage +10%
- Level 5 Shield +10%
- Level 6 Cooldown -1
Shield The Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal.

Devoted Servants
A3Cooldown 6 turns, 4 fully booked
Active Effect Places a Block Damage buff on all allies for 2 turns. Passive Effect Whenever a Block Damage buff placed on an ally by this Champion is removed, stolen, or expires, places a 60% Increase DEF buff on that ally for 2 turns.
- Level 2 Cooldown -1
- Level 3 Cooldown -1
Block Damage Makes the Champion immune to all forms of damage. Its duration cannot be increased.

Feast of Agony [P]
PassiveIncreases this Champion's DEF by 5% for each ally under a Block Damage buff. Counterattacks with the default skill whenever an ally is hit while under a Block Damage buff. Can occur once per enemy turn.
Aura from Ascension 3: Increases Ally DEF in all Battles by 30%.
How to get Helicath
Helicath can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.
Upgrade costs
Open in the plannerAscension
- Ascension 1
Superior Spirit Potion ×1
Greater Arcane Potion ×5 - Ascension 2
Superior Spirit Potion ×2
Superior Arcane Potion ×2 - Ascension 3
Superior Spirit Potion ×3
Superior Arcane Potion ×2 - Ascension 4
Superior Spirit Potion ×4
Superior Arcane Potion ×3 - Ascension 5
Superior Spirit Potion ×5
Superior Arcane Potion ×4 - Ascension 6
Superior Spirit Potion ×6
Superior Arcane Potion ×4















