

High Keeper Prysma
Legendary/Spirit/SupportB tier
Introduction
High Keeper Prysma is a Legendary Spirit character in RAID: Shadow Legends. High Keeper Prysma's role is Support. Faction: High Elves.
On the combined RAID: Shadow Legends tier list High Keeper Prysma is B tier, 369th of the 1029 characters ranked, from where 3 community tier lists put High Keeper Prysma.
Other Spirit characters in RAID: Shadow Legends: Abyssal, Acelin the Stalwart, Acolyte of the Slither, Admiral Blacktusk, Alatreon Blademaster, Anax and 265 more.
What High Keeper Prysma does
A disruptive support whose passive has a 40% chance each turn to flip enemy buffs into their opposites: Block Debuffs into Block Buffs, Increase ATK into Decrease ATK and so on. The A3 revives an ally at 75% HP and 75% Turn Meter with Increase ATK and Perfect Veil, and the A1 moves debuffs off the most-debuffed ally onto the target.
Background
The largest of the Arbiter's vaults in Aravia is protected by High Keeper Prysma. He has performed this duty since the end of the First Great War, upon being gifted a spear and shield of pure light by the Arbiter, weapons she herself crafted. Though Prysma has many servants, none know his identity. Many have hoped to be appointed by him as a successor, but none ever have. Prysma always endures. It is said by some of his warriors that should the light of his divine weapons ever fade, he will die, his vault will be stormed by Demonspawn, and Aravia itself will be destroyed for good. Little do they know how right they are in one regard. The Arbiter's gifts have preserved Prysma for far longer than an ordinary Elf's lifespan.
There is more to Prysma's gifts and capabilities than a unique spear and shield. He is a preternatural luminancer. Without such skills, he could never unleash the full incredible potential of his crystalline wargear: to him, light itself is a weapon to be unleashed on the forces of Darkness and any other threats to his vault. Prysma can brighten his spear and shield to such a degree their light sizzles a foe's retinas to ash or sets cloth and wool aflame. In the chaos this causes, he and his allies dance around their blinded and distracted foes with ease, driving blades into exposed flesh or weak points in armor. In contrast, he can snuff out enemies' torches at will, bathing them in sudden darkness. By constantly restoring or putting out light he can disorientate and frustrate his foes, even make them vomit. Prysma has driven any a would-be interloper with these powers, without them ever knowing what was truly happening.
Prysma's skills are far more nuanced still. He can bend luminescence to his whim for any purpose. With a gesture of his hand or spear, he can make it appear to a foe he is standing elsewhere, or that there are two or more of him or his comrades.
Perhaps his most potent ability is to 'lightmark' a target. This method of tracking is something only powerful mages could even begin to detect. Prysma imprints a symbol of invisible and all but otherwise undetectable light on a foe which he, or permitted servants, can follow from miles away. In this way, should Prysma be operating far from his vault, he can give the guardians in situ an early warning of attack. Furthermore, should an enemy pierce the vault's wards and escape, something that has yet to happen, they would not travel far with their ill-gotten prize.
Prysma needs every ounce of his power to protect his vault, the Cavern of Mirrored Stone, named for the walls of obsidian and polished granite in its most important sanctums. Within, thanks to the Arbiter's magic, the tunnels and corridors and halls have immensely more room than the physical space they occupy should be able to. In this way the Cavern is home to hundreds of Vault Keepers and their guards and servants, as well as thousands of Shards, relics, and tomes. Its location in Aravia is secret even to the highest echelons of the royal family and their inner circles, close enough to the capital for protection but far enough away to avoid detection. There is no single entrance but many, and each is so cleverly disguised by magic as well as physical design that one could stand around them searching for hours, completely oblivious.
The world has no idea what Prysma and the Cavern protect. Each of its Shards contains the soul of a great Telerian hero, mostly Elves. Should Prysma command it, Athefin Goldblade, a legendary commander of the Royal Whitemanes could ride to war once again. Ellisar Silvertongue, the finest orator ever produced by Elvenkind, could regale court and tavern alike with sublimely told tales of glory and, in the process, reaffirm Aravian pride for generations. Another example is Nylathria of the Waves, a hydromancer of such potence she once single-handedly diverted a typhoon that would have destroyed much of Aravia's north-west coast into frozen outlying islands of the Winterlands.
Prysma's talents and centuries of dedication inspire impeccable loyalty from the Vault Keepers and others who serve him. He is also renowned among his peers, those responsible for vaults around Teleria. The Dwarf Uvrilda Slowspeak, Keeper of the Cyan Mountain, never fails to give an otherwise rare, sagely nod when Prysma's name arises in conversation or news. Even the Fae Monoka Ungal, Keeper of the Burrow Mycelia which she has kept secret and safe in the heart of the Stormwind Wastes, describes him as 'nigh on peerless'. Should Prysma ever need a successor, it is a great reputation indeed they will need to uphold.
Stats
- HP98th of 1,05121,810
- ATK637th of 1,051936
- DEF296th of 1,0511,189
- SPD235th of 1,051103
- C. RATE15%
- C. DMG50%
- RES30
- ACC4th of 1,05120
At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.
6 stars, level 60
- HPNo Ascension: 20,145Ascension 1: 20,310Ascension 2: 20,475Ascension 3: 20,805Ascension 4: 21,135Ascension 5: 21,480Ascension 6: 21,810
- ATKNo Ascension: 881Ascension 1: 881Ascension 2: 881Ascension 3: 892Ascension 4: 903Ascension 5: 914Ascension 6: 936
- DEFNo Ascension: 1,079Ascension 1: 1,090Ascension 2: 1,101Ascension 3: 1,123Ascension 4: 1,145Ascension 5: 1,167Ascension 6: 1,189
- SPDNo Ascension: 98Ascension 1: 98Ascension 2: 98Ascension 3: 98Ascension 4: 98Ascension 5: 98Ascension 6: 103
- C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
- ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 20
- HPNo Ascension: 20,145Ascension 6: 21,810
- ATKNo Ascension: 881Ascension 6: 936
- DEFNo Ascension: 1,079Ascension 6: 1,189
- SPDNo Ascension: 98Ascension 6: 103
- C. RATENo Ascension: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 6: 30
- ACCNo Ascension: 0Ascension 6: 20
Base values before gear, Masteries, Blessings and Great Hall bonuses.
Skills
Upgrade planner
Sunburst Hail
A1Attacks 1 enemy 2 times. Each hit has a 35% chance of placing a Stun debuff for 1 turn. After attacking, transfers all debuffs from the ally with the most debuffs to the target. Will not transfer Stun, Freeze, Sleep, Fear, True Fear, Provoke, Petrification, and Sheep debuffs.
- Damage
- 2.5 x ATK
- Level 2 Damage +10%
- Level 3 Buff/Debuff Chance +5%
- Level 4 Damage +10%
- Level 5 Buff/Debuff Chance +10%
Stun The Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active.

Shining Blitz
A2Cooldown 5 turns, 3 fully booked
Attacks 1 enemy. Before attacking, removes all buffs from the target. The ally with the highest C. DMG will team up and join the attack. The ally joining the attack will use their default skill and ignore 35% of the target's DEF. If the enemy is killed by the ally joining this attack, activates an Instant Turn effect on that ally.
- Damage
- 6.5 x ATK
- Level 2 Damage +10%
- Level 3 Cooldown -1
- Level 4 Damage +10%
- Level 5 Cooldown -1

Revival Radiance
A3Cooldown 6 turns, 4 fully booked
Revives a dead ally with 75% HP and 75% Turn Meter. Places a 50% Increase ATK buff and a Perfect Veil buff on that ally for 2 turns.
- Revive to
- 0.75 x target MAX HP
- Turn Meter fill
- 0.75 x full Turn Meter
- Level 2 Cooldown -1
- Level 3 Cooldown -1
Increase ATK Increases the Champion's Battle ATK (current ATK value) by 25% or 50%.
Veil There are two versions of this buff: Veil and Perfect Veil. The Champion under either of these buffs cannot be targeted by the enemy.
If all remaining Champions on a team have an active Veil or Perfect Veil buff, the enemy will not be restricted in targeting a specific Champion.
Veil buffs will be removed when the affected Champion uses an active skill, but Perfect Veil buffs will not be removed. Also, Veil and Perfect Veil buffs decrease incoming damage from area-of-effect skills. Veil reduces incoming damage by 7.5%, and Perfect Veil reduces incoming damage by 15%.
Finally, Veil and Perfect Veil buffs cannot be stolen by an enemy Champion with a skill that allows them to steal buffs.

Lightmarked [P]
PassiveUnlocked at Ascension 3
At the start of this Champion's turn, has a 40% chance to remove any Block Debuffs buffs from each enemy and replace them with Block Buffs debuffs. Also has a 40% chance to remove any buffs positively affecting stats, and replace them with their mirrored debuff equivalent, such as Increase ATK being replaced with Decrease ATK. Buffs such as Continuous Heal and Strengthen will be replaced with Heal Reduction and Weaken debuffs respectively.
Aura: Increases Ally DEF in all Battles by 30%.
How to get High Keeper Prysma
High Keeper Prysma can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.
Upgrade costs
Open in the plannerAscension
- Ascension 1
Superior Spirit Potion ×1
Greater Arcane Potion ×5 - Ascension 2
Superior Spirit Potion ×2
Superior Arcane Potion ×2 - Ascension 3
Superior Spirit Potion ×3
Superior Arcane Potion ×2 - Ascension 4
Superior Spirit Potion ×4
Superior Arcane Potion ×3 - Ascension 5
Superior Spirit Potion ×5
Superior Arcane Potion ×4 - Ascension 6
Superior Spirit Potion ×6
Superior Arcane Potion ×4















