Iudex Artor

Iudex Artor

LegendarySpiritSupportB tier

Introduction

Iudex Artor is a Legendary Spirit character in RAID: Shadow Legends. Iudex Artor's role is Support. Faction: Sacred Order.

On the combined RAID: Shadow Legends tier list Iudex Artor is B tier, 371st of the 1029 characters ranked, from where 3 community tier lists put Iudex Artor.

Other Spirit characters in RAID: Shadow Legends: Abyssal, Acelin the Stalwart, Acolyte of the Slither, Admiral Blacktusk, Alatreon Blademaster, Anax and 265 more.

What Iudex Artor does

A support who heals with every basic attack. The default hits all enemies and heals the team for 5% of Iudex Artor's MAX HP, and Incense of Inspiration gives everyone 50% ATK, 25% Strengthen and 15% Turn Meter.

Revival Mandate brings one ally back at 50% HP and has them attack the lowest-HP enemy at once, and if that hit kills, the revive comes straight off cooldown.

Background

The last Lightbringer to leave the Sacred Order was Iudex Artor. He would argue, however, that the Sacred Order left him. Before the Lightbringers departed the Order, Artor was respected by its members for his impartiality and wisdom in all things, and all came to him to settle disputes or mete out justice. His position required difficult decisions and sacrifice to ensure the Order's sense of right and wrong was adhered to, and thus he was never loved by his comrades and fellows. In this way, he showed the kind of rigidity inherent to the Lightbringers' being, to a greater extent than perhaps any other of his kind.

This rigidity was the initial driver of the Lightbringers' division from the Sacred Order. At first, during the Second Great War, the Lightbringers were commanders, inspiring beings of Light devoted to Lumaya and awesome in aspect, enheartening all mortals they led. Creatures of order, an essence that insisted upon regularity and symmetry in all things, their tactics and strategies proved to be too predictable, and in the heat of battle Lightbringers were often slow to react to changing circumstances. Over time, mortal officers grew angry. The forces of Light suffered avoidable defeats or failed to prosecute sudden advantages to secure greater victories due to the Lightbringers' inflexibility. They came to Iudex Artor, and for hours he listened in silence, hearing account after account. Then he heard the accounts of the Lightbringers. For hours after, once all had said their piece, he deliberated.

His conclusion? Almost all Lightbringers should hand over command responsibilities to mortal officers. He made his case to his own kind, who almost all agreed with him.

Artor believed he had done what was best for the Order. He had soothed anger in the fold and at the same time strengthened its military. Arguably, his efforts helped win the entire Second Great War. But it separated the Lightbringers from mortals, and the latter were flexible in thought and deed. An asset in war, but a potential liability.

And so it proved to be, years later, when a complex chain of events resulted in the Red Crusade, a furious purge of the Skinwalker, Ogryn, Orc, and Lizardmen populations of Anhelt. The Lightbringers left the Sacred Order in sadness and disgust. Some entered Shards, others departed for distant lands. Iudex Artor stayed, determined to turn things around. But he failed. He tried to bring the worst killers to trial, only to be denied time and time again. Some even pointed the finger at him, calling him a traitor for attempting to besmirch the 'good names' of 'valiant warriors'. Artor's impassive mask, for years a symbol of cold adherence to righteousness, hid the Lightbringer's tears as he left the Eternal Citadel for good.

To this day, Artor believes the Order can be turned away from the fanatical, corrupt, and almost bloodthirsty organization it has become, and he upholds what he considers to be its original values: to be a sworn enemy of Siroth and protectors of ordinary folk. He remains every inch and fibre the same foreboding figure. His voice is grave and stern, booming and sonorous, not necessarily loud, but resounding with natural authority that pierces background noise like a stiletto blade.

Artor also retains the artifacts of his office as iudex. His mask is not just a representation of truth and justice, but an arcane device that enables him to see and interpret any indication of dishonesty in those around him, whether it be pulse, breathing rate, sweating, or eye movement. Artor's primary weapon is a censer-flail named Righteous Judgment, at once a weapon with which the Lightbringer can smash aside shields or shatter helmets, but much more. Within the censers, Artor burns enchanted herbs and incense, the smoke from which motivates individuals around him in whichever way is most effective. Some inhale the smell of home in the summer, which they must protect; for others the scent brings to mind the squalid gaol cell they may be imprisoned within should they refuse to fight. With whispered incantations Artor can enhance the effects of the smoke, driving wounded warriors to battle on regardless of their injuries, or drive those fit to charge the foe with hearts full of courage and muscles feeling stronger and fresher than ever. With the correct herbs and spices burning, Artor can even extract his interlocutors' deepest secrets without threat or gift.

Artor now resides in Wixwell's Vault, guarding original Sacred Order texts and artifacts. He leaves often, to recover more relics or to thwart the forces of Darkness should they come too close. He works hand-in-hand with Chronicler Adelyn, for her missions take her far and wide where she might learn of new threats or antiquities of importance to him.

Stats

  • HP212th19,980
  • ATK580th980
  • DEF201st1,266
  • SPD281st102
  • C. RATE15%
  • C. DMG50%
  • RES17th50
  • ACC0

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 18,660Ascension 1: 18,825Ascension 2: 18,990Ascension 3: 19,155Ascension 4: 19,320Ascension 5: 19,650Ascension 6: 19,980
  • ATKNo Ascension: 892Ascension 1: 903Ascension 2: 914Ascension 3: 925Ascension 4: 936Ascension 5: 958Ascension 6: 980
  • DEFNo Ascension: 1,167Ascension 1: 1,178Ascension 2: 1,189Ascension 3: 1,200Ascension 4: 1,211Ascension 5: 1,233Ascension 6: 1,266
  • SPDNo Ascension: 97Ascension 1: 97Ascension 2: 97Ascension 3: 97Ascension 4: 97Ascension 5: 97Ascension 6: 102
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 50
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
  • HPNo Ascension: 18,660Ascension 6: 19,980
  • ATKNo Ascension: 892Ascension 6: 980
  • DEFNo Ascension: 1,167Ascension 6: 1,266
  • SPDNo Ascension: 97Ascension 6: 102
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 50
  • ACCNo Ascension: 0Ascension 6: 0

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Censer Whirl

    A1

    Attacks all enemies. Heals all allies by 5% of this Champion's MAX HP.

    Damage
    3.4 x ATK
    Heal
    0.05 x MAX HP
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Damage +5%
    4. Level 5 Damage +5%
  • Incense of Inspiration

    A2

    Cooldown 5 turns, 3 fully booked

    Places a 50% Increase ATK buff and a 25% Strengthen buff on all allies for 2 turns. Fills the Turn Meters of all allies by 15%.

    Turn Meter fill
    0.15 x full Turn Meter
    1. Level 2 Cooldown -1
    2. Level 3 Cooldown -1
    • Increase ATK Increases the Champion's Battle ATK (current ATK value) by 25% or 50%.
    • Strengthen Reduces the value of the received damage by 15% or 25%.
  • Revival Mandate

    A3

    Cooldown 6 turns, 4 fully booked

    Revives an ally with 50% HP and 50% Turn Meter. Also places a 50% Increase ATK buff on that ally for 1 turn. Then activates the revived ally's default skill, targeting the enemy with the lowest HP.

    Revive to
    0.5 x target MAX HP
    Turn Meter fill
    0.5 x full Turn Meter
    1. Level 2 Cooldown -1
    2. Level 3 Cooldown -1
    • Increase ATK Increases the Champion's Battle ATK (current ATK value) by 25% or 50%.
  • Sentenced to Life [P]

    Passive

    Cooldown 4 turns, 3 fully booked, Unlocked at Ascension 3

    If an enemy is killed by an ally's default skill after being revived by the Revival Mandate skill, resets the cooldown of the Revival Mandate skill.

    1. Level 2 Cooldown -1
  • Aura: Increases Ally SPD in Arena battles by 25%.

How to get Iudex Artor

Iudex Artor can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.

Upgrade costs

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Ascension

  • Ascension 1Superior Spirit Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Spirit Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Spirit Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Spirit Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Spirit Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Spirit Potion ×6Superior Arcane Potion ×4

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