Jagg Bonesaw

Jagg Bonesaw

LegendarySpiritAttackB tier

Introduction

Jagg Bonesaw is a Legendary Spirit character in RAID: Shadow Legends. Jagg Bonesaw's role is Attack. Faction: Orcs.

On the combined RAID: Shadow Legends tier list Jagg Bonesaw is B tier, 283rd of the 1029 characters ranked, from where 2 community tier lists put Jagg Bonesaw.

Other Spirit characters in RAID: Shadow Legends: Abyssal, Acelin the Stalwart, Acolyte of the Slither, Admiral Blacktusk, Alatreon Blademaster, Anax and 265 more.

What Jagg Bonesaw does

A debuff-spreading attacker. Shred the Flesh dumps all of Jagg's own debuffs onto the target, then copies two of its debuffs onto every enemy, with both hits growing for each debuff moved. Lacerating Tempest wipes every enemy buff before hitting the whole team, and each turn starts with 50% ACC and 30% crit damage on Jagg and ends with crit debuffs on the enemy's biggest crit hitter.

Background

As an Orc mercenary fighting in the land of Anhelt, Jagg expected to meet his end in battle or, perhaps, win enough to afford a passage across to Peltas, where he hoped to find a scrap of uncontested land and live in peace. Neither realities would come to pass, at least not before the Orc was first broken and changed beyond all recognition.

When Pernost Blacksail, an unscrupulous Elven corsair, planned a raid on a Dwarven treasure fleet, the Elf recruited Jagg and many other Orc mercenaries to bolster his crew. The Dwarf fleet was sailing from the Skyiron Dominion to Port Wretched of Gloomdeep Hold and an attack offered high rewards, for a single captured gold-galleon would make every member of the party unfathomably rich. But the chances of success were slim, for each treasure fleet was heavily armed and protected. Pernost hoped that the extra mercenaries would tip the balance, but the arrogant Elf was badly mistaken, for his efforts ran afoul of the dreaded flagship of the treasure fleets, the Brassclad. The struggle was brutally one-sided, with the veteran crew of the Dwarven flagship triumphing. Most of the pirate crew were sent to the depths and Pernost himself was nailed to the Brassclad's prow. But not all of the sea raiders were put to death.

The Dwarves manning the Brassclad were under secret orders to spare any Orc pirates taken prisoner and deliver them to Gloomdeep Hold. Two-dozen such prisoners were given over to a clandestine Dwarf guild, one which operated outside the scrutiny of the Mountain King. Known as the Iron League, they were a conglomerate of Dwarf inventors and scientists whose purpose was the creation of ever larger and more deadly weapons for the employment of their people. Their main focus was on making war machines and projectile launchers, but they also strayed into biological experimentation.

Orcs were considered to be prime fodder for such efforts, and so the capture of a clutch of Orc pirates was considered a boon. Jagg suffered with the rest: his left arm was amputated and replaced with a vicious Dwarf fire-saw normally used in steelwork, and a jagged collar of metal was latched around his shoulders. His nerve-endings were burned out, leaving his flesh unfeeling and immune to pain. Morren Cragbrow, the Dwarf overseer responsible for experimenting on Jagg, tested her work in secret gladiatorial bouts. Though Jagg was victorious time and time again, the clashes left him with injuries that Cragbrow augmented with new blades and spikes.

The Iron League was straying too far, according to some. Rivals accused them of being depraved and corrupt, and successfully petitioned the Mountain King to outlaw the organization and strike it down. In a raid led by the city's infamous Dock Guard, for so many of the League's subjects arrived through Port Wretched, the organization's facilities were torched, along with many living experiments, but in the chaos some escaped. Jagg was among them, fleeing into Gloomdeep Hold's sewers, but not before he had exacted brutal vengeance on Cragbrow.

Swathed in a heavy cloak, Jagg concealed himself on a waste barge and was able to make his way from the sewers undetected. When the vessel dumped its refuse in the ocean, Jagg hacked his blades into the boat's timber and held fast until the ship reached its return destination, Port Wretched. A neutral haven for peoples of all races, and popular with criminals and pirates for that reason, the port was a perfectly neutral melting pot, an ideal place for Jagg to regain his strength while hiding from anyone from Gloomdeep who might be hunting escaped experiments, even the ever-vigilant Dock Guard. He soon became first mate to a fellow-Orc and sea captain, Drok Redtide, on his ship, the Sire of Desolation. After the pirate's death at the later Battle of Mutineer's Cove, Jagg acquired command of Redtide's crew and ship.

Ever since then, Jagg has operated out of Bleakhaven in the Lost Isles, earning a dark reputation as a captain who enjoys torturing his victims. As one of the most infamous pirates in Teleria, he has acquired many vessels and earned the loyalty, respect, and total fear of numerous other captains. It's known that he is building his own fleet of ships, for Jagg's ultimate ambition is to again attack the Dwarven treasure fleets. Taking just one treasure ship would bring riches and renown… but Jagg's drive is vengeance, to strike a blow against Gloomdeep Hold that will never be forgotten.

Stats

  • HP653rd15,690
  • ATK89th1,531
  • DEF576th1,002
  • SPD336th101
  • C. RATE15%
  • C. DMG1st63%
  • RES30
  • ACC193rd10

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 14,535Ascension 1: 14,700Ascension 2: 14,865Ascension 3: 15,030Ascension 4: 15,195Ascension 5: 15,360Ascension 6: 15,690
  • ATKNo Ascension: 1,398Ascension 1: 1,409Ascension 2: 1,421Ascension 3: 1,443Ascension 4: 1,465Ascension 5: 1,498Ascension 6: 1,531
  • DEFNo Ascension: 936Ascension 1: 947Ascension 2: 958Ascension 3: 969Ascension 4: 980Ascension 5: 991Ascension 6: 1,002
  • SPDNo Ascension: 101Ascension 1: 101Ascension 2: 101Ascension 3: 101Ascension 4: 101Ascension 5: 101Ascension 6: 101
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 10
  • HPNo Ascension: 14,535Ascension 6: 15,690
  • ATKNo Ascension: 1,398Ascension 6: 1,531
  • DEFNo Ascension: 936Ascension 6: 1,002
  • SPDNo Ascension: 101Ascension 6: 101
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 10

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Razorwheel

    A1

    Attacks 1 enemy. Steals 10% of the target's Turn Meter. Has a 25% chance of repeating this skill.

    Damage
    3.7 x ATK
    Turn Meter reduction
    0.1 x full Turn Meter
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Damage +10%
    4. Level 5 Damage +10%
  • Shred The Flesh

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks 1 enemy 2 times. Before attacking, transfers all debuffs from this Champion to the target. Damage from the first hit increases by 10% for each debuff transferred. Then applies a Debuff Spread effect, taking 2 random debuffs from the target and placing them on all enemies. Damage from the second hit increases by 5% for each debuff transferred, and each debuff applied through the Debuff Spread effect.

    1. Level 2 Damage +10%
    2. Level 3 Damage +10%
    3. Level 4 Cooldown -1
  • Lacerating Tempest

    A3

    Cooldown 5 turns, 4 fully booked

    Attacks all enemies. Before attacking, removes all buffs from all enemies. Damage increases by 5% for each buff removed. Fills this Champion's Turn Meter by 15% for each enemy killed by this skill.

    Damage
    4 x ATK
    Turn Meter fill
    0.15 x full Turn Meter
    1. Level 2 Damage +10%
    2. Level 3 Damage +10%
    3. Level 4 Cooldown -1
  • Rev Up The Saw [P]

    Passive

    Unlocked at Ascension 3

    At the start of this Champion's turn, places a 50% Increase ACC buff and a 30% Increase C. DMG buff on them for 1 turn. At the end of this Champion's turn, places a 30% Decrease C. RATE debuff and a 25% Decrease C. DMG debuff on the enemy with the highest C. DMG for 1 turn.

    • Increase ACC Increases the Champion's Battle ACC by 25% or 50%.
    • Decrease C. RATE Decreases the current value of the Champion's Critical Rate by 15% or 30%.
    • Increase C. DMG Increases the Champion's C.DMG by 15% or 30%.
    • Decrease C. DMG Decreases the current value of the Champion's Critical Damage by 15% or 25%.

How to get Jagg Bonesaw

Jagg Bonesaw can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.

Upgrade costs

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Ascension

  • Ascension 1Superior Spirit Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Spirit Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Spirit Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Spirit Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Spirit Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Spirit Potion ×6Superior Arcane Potion ×4

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