Karnage the Anarch

Karnage the Anarch

MythicalSpiritAttackA tier

Introduction

Karnage the Anarch is a Mythical Spirit character in RAID: Shadow Legends. Karnage the Anarch's role is Attack. Faction: Demonspawn.

On the combined RAID: Shadow Legends tier list Karnage the Anarch is A tier, 209th of the 1029 characters ranked, from where 3 community tier lists put Karnage the Anarch.

Other Spirit characters in RAID: Shadow Legends: Abyssal, Acelin the Stalwart, Acolyte of the Slither, Admiral Blacktusk, Alatreon Blademaster, Anax and 265 more.

What Karnage the Anarch does

A two-form debuff spreader. In the first form Karnage shuts one enemy down hard: Trinity of Pain lands Block Passive Skills and Block Active Skills that can't be removed and steals the full Turn Meter, while Devilish Accord swaps HP with a target, takes its buffs and Seals it.

The second form turns to AoE, with hits that ignore Shields (and Ally Protection or Unkillable on debuffed targets) plus self-healing from damage. Both forms have at least a 50% chance to counter when enemies hit the team.

Background

Chaos; pandemonium; bedlam; disorder. These are all that Karnage the Anarch, a master manipulator and sadistic killer, has ever cared for.

The horrifying and unexpected can cause desperation in any soul, and in reaction to these events individuals are forced to behave in ways they normally never would to survive. Thus they bring about novelty, and to witness this is Karnage's driving force. Why he is like this is a mystery beyond even the gods, not even they truly understand what happened when the Firstborn were created. Each being birthed from that experiment was unique in temperament and desires. There were angelic beings of sublime beauty and purity of spirit, creatures that defied any categorization, and beasts of undeniably malignant heart and monstrous bearing.

After the Dance of Darkness forever drove a wedge of hatred between Lumaya and Siroth and the Great Divorce began, no one who knew Karnage was surprised that he took the Shadow God's side. For years he had been a sower of discord between mortals and immortals alike, a malicious experimenter whose caprice resulted in the spilling of blood and the toppling of keeps. His allegiance to Siroth was not something born of any kind of loyalty, Karnage merely saw that the god's plans were by far the most entertaining. The Dance of Darkness had bred all manner of slobbering predatory beasts and malformed creatures that wreaked havoc wherever they tread or slithered. The prospect of the Shadow God creating more and more without check was one Karnage relished. Lumaya's relentless penchant for order and regularity was something so painfully dull to him that the thought of it playing any dominant role in the world was the only thing he truly feared.

Siroth suffered setback after setback in the centuries that followed. The banishment spell saw the immortals cast from Teleria itself, a disaster only turned around when the later Dragonkin invasion of Anathraad failed and the Demons could use the mortal bodies of captured soldiers to return to Teleria. Karnage took great pleasure in choosing the most honorable captive he could find to possess to make himself a Demonspawn. The First Great War, which followed the Demonspawn's invasion of the mortal world, ended in catastrophic defeat. Karnage was furious for a time, for failure stalled plans of his that would cause untold mayhem and conflict. But the debacle proved to be even more enjoyable to him. Siroth's rage and the frustrations of his fellow Demonspawn were amusing to a degree he hadn't anticipated.

Ultimately, what were setbacks for Siroth were, at most, partly so for Karnage. The capture of the Brimstone Gate and the Shadow God's creation of innumerable portals gave easy access to Teleria from Anathraad, and ever since Karnage taken great advantage of this.

To the Dwarves, during the collapse of their great under-empire, Karnage was known as the Grinning Flame, who laughed while trapping detachments of warriors in caved-in tunnels with slavering Demonspawn hounds, and using torrents of balefire to force skittering Demonspawn toward ranks of Dwarven crossbowmen. When Siroth's forces surged across the Winterlands to seize the Waters of Life, Karnage took the form of Norr refugees. He went from village to village telling the inhabitants that their neighbors sought to betray them, weakening Telerian unity in the face of Demonspawn hordes. Karnage laughed as the Ice Golem tore through the great and good of the Confederation of Frostheim. He delighted as Elf fought Elf in their tumultuous and bloody civil war. Lady Mikage herself called him the Burner of Webs, for his feeding of false intelligence to her network of operatives and turning many for and against her. In the buildup to the Red Crusade, Karnage whispered into the ears of Skinwalkers and Orcs, as well as Sacred Order warriors and lords of Kaerok, stirring up mutual hatred and encouraging unprovoked attacks on all. Karnage cares not for who wins or loses wars in Teleria, nor in the endless politicking of Anathraad. He lives only for the chaos they cause. The conflicts are but a game, the entire world a board upon which he moves all the pieces he wishes according to ever-changing rules, entirely his own.

Many Demonspawn, as well as Telerians who know of Karnage's existence, believe that he has interfered with Siroth's own designs, too. Hypotheses have spread that he encouraged Demonspawn in Teleria to take no part in the Third Great War, and to turn on Lady Mikage in Yakai. It may have even been Karnage's idea that Siroth attempt to force Lumaya to dance with him, millennia ago. Karnage neither confirms nor denies any of these allegations. As for Siroth himself, as much as the Anarch might be a dangerous force, his desire for greater chaos is one predictable thing about him, and Siroth is, if nothing else, a seeker of novelty himself. All in all, for every injury Karnage may have inflicted upon the God of Shadow, he has inflicted ten upon his foes.

Karnage's latest experiment is with the Free City of Sintranos, to 'see how wounded dogs might bite, if someone rattled their cage'. Devastated during the Gaellen War and never recovered, it was eclipsed by its sister city of Delanos in the conflict's aftermath. It was a place of malaise and quiet despair, full of the hopeless and the lethargic, making it ripe for the Anarch's attention. As he saw it, its people needed something to stir them to life from their moribund, impoverished existence. The medium he chose was a mediocre mage of middling age called Amius, who was torn between the safety of the city he knew and the sense that out in the wider world something better waited for him. The man was weak, and open to the honeyed words and promises of power Karnage fed to him in disguise. What happened next caused Sintranos to be cursed beyond recognition, and brought about a veritable maelstrom of confused panic, turmoil, and death that threatens to draw in forces unnumbered.

Stats

  • HP287th19,155
  • ATK154th1,476
  • DEF431st1,101
  • SPD393rd100
  • C. RATE15%
  • C. DMG1st63%
  • RES30
  • ACC4th20

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

Form 1 (Spirit Attack): 6 stars, level 60

  • HPNo Ascension: 17,835Ascension 1: 18,000Ascension 2: 18,165Ascension 3: 18,330Ascension 4: 18,495Ascension 5: 18,825Ascension 6: 19,155
  • ATKNo Ascension: 1,310Ascension 1: 1,321Ascension 2: 1,343Ascension 3: 1,365Ascension 4: 1,387Ascension 5: 1,432Ascension 6: 1,476
  • DEFNo Ascension: 1,079Ascension 1: 1,079Ascension 2: 1,079Ascension 3: 1,079Ascension 4: 1,079Ascension 5: 1,090Ascension 6: 1,101
  • SPDNo Ascension: 100Ascension 1: 100Ascension 2: 100Ascension 3: 100Ascension 4: 100Ascension 5: 100Ascension 6: 100
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 20
  • HPNo Ascension: 17,835Ascension 6: 19,155
  • ATKNo Ascension: 1,310Ascension 6: 1,476
  • DEFNo Ascension: 1,079Ascension 6: 1,101
  • SPDNo Ascension: 100Ascension 6: 100
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 20

Base values before gear, Masteries, Blessings and Great Hall bonuses.

Form 2 (Spirit Attack): 6 stars, level 60

  • HPNo Ascension: 13,545Ascension 1: 13,545Ascension 2: 13,545Ascension 3: 13,710Ascension 4: 13,875Ascension 5: 14,040Ascension 6: 14,370
  • ATKNo Ascension: 1,795Ascension 1: 1,806Ascension 2: 1,828Ascension 3: 1,850Ascension 4: 1,872Ascension 5: 1,916Ascension 6: 1,960
  • DEFNo Ascension: 881Ascension 1: 881Ascension 2: 881Ascension 3: 892Ascension 4: 903Ascension 5: 914Ascension 6: 936
  • SPDNo Ascension: 100Ascension 1: 100Ascension 2: 100Ascension 3: 100Ascension 4: 100Ascension 5: 100Ascension 6: 100
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 20
  • HPNo Ascension: 13,545Ascension 6: 14,370
  • ATKNo Ascension: 1,795Ascension 6: 1,960
  • DEFNo Ascension: 881Ascension 6: 936
  • SPDNo Ascension: 100Ascension 6: 100
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 20

Base values before gear, Masteries, Blessings and Great Hall bonuses.

Form 1 skills (Spirit Attack)

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  • Sufferslash

    A1

    Attacks 1 enemy 2 times. Has a 50% chance of removing 1 random buff from the target. Passive Effect Whenever an enemy hits this Champion or an ally, has a 50% chance to counterattack with this skill. This chance increases by 10% for each debuff on the enemy.

    1. Level 2 Damage +15%
    2. Level 3 Ignore RES +15%
  • Devilish Accord

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks 1 enemy 2 times. Before attacking, swaps HP with an enemy, then steals all buffs from them. Also transfers all debuffs from this Champion to the target, and places a Seal debuff on the target for 2 turns. This debuff cannot be removed. This debuff cannot be resisted or blocked if the target has 50% HP or less.

    1. Level 2 Cooldown -1
    • Seal There are two versions of this debuff: Seal and Master Seal. The Seal debuff blocks effects from Gear Sets and Masteries, except stat boosts granted by Artifacts and Accessories, as well as Masteries that only boost stats like Blade Disciple, Flawless Execution etc. Master Seal is an enhanced version of this debuff, which additionally blocks the effects from Blessings, Relics, and Gemstones, except stat boosts. The Seal and Master Seal debuffs don't block effects that were activated before these debuffs were placed.
  • Trinity of Pain

    A3

    Cooldown 3 turns

    Attacks 1 enemy 3 times. The first hit places a Block Passive Skills debuff for 2 turns. This debuff cannot be removed. The second hit places a Block Active Skills debuff for 2 turns. This debuff cannot be removed. The third hit steals 100% of the target's Turn Meter.

    Turn Meter reduction
    1 x full Turn Meter
    1. Level 2 Ignore RES +15%
    2. Level 3 Ignore RES +15%
    • Block Active Skills The Block Active Skills debuff prevents a Champion from using any of their active skills, other than their default skill. A Champion under a Block Active Skills debuff will still have their cooldowns reduced as normal.
    • Block Passive Skills Block Passive Skills debuff blocks activation of Champion's passive skills. This debuff cannot block passive skills which are marked as unblockable.
  • Metamorph

    A4

    Cooldown 4 turns

    Transforms this Champion into their Alternate Form. Then grants an Extra Turn.

  • Avatar of Anarchy [P]

    Passive

    Unlocked at Ascension 3

    Each hit this Champion deals from skills has a 50% chance of applying a Debuff Spread effect, taking 1 random debuff from the target and placing it on all enemies. Whenever this Champion kills an enemy, has a 100% chance of applying a Debuff Spread effect, taking all debuffs from the target and placing them on all enemies. This effect cannot be resisted.

  • Almighty Immunity [P]

    Extra

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

  • Almighty Tolerance [P]

    Extra

    Decreases the damage taken from Poison debuffs by 90%.

  • Grim Fortitude [P]

    Extra

    Decreases the damage taken from Smite debuffs by 70%.

  • Awakened Weakness [P]

    Extra

    Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%). Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).

  • Almighty Strength [P]

    Extra

    Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.

  • Unfaltering Speed [P]

    Extra

    Immune to Decrease SPD debuffs and Turn Meter reduction effects.

  • Flameproof [P]

    Extra

    Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.

  • Aura: Increases Ally SPD in Arena battles by 33%.

Form 2 skills (Spirit Attack)

5
  • Demon Stinger

    A1

    Attacks 1 enemy 2 times. Heals this Champion by 20% of the damage inflicted. Passive Effect Whenever an enemy hits this Champion or an ally, has a 50% chance to counterattack with this skill. This chance increases by 10% for each debuff on the enemy.

    1. Level 2 Damage +15%
    2. Level 3 Damage +15%
  • Singularity of Pain

    A2

    Cooldown 4 turns, 3 fully booked

    Attack all enemies. Will ignore Shield buffs. Will also ignore Ally Protection buffs when attacking enemies under 1 or more debuffs, and Unkillable buffs when attacking enemies under 2 or more debuffs.

    1. Level 2 Damage +20%
    2. Level 3 Cooldown -1
  • Infernal Stars

    A3

    Cooldown 5 turns, 4 fully booked

    Attacks all enemies 2 times. If a target is killed by this skill while under 3 or more different debuffs, places a Block Revive debuff on them. Also heals this Champion by 30% of the damage dealt.

    1. Level 2 Damage +20%
    2. Level 3 Cooldown -1
    • Block Revive This debuff blocks Revive effects. The Block Revive debuff cannot be blocked. Valid throughout the battle.
  • Metamorph

    A4

    Cooldown 4 turns

    Transforms this Champion into their Base Form. Then grants an Extra Turn.

  • Unending Karnage [P]

    Passive

    Unlocked at Ascension 3

    This Champion's C. DMG increases by 1% for every 3 points of ACC they have. Ignores 10% of the target's DEF for each debuff they are under.

  • Almighty Immunity [P]

    Extra

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

  • Almighty Tolerance [P]

    Extra

    Decreases the damage taken from Poison debuffs by 90%.

  • Grim Fortitude [P]

    Extra

    Decreases the damage taken from Smite debuffs by 70%.

  • Awakened Weakness [P]

    Extra

    Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%). Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).

  • Almighty Strength [P]

    Extra

    Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.

  • Unfaltering Speed [P]

    Extra

    Immune to Decrease SPD debuffs and Turn Meter reduction effects.

  • Flameproof [P]

    Extra

    Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.

  • Aura: Increases Ally SPD in Arena battles by 33%.

Skins

1

Karnage the Anarch heroboss skin.

Upgrade costs

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Ascension

  • Ascension 1Superior Spirit Potion ×3Superior Arcane Potion ×2
  • Ascension 2Superior Spirit Potion ×4Superior Arcane Potion ×3
  • Ascension 3Superior Spirit Potion ×5Superior Arcane Potion ×4
  • Ascension 4Superior Spirit Potion ×6Superior Arcane Potion ×5
  • Ascension 5Superior Spirit Potion ×7Superior Arcane Potion ×6
  • Ascension 6Superior Spirit Potion ×8Superior Arcane Potion ×7

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