Lady of Ireth

Lady of Ireth

LegendarySpiritSupportC tier

Introduction

Lady of Ireth is a Legendary Spirit character in RAID: Shadow Legends. Lady of Ireth's role is Support. Faction: Sylvan Watchers.

On the combined RAID: Shadow Legends tier list Lady of Ireth is C tier, 599th of the 1029 characters ranked, from where 3 community tier lists put Lady of Ireth.

Other Spirit characters in RAID: Shadow Legends: Abyssal, Acelin the Stalwart, Acolyte of the Slither, Admiral Blacktusk, Alatreon Blademaster, Anax and 265 more.

What Lady of Ireth does

A healer. Mistwood Healing cleanses one ally and heals them for 50% of Lady of Ireth's MAX HP, which can crit, then either gives Block Damage for 2 turns if they're still hurt or fills 50% Turn Meter and spreads half the surplus heal to the team if they're full.

Rhythmic Strength puts 25% Strengthen and a 15% Continuous Heal on everyone, and the basic instantly triggers those heals on allies under 85% HP.

Background

Little is known of the Sylvan of the Mistwood, for they rarely leave their highland jungles to consort with the rest of Teleria. Most assume the worst of them for it, that the Sylvan Elves are cruel, haughty, or arrogant, and that they have no interest in the lesser peoples of the world. The truth, however, is different. For them, to be separated from their homeland is to suffer a feeling of isolation that outsiders can scarcely understand. For when they are among their own kind, the Sylvan are in touch with a magic that binds them together, cascading their emotions and sensations to any other Sylvan in reach who cares to listen. They call this magic the Rhythm, and if they leave their home, the lack of it is a deafening silence. And so they rarely leave.

Without the Rhythm, most Sylvan have great difficulty communicating with those around them, as they are accustomed to reading the emotions of their interlocutors directly. Which is why, especially in the days before the creation of the Nyresan Union, the Sylvan Elves relied upon specially-trained ambassadors to speak with outsiders. These ambassadors were educated in the ways of facial expressions, inference, deception, and empathy, methods of communication that other Telerians find normal. Such training was difficult to master, however, and it did little to replace the Rhythm for most of the ambassadors who would be leaving their homeland. One of their number, however, proved exceptionally talented… but she would also prove the dangers of consorting with outsiders.

Saerlaith departed for the great mage-city of Ireth, hoping to attend its legendary Academy. Most Sylvan ambassadors were sent to establish ties of trade or alliances, but Saerlaith had an altogether more important, and more dangerous, mission: she was to use the resources of Ireth to study the nature of the Rhythm itself, hoping that she could find a way to replicate its magic beyond the confines of the Mistwood.

But the Sylvan feared that unscrupulous mages could use whatever was discovered against them, the Rhythm had already been turned against the Sylvan Elves and Fae in ages past, when Siroth had corrupted the Heart Tree that produced the magic and used it to control large swathes of the population. If the Sylvan were to investigate this most holy of magics with the aid of Irethi mages, they would have to do so discreetly. In trying to determine who among the Sylvan would be most suitable for this mission, Saerlaith was the first choice. She was coy, adept at magic, and had a narcissistic streak that left her resilient to the crushing depression of living without the Rhythm. She was eager to begin.

Saerlaith hid her true goals from the powers of Ireth, but the limitation proved more calamitous than expected. Acting with discretion prevented her from piquing the interest of the more academic mages of the academy, who might have been interested in her mission for its own sake. With only her mystique and her origins to inspire others to help her, she was left with only those looking for the prestige of winning the beautiful Sylvan ambassador's attention, it was not long before she found herself in the path of Arion and Valkanen.

Arion and Valkanen were the most brilliant and promising young mages in all of Ireth, and they hated each other. Exceedingly arrogant, the posturing in their competition to be greatest mage in the academy bordered on unbearable to anyone close to them. When the two men discovered Saerlaith, her talent, her beauty, her influence in the Mistwood, she became the latest and most important object of their contest. This, unfortunately for Saerlaith, also played upon her own vanity. She could not bring herself to discourage either party. She told herself that she was encouraging them in order to further her plans, for they were so powerful. In a way, she told herself, she was still fulfilling her duties to her people, even if she might have enjoyed it more than was proper.

But the escalating tension between the three of them refused to plateau. Saerlaith, for all her empathy, misjudged her suitors. She believed they were honorable enough to limit their ambitions. She believed they saw themselves as bound by laws and reason. She believed they would not exchange their humanity for more power. She believed that she was safe.

She was wrong.

Stats

  • HP176th20,475
  • ATK527th1,035
  • DEF317th1,178
  • SPD121st106
  • C. RATE15%
  • C. DMG50%
  • RES183rd40
  • ACC0

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 18,990Ascension 1: 19,155Ascension 2: 19,320Ascension 3: 19,485Ascension 4: 19,650Ascension 5: 19,980Ascension 6: 20,475
  • ATKNo Ascension: 969Ascension 1: 980Ascension 2: 991Ascension 3: 1,002Ascension 4: 1,013Ascension 5: 1,024Ascension 6: 1,035
  • DEFNo Ascension: 1,068Ascension 1: 1,079Ascension 2: 1,090Ascension 3: 1,112Ascension 4: 1,134Ascension 5: 1,156Ascension 6: 1,178
  • SPDNo Ascension: 96Ascension 1: 96Ascension 2: 96Ascension 3: 96Ascension 4: 96Ascension 5: 96Ascension 6: 106
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 40
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
  • HPNo Ascension: 18,990Ascension 6: 20,475
  • ATKNo Ascension: 969Ascension 6: 1,035
  • DEFNo Ascension: 1,068Ascension 6: 1,178
  • SPDNo Ascension: 96Ascension 6: 106
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 40
  • ACCNo Ascension: 0Ascension 6: 0

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Fae Bolt

    A1

    Attacks 1 enemy. Instantly activates one random Continuous Heal buff on all allies with less than 85% HP.

    Damage
    3.5 x ATK
    1. Level 2 Damage +10%
    2. Level 3 Damage +10%
  • Mistwood Healing

    A2

    Cooldown 4 turns, 3 fully booked

    Removes all debuffs from a target ally, then heals that ally by 50% of this Champion's MAX HP. This heal can be critical. If the target ally is not fully healed, places a Block Damage buff on them for 2 turns. If the ally is fully healed, fills their Turn Meter by 50% and heals all allies equal to 50% of the surplus heal.

    Heal
    0.5 x MAX HP
    Turn Meter fill
    0.5 x full Turn Meter
    1. Level 2 Heal +10%
    2. Level 3 Heal +10%
    3. Level 4 Cooldown -1
    • Block Damage Makes the Champion immune to all forms of damage. Its duration cannot be increased.
  • Rhythmic Strength

    A3

    Cooldown 5 turns, 3 fully booked

    Places a 25% Strengthen buff and a 15% Continuous Heal buff on all allies for 2 turns. Also decreases the cooldown of all ally skills, except this Champion's, by 1 turn.

    1. Level 2 Cooldown -1
    2. Level 3 Cooldown -1
    • Continuous Heal Heals the target Champion by 7.5% or 15% of their MAX HP at the beginning of their turn.
    • Strengthen Reduces the value of the received damage by 15% or 25%.
  • Aegis of the Forest [P]

    Passive

    Cooldown 2 turns, 1 fully booked, Unlocked at Ascension 3

    Places a Shield buff equal to 15% of this Champion's MAX HP on the ally with the lowest HP for 2 turns at the start of this Champion's turn.

    1. Level 2 Shield +20%
    2. Level 3 Cooldown -1
    • Shield The Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal.
  • Aura: Increases Ally HP in all Battles by 30%.

How to get Lady of Ireth

Lady of Ireth can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.

Upgrade costs

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Ascension

  • Ascension 1Superior Spirit Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Spirit Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Spirit Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Spirit Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Spirit Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Spirit Potion ×6Superior Arcane Potion ×4

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