

Ma'Shalled
Legendary/Spirit/AttackA tier
Introduction
Ma'Shalled is a Legendary Spirit character in RAID: Shadow Legends. Ma'Shalled's role is Attack. Faction: Undead Hordes.
On the combined RAID: Shadow Legends tier list Ma'Shalled is A tier, 61st of the 1029 characters ranked, from where 3 community tier lists put Ma'Shalled.
Other Spirit characters in RAID: Shadow Legends: Abyssal, Acelin the Stalwart, Acolyte of the Slither, Admiral Blacktusk, Alatreon Blademaster, Anax and 265 more.
Background
Today, Narbuk is a blight on the map. The ash and rotting timbers of the city that once stood there are long gone, but among the rubble and ruin that remains are a few scattered shrines and temples, the only things that the Sacred Order permits to exist on this once-holy ground.
Centuries ago, during the Age of Hellfire, Narbuk was the birthplace of the Church of Lumaya. The Church's promises of abstract blessings and absolution were not enough for some, and the greedy formed the Bone Temple.
The Bone Temple worshiped the bones of saints. They believed that these relics could imbue blessings and holy magic upon those who held them, and they were right, but only because their practice was not holy at all. The Bone Temple was a necromantic cult.
Most did not realize it, but at least two men knew better: a corrupt Sacred Order inquisitor named Losan K'Leth, and a high-ranking Lumayan cleric named Usol Ma'Shalled. They were rivals for control of the Bone Temple, K'Leth concealed their true rituals from the eyes of the authorities, while Ma'Shalled was the chosen leader of the cult. The two clashed right up until the cult was discovered during the Sacred Order's Red Crusade.
Crusaders hunting Orcs, Ogryn, and Skinwalkers arrived in the city, and their interrogations uncovered some of the lesser members of the Bone Temple and piqued the deadly curiosity of the inquisitors. The High Cleric of Narbuk was terrified that the sect would be discovered, many members were influential in the Church, and the High Cleric feared that the Temple's fall would crumble the Church as well. And so the High Cleric approached Ma'Shalled and K'Leth with an offer: accept exile, and have the Temple flee in silence. Ma'Shalled refused… but K'Leth accepted.
The highest ranking members of the Bone Temple escaped the city, but the Sacred Order had already found too much evidence of it. A scapegoat was needed. And so K'Leth orchestrated Ma'Shalled's death, hoping to pin all the blame on him.
But K'Leth was foiled, in part. Ma'Shalled had lived a life for himself, a life of greed, opulence, and power, all at the expense of others. When the assassin's blade plunged into Ma'Shalled's heart, Siroth's voice reached out to him between his final heartbeats and asked just how much Ma'Shalled would be willing to take from the world to survive. Would he kill, just to live another day? Every day? Forever?
Overwhelmed by his rage at K'Leth's betrayal and desperate not to pay for the sins of his life, Ma'Shalled said yes. And so, in that instant of his death, Ma'Shalled became a vampire, bound by Siroth's magic to drink the blood of the living to survive.
Ma'Shalled's first victim was the assassin sent to kill him, but it would not be his last. For months, Ma'Shalled prowled the streets of Narbuk, feasting on any who stood in his way. Any other year, he would have been found and stopped, but in the dark days of the Red Crusade a few more deaths among the city's poor were barely worth a shrug to the city guard. Not, however, to the canny Losan K'Leth.
K'Leth had managed to pin the blame for the Bone Temple on Ma'Shalled even without a body to hand over, but he remained terrified that the temple's former master was still out there. When he heard of the murders among the poor, he investigated in person. Ma'Shalled was thrilled when he discovered this, and he stalked his old rival for days before finally closing in for the kill.
But Ma'Shalled had been tricked, this time by Siroth himself. For, while a vampire might look and sound alive, they are, in truth, Undead, and no Undead can resist the will of a powerful necromancer. When Ma'Shalled lunged for K'Leth's throat, K'Leth responded with a spell of domination. He took control of Ma'Shalled's corrupted soul, turning the vampire into an obedient servant.
And so Ma'Shalled became the greatest protector of the Bone Temple, then later the Knights Revenant. When the Sacred Order tried to destroy the Knights Revenant by burning Narbuk to the ground, it was Ma'Shalled who protected the cult's necropolis beneath the city from intrusion. K'Leth kept Ma'Shalled intact and sane through regular feeding, but, with Narbuk destroyed, importing victims became inconvenient. So he stopped. Deprived of blood, Ma'Shalled was twisted into a horrifying monster, hungry beyond measure and absolutely mad.
All vampires are wretched creatures, in truth. But none are more wretched than what remains of Ma'Shalled, now and forever bound to guard the catacombs of Narbuk, forced to protect the secrets of the Knights Revenant, and the man he so despised.
Stats
- HP428th of 1,05117,835
- ATK178th of 1,0511,454
- DEF700th of 1,051936
- SPD235th of 1,051103
- C. RATE15%
- C. DMG1st of 1,05163%
- RES30
- ACC0
At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.
6 stars, level 60
- HPNo Ascension: 17,010Ascension 1: 17,010Ascension 2: 17,175Ascension 3: 17,340Ascension 4: 17,505Ascension 5: 17,670Ascension 6: 17,835
- ATKNo Ascension: 1,266Ascension 1: 1,277Ascension 2: 1,299Ascension 3: 1,332Ascension 4: 1,365Ascension 5: 1,409Ascension 6: 1,454
- DEFNo Ascension: 903Ascension 1: 903Ascension 2: 903Ascension 3: 903Ascension 4: 903Ascension 5: 914Ascension 6: 936
- SPDNo Ascension: 98Ascension 1: 98Ascension 2: 98Ascension 3: 98Ascension 4: 98Ascension 5: 98Ascension 6: 103
- C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 63%
- RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
- ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
- HPNo Ascension: 17,010Ascension 6: 17,835
- ATKNo Ascension: 1,266Ascension 6: 1,454
- DEFNo Ascension: 903Ascension 6: 936
- SPDNo Ascension: 98Ascension 6: 103
- C. RATENo Ascension: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 6: 63%
- RESNo Ascension: 30Ascension 6: 30
- ACCNo Ascension: 0Ascension 6: 0
Base values before gear, Masteries, Blessings and Great Hall bonuses.
Skills
Upgrade planner
Bloodsucker
A1Attacks 1 enemy. Heals this Champion by 30% of the damage inflicted. Will then attack enemies under Leech debuffs.
- Damage
- 3.9 x ATK
- Damage
- 3.9 x ATK
- Level 2 Damage +5%
- Level 3 Damage +5%
- Level 4 Damage +10%
- Level 5 Damage +10%
- Level 6 Damage +10%

Tornado
A2Cooldown 4 turns, 3 fully booked, Upgraded at Ascension 3
Places a 30% Increase SPD and a 30% Increase C. DMG buff on all allies for 2 turns. Places a True Fear and a Leech debuff on all enemies for 2 turns. Grants an Extra Turn.
- Level 2 Cooldown -1
Before Ascension 3
Cooldown 4 turns
Places a 30% Increase SPD buff and a 30% Increase C. DMG buff on all allies for 2 turns. Grants an extra turn.
- Level 2 Cooldown -1
Increase SPD Increases the Champion's Battle SPD by 15% or 30%.
Increase C. DMG Increases the Champion's C.DMG by 15% or 30%.
Leech Any Champion that attacks a Champion with Leech debuff heals for 18% of inflicted damage.
Fear There are two versions of this debuff: Fear and True Fear.
When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn.
When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown.

Open Wounds
A3Cooldown 4 turns, 3 fully booked
Attacks 1 enemy. Has an 80% chance of stealing all buffs from the target before attacking. Places a 100% Heal Reduction debuff for 2 turns. Also places two 15% Continuous Heal buffs on this Champion for 3 turns. Damage increases by 50% against targets that have no buffs.
- Damage
- 6.6 x ATK
- Level 2 Buff/Debuff Chance +10%
- Level 3 Buff/Debuff Chance +10%
- Level 4 Cooldown -1
Heal Reduction Any healing received by the Champion with Heal Reduction debuff is reduced by 50% or 100%.
Continuous Heal Heals the target Champion by 7.5% or 15% of their MAX HP at the beginning of their turn.

Almighty Immunity [P]
ExtraImmune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
Almighty Tolerance [P]
ExtraDecreases the damage taken from Poison debuffs by 90%.

Grim Fortitude [P]
ExtraDecreases the damage taken from Smite debuffs by 70%.

Awakened Weakness [P]
ExtraDecreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%). Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).

Almighty Strength [P]
ExtraDamage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.

Unfaltering Speed [P]
ExtraImmune to Decrease SPD debuffs and Turn Meter reduction effects.

Flameproof [P]
ExtraDamage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.
Aura: Increases Ally ATK in Dungeons by 34%.
How to get Ma'Shalled
Ma'Shalled can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.
Skins
1Ma'Shalled heroboss Skin.
Upgrade costs
Open in the plannerAscension
- Ascension 1
Superior Spirit Potion ×1
Greater Arcane Potion ×5 - Ascension 2
Superior Spirit Potion ×2
Superior Arcane Potion ×2 - Ascension 3
Superior Spirit Potion ×3
Superior Arcane Potion ×2 - Ascension 4
Superior Spirit Potion ×4
Superior Arcane Potion ×3 - Ascension 5
Superior Spirit Potion ×5
Superior Arcane Potion ×4 - Ascension 6
Superior Spirit Potion ×6
Superior Arcane Potion ×4















