Magnarr

Magnarr

EpicSpiritHPB tier

Introduction

Magnarr is an Epic Spirit character in RAID: Shadow Legends. Magnarr's role is HP. Faction: Demonspawn.

On the combined RAID: Shadow Legends tier list Magnarr is B tier, 376th of the 1029 characters ranked, from where 3 community tier lists put Magnarr.

Other Spirit characters in RAID: Shadow Legends: Abyssal, Acelin the Stalwart, Acolyte of the Slither, Admiral Blacktusk, Alatreon Blademaster, Anax and 265 more.

What Magnarr does

Everything in this kit hangs on HP Burn, which Magnarr has no way to place. Against burning enemies the basic's 60% Decrease DEF becomes a 100% chance, the AoE can Stun them, and Fan the Flames copies two debuffs onto every burning enemy and stretches their Burns by a turn.

Magnarr also heals 1% of MAX HP each time a Burn ticks on anyone.

Background

Magnarr was born in the Age of Hellfire, in the foothills of the Dawnmounts. The son of a blacksmith from a small old Dragonkin colony called Akalu, he was taught honesty and dedication by his hard-working parents, and grew up strong of arm, accustomed to the heat of the forge. Until Magnarr reached early manhood, life was hard, but peaceful. He loved his town and people, and so never spoke of his boredom.

But then the sorcerer, Davalo, came.

He believed there was life in a dormant volcano close to Akalu, and intended to use its raw heat to further his pyromantic research. A ruthlessly driven man, he thought nothing of the danger that reawakening the volcano would pose.

Davalo stirred up the mountain's heart, and when the leaders of Akalu went to him and demanded he cease, he refused, burning them to ash.

In response, a militia was mobilized in Akalu, Magnarr among them. He took up his great blacksmith's smelting hammer and pieces of offcast armor from his workshop. Strong, plain-speaking, and eager, he inspired his fellows, who dubbed him the Forge Warrior. He never spoke of his excitement at the unfolding events.

Despite the arming of the townsfolk, Davalo still refused to halt his experiments, and when the soldiers tried to seize him, he used the volcano's rumbling power to conjure fire spirits and magma golems to attack them. Most were killed, burning holes punched through them with flaming fists, or their flesh melted from their bones with blasts of primordial heat.

A few, however, survived, Magnarr among them, his armor and hammer well used to searing temperatures. Even then, he was horribly burned, kept standing only by adrenaline and hatred for the sorcerer who had killed so many of his people. He forced his way to Davalo by sheer strength of will. The sorcerer laughed, and told Magnarr he was too good, too strong, for this place. His talents could be put to greater causes, if he so wished. The Forge Warrior was tempted, but anger and loyalty saw him bring his enormous hammer down on Davalo's head. In that instant, the fire-riven wizard became a cloud of ash, rather than a pulverized mush of flesh and bone.

Magnarr barely had time to acknowledge the bizarre death of the sorcerer when a voice entered his head. It said that he had done well, but he was too late. The sorcerer's work was finished, and the volcano would erupt. Unless, that was, Magnarr pledged his hammer, mind, and muscles to the voice. His ego stroked, the thrill of perhaps some new life being opened to him, as well as desire to save his town, all swayed Magnarr. He did not know the voice was Siroth, and if he did would not have known what that truly meant. He accepted.

The Shadow God channeled the fury of the mountain into Magnarr, expending the energy as it fused with the man in the same instant that Siroth's magics warped him. Gone was the bold and honest young blacksmith, now he stood transmuted, a creature of perpetual magma and fiery resolve. The instant this was complete, he made for a portal to Anathraad, and went to Siroth, who made him a Demonspawn.

Since that day, the former Forge Warrior has worked dutifully as Siroth's chief smelter and blacksmith, his former personality melted down by centuries of service in the workshops of Anathraad. And while the hammer that he still carries he employs most often in beating white-hot metals into tools of war, he can use it just as easily to pulp the flesh and shatter the bones of Siroth's enemies.

Stats

  • HP141st20,970
  • ATK822nd837
  • DEF473rd1,068
  • SPD393rd100
  • C. RATE15%
  • C. DMG50%
  • RES30
  • ACC116th15

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 18,495Ascension 1: 18,660Ascension 2: 18,990Ascension 3: 19,320Ascension 4: 19,650Ascension 5: 20,310Ascension 6: 20,970
  • ATKNo Ascension: 793Ascension 1: 793Ascension 2: 793Ascension 3: 804Ascension 4: 815Ascension 5: 826Ascension 6: 837
  • DEFNo Ascension: 1,002Ascension 1: 1,013Ascension 2: 1,024Ascension 3: 1,035Ascension 4: 1,046Ascension 5: 1,057Ascension 6: 1,068
  • SPDNo Ascension: 100Ascension 1: 100Ascension 2: 100Ascension 3: 100Ascension 4: 100Ascension 5: 100Ascension 6: 100
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 15
  • HPNo Ascension: 18,495Ascension 6: 20,970
  • ATKNo Ascension: 793Ascension 6: 837
  • DEFNo Ascension: 1,002Ascension 6: 1,068
  • SPDNo Ascension: 100Ascension 6: 100
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 15

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Superheated Hammer

    A1

    Attacks 1 enemy. Has a 45% chance of placing a 60% Decrease DEF debuff for 2 turns. Has a 100% chance instead if the target is under a HP Burn debuff.

    Damage
    0.23 x MAX HP
    1. Level 2 Damage +5%
    2. Level 3 Buff/Debuff Chance +5%
    3. Level 4 Damage +5%
    4. Level 5 Buff/Debuff Chance +5%
    5. Level 6 Damage +10%
    6. Level 7 Buff/Debuff Chance +10%
    • Decrease DEF Decreases the Champion's Battle DEF by 30% or 60%.
  • Percussive Pound

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks all enemies. Places an extra hit on enemies without HP Burn debuffs. Has a 50% chance of placing a Stun debuff for 1 turn on enemies under HP Burn debuffs.

    Damage
    0.22 x MAX HP
    Damage
    0.22 x MAX HP
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Damage +10%
    4. Level 5 Damage +10%
    5. Level 6 Cooldown -1
    • Stun The Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active.
  • Fan the Flames

    A3

    Cooldown 4 turns, 3 fully booked

    Attacks 1 enemy. Applies a Debuff Spread effect, taking 2 random debuffs from the target and placing them on all enemies under HP Burn debuffs. Also increases duration of HP Burn debuffs on all enemies by 1 turn. Will not spread [Fear, True Fear, Freeze, Provoke, Sleep, or Stun debuffs.]

    Damage
    0.37 x MAX HP
    1. Level 2 Damage +10%
    2. Level 3 Damage +10%
    3. Level 4 Cooldown -1
  • Fleshmelter [P]

    Passive

    Unlocked at Ascension 3

    This Champion heals by 1% of their MAX HP every time anyone in the battle takes damage from a HP Burn debuff.

    Heal
    0.01 x MAX HP
  • Aura: Increases Ally DEF in Doom Tower battles by 30%.

How to get Magnarr

Magnarr can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Epic champion.

Upgrade costs

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Ascension

  • Ascension 1Greater Spirit Potion ×4Greater Arcane Potion ×3
  • Ascension 2Greater Spirit Potion ×7Greater Arcane Potion ×5
  • Ascension 3Greater Spirit Potion ×9Greater Arcane Potion ×7
  • Ascension 4Superior Spirit Potion ×3Superior Arcane Potion ×1
  • Ascension 5Superior Spirit Potion ×3Superior Arcane Potion ×2
  • Ascension 6Superior Spirit Potion ×4Superior Arcane Potion ×2

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