Mezomel Luperfang

Mezomel Luperfang

MythicalSpiritAttackC tier

Introduction

Mezomel Luperfang is a Mythical Spirit character in RAID: Shadow Legends. Mezomel Luperfang's role is Attack. Faction: Skinwalkers.

On the combined RAID: Shadow Legends tier list Mezomel Luperfang is C tier, 604th of the 1029 characters ranked, from where 3 community tier lists put Mezomel Luperfang.

Other Spirit characters in RAID: Shadow Legends: Abyssal, Acelin the Stalwart, Acolyte of the Slither, Admiral Blacktusk, Alatreon Blademaster, Anax and 265 more.

Background

Myths begin with a kernel of truth, even if it is tiny. The myth that Skinwalkers are influenced by the moon originates with Mezomel Luperfang, scion of moonlight, though most Telerians are unaware of her tale. After generations of misunderstanding and exaggeration, many wrongly believe Skinwalkers go mad in the light of the full moon, and transform, becoming hulking, monstrous distortions of their basic forms. Bitter Skinwalkers claim that the myth of Skinwalker moon-madness is spread because it encourages mob violence against their kind during the full moon, when a murderous throng can see more clearly at night and find innocent Skinwalkers to lynch. Such tactics were commonly used during the Red Crusade, and tales and images of moonlight battles between Skinwalkers and hunters contributed to the misconception. But there is yet that kernel of truth: Mezomel Luperfang, the Skinwalker who sold her allegiance to the Fae Duke of Moonlight.

Mezomel was once a Human living an itinerant lifestyle and doing odd jobs in the land of Yakai. One day, Mezomel was lured out of town and into a thicket by a paramour. Her partner playfully ran from her into the woods and Mezomel followed, but the two became separated. Mezomel searched, assuming it a lighthearted jest, and followed distant cries from her lover, who seemed to lead her on a chase. Following the call led Mezomel to a series of animals, first a fox, then a deer, and finally an owl, but not to her partner. Growing exasperated, Mezomel shouted her frustrations and demanded her partner come forth, and what emerged from behind a broad ginkgo tree was a spitting image of herself. She froze stiff as the doppelganger spoke in her lover's voice. Her duplicate became the fox she had seen, then the deer and owl, and then her lover, before it finally assumed its true form. She was face to face with a kitsune of folklore, a fox-eared woman who radiated cold beauty. The kitsune announced herself as Hazen-Shu. Mezomel asked why Hazen-Shu had lived in disguise in town, and teased and flirted with her. Hazen-Shu only laughed and twirled on her heels, and ran in her true shape through the woods. Mesmerized and even more confused than before, Mezomel followed as fast as she could. In her haste, she lost her footing and fell, tumbling down a hillside and crashing into a den of wolves.

That was a fateful moment, for Mezomel's body crushed several pups and injured the mother, who attacked her at once. Flushed with adrenaline, Mezomel killed the animal with her dagger. She was struck by the Skinwalker curse, and became a wolf-like creature herself, an agonizing process. She grew equally infuriated and obsessed with Hazen-Shu, whom she felt certain had arranged everything that had happened to her, including the wolves and her transformation. Kitsune were known to be merciless tricksters.

But Mezomel could not easily track down a shapeshifter. She wandered alone, searching listlessly, and found herself near the Mistwood. The moon was full one night, and she could not sleep, so sat and brooded on a hilltop. There, she was besought by one of the Fae Court: the Duke of Moonlight, a powerful and utterly mysterious being, holder of great but ineffable power within the incomprehensible politics of the Fae, and wielder of lunar magic. Tales say he appears as an Elf, a scintillant white bull, or even as a silver puppet on strings of moonlight.

The Duke explained that Hazen-Shu was aligned with one of his great rivals, the Prince of Reeds. Why Reeds and Moonlight should stand opposed was not Mezomel's place to question. He offered her revenge, and answers, if she accepted his suzerainty. She would become Fae-touched, unlike all other Skinwalkers, and share the Duke's connection to the Rhythm, but only in the aspect of the moon, the Duke's domain. In exchange, she would be his knight and strive against his enemies, and thereby find her chance to confront Hazen-Shu. Mezomel agreed to the bargain, seeing her place in mortal society as already tenuous. They say that the Duke of Moonlight anointed her with dust gathered from the moon itself, and the pact was sealed. Her lupine body grew larger, stronger, and faster. Her limbs and claws elongated, her skin toughened and her fur grew denser. For a few moments she reveled in a surge of newfound strength. Then, clouds obscured the moon, the Duke vanished, and Mezomel returned to her normal Skinwalker self, but it would not be long before she was called upon once again.

For an unnaturally long span of years, Mezomel did the Duke's bidding by moonlight. When beneath those cold rays she could channel the Duke's blessing, becoming filled with terrifying strength and ferocity enabling her to fight like a one-beast army. Confessor Grolus, a Skinwalker-hating demagogue of the Sacred Order, led a party to track her down, only for Mezomel to crush his heavy plate armor like an eggshell and leave him a pile of mangled organs and snapped ribs. The Prince of Reeds once sent his servant Archelon, a wise and ancient snapping turtle the size of a house, to deal with Mezomel, she bit into Archelon's neck and ripped its head from its body, and feasted on the meat within its massive shell. These and other savage exploits sowed the seeds of a million tall tales of Skinwalkers being touched by the moon.

But as to her fateful reunion with Hazen-Shu, and the end of Mezomel's legend, accounts do not agree. Some say the Prince of Reeds was too canny and kept Hazen-Shu well-hid. Others say Mezomel eventually realized she had been tricked again, and that the Duke of Moonlight had discarded his end of the bargain sometime over the decades. And yet others say Mezomel and Hazen-Shu did meet again, but the outcome of that encounter is lost, or was occluded by the Fae themselves.

Stats

  • HP537th16,680
  • ATK21st1,652
  • DEF447th1,090
  • SPD139th105
  • C. RATE15%
  • C. DMG1st63%
  • RES30
  • ACC4th20

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

Form 1 (Spirit Attack): 6 stars, level 60

  • HPNo Ascension: 15,360Ascension 1: 15,525Ascension 2: 15,690Ascension 3: 15,855Ascension 4: 16,020Ascension 5: 16,350Ascension 6: 16,680
  • ATKNo Ascension: 1,542Ascension 1: 1,553Ascension 2: 1,564Ascension 3: 1,586Ascension 4: 1,608Ascension 5: 1,630Ascension 6: 1,652
  • DEFNo Ascension: 1,013Ascension 1: 1,024Ascension 2: 1,035Ascension 3: 1,046Ascension 4: 1,057Ascension 5: 1,068Ascension 6: 1,090
  • SPDNo Ascension: 105Ascension 1: 105Ascension 2: 105Ascension 3: 105Ascension 4: 105Ascension 5: 105Ascension 6: 105
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 20
  • HPNo Ascension: 15,360Ascension 6: 16,680
  • ATKNo Ascension: 1,542Ascension 6: 1,652
  • DEFNo Ascension: 1,013Ascension 6: 1,090
  • SPDNo Ascension: 105Ascension 6: 105
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 20

Base values before gear, Masteries, Blessings and Great Hall bonuses.

Form 2 (Spirit Attack): 6 stars, level 60

  • HPNo Ascension: 15,360Ascension 1: 15,525Ascension 2: 15,690Ascension 3: 15,855Ascension 4: 16,020Ascension 5: 16,350Ascension 6: 16,680
  • ATKNo Ascension: 1,542Ascension 1: 1,553Ascension 2: 1,564Ascension 3: 1,586Ascension 4: 1,608Ascension 5: 1,630Ascension 6: 1,652
  • DEFNo Ascension: 1,013Ascension 1: 1,024Ascension 2: 1,035Ascension 3: 1,046Ascension 4: 1,057Ascension 5: 1,068Ascension 6: 1,090
  • SPDNo Ascension: 105Ascension 1: 105Ascension 2: 105Ascension 3: 105Ascension 4: 105Ascension 5: 105Ascension 6: 105
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 20
  • HPNo Ascension: 15,360Ascension 6: 16,680
  • ATKNo Ascension: 1,542Ascension 6: 1,652
  • DEFNo Ascension: 1,013Ascension 6: 1,090
  • SPDNo Ascension: 105Ascension 6: 105
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 20

Base values before gear, Masteries, Blessings and Great Hall bonuses.

Form 1 skills (Spirit Attack)

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  • Moonclaw

    A1

    Attacks 1 enemy. Places a 60% Decrease DEF debuff for 2 turns.

    Damage
    4.05 x ATK
    1. Level 2 Damage +10%
    2. Level 3 Ignore RES +20%
    • Decrease DEF Decreases the Champion's Battle DEF by 30% or 60%.
  • Scarlet Crescent

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks 1 enemy 2 times. Will ignore 15% of the target's DEF, as well as Stone Skin, Strengthen, Ally Protection, and Shield buffs. Places a Block Revive debuff if the target is killed.

    Damage
    2.8 x ATK
    1. Level 2 Damage +20%
    2. Level 3 Cooldown -1
    • Block Revive This debuff blocks Revive effects. The Block Revive debuff cannot be blocked. Valid throughout the battle.
  • Moonlight Gift

    A3

    Cooldown 6 turns, 4 fully booked

    Places a 50% Increase ATK buff, a 30% Increase C. RATE buff and a 30% Increase C. DMG buff on this Champion for 3 turns. Grants an Extra Turn.

    1. Level 2 Cooldown -1
    2. Level 3 Cooldown -1
    • Increase ATK Increases the Champion's Battle ATK (current ATK value) by 25% or 50%.
    • Increase C. RATE Increases the Champion's C.RATE by 15% or 30%.
    • Increase C. DMG Increases the Champion's C.DMG by 15% or 30%.
  • Metamorph

    A4

    Cooldown 4 turns

    Transforms this Champion into their Alternate Form. Then grants an Extra Turn.

  • Relentless Hunt [P]

    Passive

    Heals this Champion by 20% of the damage inflicted. Places a Revive On Death buff on this Champion for 2 turns every time they kill an enemy.

    • Revive On Death If a Champion with this buff dies, they will immediately revive with 30% HP and 0% Turn Meter. This buff's duration cannot be increased.
  • Almighty Immunity [P]

    Extra

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

  • Almighty Tolerance [P]

    Extra

    Decreases the damage taken from Poison debuffs by 90%.

  • Grim Fortitude [P]

    Extra

    Decreases the damage taken from Smite debuffs by 70%.

  • Awakened Weakness [P]

    Extra

    Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%). Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).

  • Almighty Strength [P]

    Extra

    Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.

  • Unfaltering Speed [P]

    Extra

    Immune to Decrease SPD debuffs and Turn Meter reduction effects.

  • Flameproof [P]

    Extra

    Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.

  • Aura from Ascension 3: Increases Ally C. RATE in all Battles by 27%.

Form 2 skills (Spirit Attack)

4
  • Spirit of the Pack

    A1

    Attacks all enemies. This attack will not trigger counterattacks. Places an extra hit on enemies under True Fear debuffs.

    Damage
    2.5 x ATK
    Damage
    2.5 x ATK
    1. Level 2 Damage +10%
    2. Level 3 Damage +10%
  • Life Shredder

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks all enemies 2 times. Places a True Fear debuff for 2 turns. This attack will not trigger counterattacks. Will also ignore Unkillable and Block Damage buffs.

    Damage
    2.15 x ATK
    1. Level 2 Damage +20%
    2. Level 3 Ignore RES +20%
    3. Level 4 Cooldown -1
    • Fear There are two versions of this debuff: Fear and True Fear. When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown.
  • Metamorph

    A3

    Cooldown 4 turns

    Transforms this Champion into their Base Form. Then grants an Extra Turn.

  • Embrace the Beast [P]

    Passive

    Increases this Champion's ATK and C. DMG by 20% while in their Alternate Form.

  • Almighty Immunity [P]

    Extra

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

  • Almighty Tolerance [P]

    Extra

    Decreases the damage taken from Poison debuffs by 90%.

  • Grim Fortitude [P]

    Extra

    Decreases the damage taken from Smite debuffs by 70%.

  • Awakened Weakness [P]

    Extra

    Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%). Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).

  • Almighty Strength [P]

    Extra

    Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.

  • Unfaltering Speed [P]

    Extra

    Immune to Decrease SPD debuffs and Turn Meter reduction effects.

  • Flameproof [P]

    Extra

    Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.

  • Aura from Ascension 3: Increases Ally C. RATE in all Battles by 27%.

How to get Mezomel Luperfang

Mezomel Luperfang can be summoned from Primal Shard as a Mythical champion.

Upgrade costs

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Ascension

  • Ascension 1Superior Spirit Potion ×3Superior Arcane Potion ×2
  • Ascension 2Superior Spirit Potion ×4Superior Arcane Potion ×3
  • Ascension 3Superior Spirit Potion ×5Superior Arcane Potion ×4
  • Ascension 4Superior Spirit Potion ×6Superior Arcane Potion ×5
  • Ascension 5Superior Spirit Potion ×7Superior Arcane Potion ×6
  • Ascension 6Superior Spirit Potion ×8Superior Arcane Potion ×7

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