Mortu-Macaab

Mortu-Macaab

LegendarySpiritHPC tier

Introduction

Mortu-Macaab is a Legendary Spirit character in RAID: Shadow Legends. Mortu-Macaab's role is HP. Faction: Demonspawn.

On the combined RAID: Shadow Legends tier list Mortu-Macaab is C tier, 631st of the 1029 characters ranked, from where 3 community tier lists put Mortu-Macaab.

Other Spirit characters in RAID: Shadow Legends: Abyssal, Acelin the Stalwart, Acolyte of the Slither, Admiral Blacktusk, Alatreon Blademaster, Anax and 265 more.

What Mortu-Macaab does

A one-skill kit with a gamble attached. The basic has a 60% chance of 100% Heal Reduction, and the passive has a 10% chance to unlock Peril for a turn, a two-hit attack that ignores DEF, Shield and Block Damage and blocks revives on kills. The aura gives 24% SPD in all battles.

Background

Mortu-Macaab is truly ancient, one of the Firstborn, the original servants of Siroth and Lumaya. His age and deeds have granted him a high rank in the Demonic hierarchy of Anathraad, but he is by no means Siroth's most trusted servant. Even Demonspawn born from mortal flesh have been promoted above him.

Siroth's disfavor was not the product of change or whim, but of intentional punishment, Mortu-Macaab had once been trusted above all other generals, and had been the commander tasked with defeating the arrayed armies of Teleria during the First Great War. He had faced down heroes the likes of which newer generations could only dream of, Basileus Roanas, Ramantu Drakesblood, even the Arbiter herself. Despite all of Mortu-Macaab's victories, however, Siroth never forgave him for his ultimate defeat, the First Great War had ended in disaster, and Siroth declared that he would never give Mortu-Macaab another chance to disappoint him.

In the thousand years that followed, Siroth knew nothing but disaster. The Age of Hellfire; the foundation of the Sacred Order; the Second and Third Great Wars; the Shadowkin rebellion; the betrayals of the Knights Revenant and the Dark Elves... a millennium-long litany of disappointments, and even Siroth's immortal patience was running thin. To Mortu-Macaab, however, it was an opportunity to reclaim his place at Siroth's right hand.

Mortu-Macaab's chief opponent was Siroth's current favorite: a cunning general named Kivos. Kivos was clever and skilled, but physically weak, and for that appeared to command little respect among other Demonspawn. That disloyalty would be Mortu-Macaab's opportunity. He sent servants among Kivos' forces with the order to find any who were not happy with their leader, then bribe them into becoming saboteurs and spies. This plan was more successful than expected, there were, apparently, many under Kivos' command who disliked their commander.

Once he had a whole legion of traitors at his beck and call, Mortu-Macaab shifted to the next stage of his plan: he publicly ridiculed Kivos, saying his armies were disorganized and weak. It was a common sort of challenge, the kind many Demonspawn had used over the centuries to instigate a contest of position. Siroth would suppress any challenge if his plans were near fruition, or if he thought the challenge a waste of time, but he let this one stand. Mortu-Macaab grew bold, and Kivos had no choice but to fight, army to army.

Thanks to Mortu-Macaab's many agents within Kivos' ranks, he knew Kivos' plans long before reaching the battlefield. Mortu-Macaab's spies undermined Kivos' efforts, fouling equipment, formations, and any semblance of order. Even though his armies appeared to be in disarray, Kivos did not surrender. When the two armies met, Mortu-Macaab gloried in what he was sure was his inevitable victory.

This glory was short-lived. The chaos in the enemy formations vanished. They rapidly reorganized, rendering all Mortu-Macaab's advanced knowledge of Kivos' plans worthless. Any advantage his sabotage gained him disappeared within minutes of the battle's beginning, and he suddenly found himself facing a perfectly professional force. That was far better than could be said for his own army, as many of Mortu-Macaab's servants suddenly broke ranks, abandoned weapons, or turned traitor. Mortu-Macaab's forces were swept aside, defeated by the same subterfuge he himself had planned.

Kivos had predicted Mortu-Macaab's machinations, and had ordered his own armies to take any bribe offered so long as they remained loyal. Kivos was not loved by his armies, but he did not need to be. He delivered them a victory. Mortu-Macaab had lost, again, and in Siroth's full view, with the whole of Anathraad jeering at the sight.

Years later, when Siroth prepared for his fourth assault on the realm of Teleria, Kivos was chosen to lead the armies of Anathraad. It would not be as grand an effort as the First or Second Great Wars had been, but the shame of the Third Great War still lingered among the Demonspawn, and Siroth demanded much greater care and loyalty than ever before. This invasion would be precise, careful, and limited, with just enough force to achieve its strict objectives. It was the sort of war that Kivos was well-suited to, but Mortu-Macaab would still have a part, as a door guard. Siroth commanded Mortu-Macaab to protect the Brimstone Path, with what remained of his battered army. He would witness Kivos' army march forth, and he would hear every message of every victory that Kivos won. It was the ultimate humiliation.

Mortu-Macaab seethed. He would obey Siroth's direct command, of course, but if Kivos attempted to retreat through the Path, he would never allow the wretch to pass through. Nobody shames Mortu-Macaab without punishment. None but Siroth.

Stats

  • HP25th23,130
  • ATK442nd1,145
  • DEF780th892
  • SPD893rd94
  • C. RATE15%
  • C. DMG1st63%
  • RES183rd40
  • ACC0

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 20,475Ascension 1: 20,640Ascension 2: 20,970Ascension 3: 21,315Ascension 4: 21,645Ascension 5: 22,305Ascension 6: 23,130
  • ATKNo Ascension: 1,101Ascension 1: 1,101Ascension 2: 1,101Ascension 3: 1,112Ascension 4: 1,123Ascension 5: 1,134Ascension 6: 1,145
  • DEFNo Ascension: 837Ascension 1: 837Ascension 2: 848Ascension 3: 859Ascension 4: 870Ascension 5: 881Ascension 6: 892
  • SPDNo Ascension: 94Ascension 1: 94Ascension 2: 94Ascension 3: 94Ascension 4: 94Ascension 5: 94Ascension 6: 94
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 40
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
  • HPNo Ascension: 20,475Ascension 6: 23,130
  • ATKNo Ascension: 1,101Ascension 6: 1,145
  • DEFNo Ascension: 837Ascension 6: 892
  • SPDNo Ascension: 94Ascension 6: 94
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 6: 40
  • ACCNo Ascension: 0Ascension 6: 0

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Stigmata

    A1

    Attacks 1 enemy. Has a 60% chance of placing a 100% Heal Reduction debuff for 2 turns.

    Damage
    4.8 x ATK
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Buff/Debuff Chance +10%
    4. Level 5 Damage +15%
    5. Level 6 Buff/Debuff Chance +15%
    • Heal Reduction Any healing received by the Champion with Heal Reduction debuff is reduced by 50% or 100%.
  • Falling from Grace

    A2

    Cooldown 5 turns, 4 fully booked

    Attacks all enemies 2 times. Each hit has a 90% chance of placing a Block Buffs debuff for 2 turns. The Block Buffs debuff cannot be resisted if a target is under a Heal Reduction debuff.

    Damage
    1 x ATK + 0.1 x MAX HP
    1. Level 2 Damage +10%
    2. Level 3 Buff/Debuff Chance +5%
    3. Level 4 Damage +10%
    4. Level 5 Buff/Debuff Chance +5%
    5. Level 6 Cooldown -1
    • Block Buffs All buffs that are applied to the Champion with this debuff are automatically blocked and have no effect.
  • Fiery Rage [P]

    Passive

    Upgraded at Ascension 3

    Has a 20% chance to unlock a secret skill, Peril, for 1 turn when attacked. Also has a 20% chance to fill this Champion's Turn Meter by 25%.

    Turn Meter fill
    0.25 x full Turn Meter
    Before Ascension 3

    Has a 20% chance to unlock a secret skill, Peril, for 1 turn when attacked.

  • Peril

    A3

    Attacks 1 enemy 2 times. Will ignore Shield and Block Damage buffs as well as DEF. Enemies killed by this skill cannot be revived.

    Damage
    0.2 x MAX HP
    • Block Revive This debuff blocks Revive effects. The Block Revive debuff cannot be blocked. Valid throughout the battle.
  • Almighty Immunity [P]

    Extra

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

  • Almighty Tolerance [P]

    Extra

    Decreases the damage taken from Poison debuffs by 90%.

  • Grim Fortitude [P]

    Extra

    Decreases the damage taken from Smite debuffs by 70%.

  • Awakened Weakness [P]

    Extra

    Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%). Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).

  • Almighty Strength [P]

    Extra

    Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.

  • Unfaltering Speed [P]

    Extra

    Immune to Decrease SPD debuffs and Turn Meter reduction effects.

  • Flameproof [P]

    Extra

    Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.

  • Aura: Increases Ally SPD in all Battles by 24%.

How to get Mortu-Macaab

Mortu-Macaab can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.

Skins

1

Mortu-Macaab HeroBoss skin.

Upgrade costs

Open in the planner

Ascension

  • Ascension 1Superior Spirit Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Spirit Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Spirit Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Spirit Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Spirit Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Spirit Potion ×6Superior Arcane Potion ×4

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