Myciliac Priest Orn

Myciliac Priest Orn

EpicSpiritHPC tier

Introduction

Myciliac Priest Orn is an Epic Spirit character in RAID: Shadow Legends. Myciliac Priest Orn's role is HP. Faction: Sylvan Watchers.

On the combined RAID: Shadow Legends tier list Myciliac Priest Orn is C tier, 619th of the 1029 characters ranked, from where 4 community tier lists put Myciliac Priest Orn.

Other Spirit characters in RAID: Shadow Legends: Abyssal, Acelin the Stalwart, Acolyte of the Slither, Admiral Blacktusk, Alatreon Blademaster, Anax and 265 more.

What Myciliac Priest Orn does

A Poison kit. The Colony Expands hits every enemy with a 50% chance of two Poisons and a 25% Poison Sensitivity, Erupting Growths detonates Poisons on one target, and every Poison that goes off on an enemy raises Orn's HP and DEF by 5%, up to 25%.

Background

The Myciliac Priesthood of the Mistwood is a sect that worships fungi and studies their many affects and uses. Little is known about the Fae who serve as part of this group but it is claimed that the Myciliac Priesthood is bound to a fungal king, and that they do his bidding and spread his spores from where he has taken root, somewhere within the dankest depths of the forest.

Like many other Fae, Orn's physical form reflects his nature and his place within the Mistwood. His skin is waxen and rubbery while mycelium burrow into his flesh, a mark of his favor. Like most other Myciliac Priests, his face is concealed by a mildewed hood upon which the patterns change depending on his mood and a wide-brimmed hat formed from the great, dripping crest of a rotcap. His spore staff is a gnarled stick of living wood said to have been plucked from the fallen tree that nestles the fungal king. It sprouts all manner of growths and mushrooms, acting as a focus for the strange brand of Fae magics and rites Orn performs.

Orn is one of the oldest of the Myciliac Priests, and few know the fungal secrets of the forest like he does. His research carries him throughout the Mistwood, and he investigates everything from tiny mottle-stems on the trunks and boughs of the woodland's edge, to the vast, tree-sized sproutings of the Mushroom Glen, a heartland of fungal activity in the ancient forest. Orn's life is this alone, and so the very air around him is thick with poisonous spore clouds. The miasma surrounding him ensures he lives much of his life as a hermit, feared and shunned by those outside the priesthood, even Fae.

In the Fae Court there are some who would see him, and the other Myciliac Priests, banished for the spreading of poisons. Orn however, remains within the Mistwood, mainly thanks to the growing influence of those Sylvan who feel the quickening, more aggressive tempo of the Rhythm, and believe that a time is coming when a range of terrible toxins will be needed in future expansion. Besides that, the creeping influence of the fungal king runs far and deep.

Orn knows full well what power the fungi hold and has found ways to empower their attributes with Fae magic to spore his colonies and burrow it deep into enemy flesh. He has seen how blooms of enchanted fungus erupt from living bodies, ripping them apart as only a combination of Fae magic and fungal spite can. After the victim is dead, he claims its corpse as a rich and loamy bed for new growths, and it is in these experiments that his ambitions lie, for he hopes to create a strain of fungus capable of infecting the Undead, bringing them to life as protectors of the Mistwood and eliminating them as a threat in a single stroke.

Stats

  • HP187th20,310
  • ATK949th760
  • DEF296th1,189
  • SPD830th95
  • C. RATE15%
  • C. DMG50%
  • RES30
  • ACC116th15

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 17,670Ascension 1: 17,835Ascension 2: 18,165Ascension 3: 18,495Ascension 4: 18,825Ascension 5: 19,485Ascension 6: 20,310
  • ATKNo Ascension: 738Ascension 1: 738Ascension 2: 738Ascension 3: 738Ascension 4: 738Ascension 5: 749Ascension 6: 760
  • DEFNo Ascension: 1,112Ascension 1: 1,112Ascension 2: 1,123Ascension 3: 1,134Ascension 4: 1,145Ascension 5: 1,167Ascension 6: 1,189
  • SPDNo Ascension: 95Ascension 1: 95Ascension 2: 95Ascension 3: 95Ascension 4: 95Ascension 5: 95Ascension 6: 95
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 15
  • HPNo Ascension: 17,670Ascension 6: 20,310
  • ATKNo Ascension: 738Ascension 6: 760
  • DEFNo Ascension: 1,112Ascension 6: 1,189
  • SPDNo Ascension: 95Ascension 6: 95
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 15

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Spore Stick

    A1

    Attacks 1 enemy 2 times. Each hit has a 15% chance of placing a 5% Poison debuff for 2 turns.

    Damage
    0.1 x MAX HP
    1. Level 2 Damage +10%
    2. Level 3 Buff/Debuff Chance +5%
    3. Level 4 Damage +10%
    4. Level 5 Buff/Debuff Chance +5%
    • Poison Damages the target Champion by 2,5% or 5% of their MAX HP at the beginning of their Turn. This damage is not affected by any other effects except Poison Sensitivity debuff, and only scales per Target's MAX HP. Block Damage blocks it. If the Target Champion has a Shield, Poison damage will be applied to the Shield first.
  • Erupting Growths

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks 1 enemy 2 times. Each hit has a 75% chance of instantly activating one 5% Poison debuff on the target.

    Damage
    0.2 x MAX HP
    1. Level 2 Damage +10%
    2. Level 3 Buff/Debuff Chance +10%
    3. Level 4 Buff/Debuff Chance +15%
    4. Level 5 Cooldown -1
  • The Colony Expands

    A3

    Cooldown 4 turns, 3 fully booked

    Attacks all enemies. Has a 50% chance of placing two 5% Poison debuffs and a 25% Poison Sensitivity debuff for 2 turns. Heals this Champion by 1% of their MAX HP for each Poison debuff placed by this skill.

    Damage
    0.25 x MAX HP
    Heal
    0.01 x MAX HP
    1. Level 2 Damage +10%
    2. Level 3 Buff/Debuff Chance +10%
    3. Level 4 Damage +10%
    4. Level 5 Buff/Debuff Chance +15%
    5. Level 6 Cooldown -1
    • Poison Damages the target Champion by 2,5% or 5% of their MAX HP at the beginning of their Turn. This damage is not affected by any other effects except Poison Sensitivity debuff, and only scales per Target's MAX HP. Block Damage blocks it. If the Target Champion has a Shield, Poison damage will be applied to the Shield first.
    • Poison Sensitivity The Poison Sensitivity debuff increases the damage taken from the Poison debuff by the recipient by 25%.
  • Mycelium [P]

    Passive

    Unlocked at Ascension 3

    Whenever a Poison debuff is activated on an enemy, increases this Champion's HP and DEF by 5%. Stacks up to 25%. Resets each round.

How to get Myciliac Priest Orn

Myciliac Priest Orn can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Epic champion.

Upgrade costs

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Ascension

  • Ascension 1Greater Spirit Potion ×4Greater Arcane Potion ×3
  • Ascension 2Greater Spirit Potion ×7Greater Arcane Potion ×5
  • Ascension 3Greater Spirit Potion ×9Greater Arcane Potion ×7
  • Ascension 4Superior Spirit Potion ×3Superior Arcane Potion ×1
  • Ascension 5Superior Spirit Potion ×3Superior Arcane Potion ×2
  • Ascension 6Superior Spirit Potion ×4Superior Arcane Potion ×2

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