Nekmo Thaar

Nekmo Thaar

LegendarySpiritSupportA tier

Introduction

Nekmo Thaar is a Legendary Spirit character in RAID: Shadow Legends. Nekmo Thaar's role is Support. Faction: Lizardmen.

On the combined RAID: Shadow Legends tier list Nekmo Thaar is A tier, 94th of the 1029 characters ranked, from where 3 community tier lists put Nekmo Thaar.

Other Spirit characters in RAID: Shadow Legends: Abyssal, Acelin the Stalwart, Acolyte of the Slither, Admiral Blacktusk, Alatreon Blademaster, Anax and 265 more.

What Nekmo Thaar does

A speed support with AoE pressure. Speed Weirding gives the team 30% SPD and 30% Turn Meter and grants Nekmo an Extra Turn, Planar Chains has a 75% chance to slow and Leech every enemy, and the AoE basic tries for a 50% Decrease ATK (75% against debuffed targets).

Every enemy debuff that expires or gets removed adds 5% to Nekmo's Turn Meter.

Background

Nekmo Thaar comes from a spawn-lineage of Lizardmen healers, all wise and skilled. Once a practitioner of the ways of restoration in a quiet settlement on the edge of the Sorrowlakes, he might have remained there in peaceful obscurity, tending the elderly and the infirm and teaching his ways to the next generation, were it not for the coming of the Orc warlord Dordrum. The Orc intended to carve out his own fiefdom in Peltas, and decided to claim the village where Thaar lived. Dordrum and his warband descended on the settlement, killing those who resisted and demanding tithes and fealty from those they spared.

Thaar was not a warlike being, and he initially acquiesced. He cared deeply about his fellow-villagers and his community, however, and as the months passed he realized that their subjugation was intolerable. Dordrum took too much, and those who survived his takeover were on the brink of starvation. But what could be done? The villagers were not strong enough to fight Dordrum and his brutes, at least not on an even footing.

Thaar decided to change that. After much thought, he realized that if knew how to heal he also knew how to destroy. A great many of the insects, fish, and plants from the Sorrowlakes that he employed in his medicines also, if prepared or treated differently, or used in excess, possessed toxic or poisonous properties. The physiology of Thaar's lineage meant that he was able to extract medicinal properties from certain foods in his gullet and turn them into salving liquids that he could excrete via the sharp spines that jutted out of his back. Thaar realized also that, if he ingested more unwholesome meals, from razorleaves and pond-slitherers to rockberries, itch ants, molder sprouts, and more, he could induce the generation of toxins instead.

It was not long before Thaar had developed a wide array of poisons. He spoke to a number of the leading villagers, describing how he hoped to use these new weapons against the occupiers, and asked whether they would aid him. They agreed.

Firstly, Thaar poisoned Dordrum's food. Due to Thaar's inexperience with poisons, his dosage was not enough to kill the Orc, but ironically it ensured that the warlord was brought before Thaar in his capacity as the local healer. Dordrum's underlings failed to realize that the tinctures the Lizardman was giving their leader was speeding along his demise. The food and water given to the Orc warriors was likewise laced with contaminants by the villagers, on Thaar's instructions. By the time the Lizardmen's oppressors realized what was happening, it was too late.

The triumph of Thaar and his fellows was tragically short-lived. While Dordrum lay dead, his daughter had been elsewhere, bringing other parts of the Sorrowlakes into her father's dominion. When she heard of Dordrum's death she swiftly gathered her own warriors. They descended upon the village, slaughtering all they found, intending to leave no survivors. Thaar narrowly escaped, convinced by the other villagers there was nothing that could be done to save their homes.

Convinced that he had brought devastation down upon his own people, Thaar wandered the Sorrowlakes before eventually crossing the Valdemar Strait and coming to the Free City of Arnoc. The city's sewers were infested by impoverished Lizardmen, and amid the lawlessness Thaar found a new purpose. He had tried healing, being a force for good, but all it had wrought was death and destruction. The sights he saw beneath Arnoc did nothing to rebuild his belief in any inherent goodness to the world. Why suffer for doing righteous deeds, when none around him in his new home seemed deserving of them? So it was that Thaar embraced the role of a master of toxins and venoms, a death-dealer who sold out his prodigious talents to the highest bidder. There was no shortage of such individuals in Arnoc, where only the strongest, or the most cunning, survived.

Arnoc's murderous Lizardmen gangs will do much to win the services of 'Poison Throat', the infamous master of venoms who darts through the free city's crumbling sewers in search of fresh ingredients. The Cult of the Skullsworn in particular court his abilities, though Thaar has never sworn himself to them, nor to the Skinners or any other gang who fight in Arnoc's deadly underworld. Thaar's refusal to take sides is one of his selling points, but when a small cut festers or fresh food brings on sickness anywhere, it is he who is blamed, a fact that only enhances his reputation. Few know Thaar's origins, of his days as a kind and humble healer, but that matters not, for that Thaar is now long gone.

Stats

  • HP477th17,340
  • ATK372nd1,233
  • DEF296th1,189
  • SPD199th104
  • C. RATE15%
  • C. DMG50%
  • RES30
  • ACC2nd30

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 16,020Ascension 1: 16,185Ascension 2: 16,350Ascension 3: 16,515Ascension 4: 16,680Ascension 5: 17,010Ascension 6: 17,340
  • ATKNo Ascension: 1,145Ascension 1: 1,156Ascension 2: 1,167Ascension 3: 1,178Ascension 4: 1,189Ascension 5: 1,211Ascension 6: 1,233
  • DEFNo Ascension: 1,090Ascension 1: 1,101Ascension 2: 1,112Ascension 3: 1,123Ascension 4: 1,134Ascension 5: 1,156Ascension 6: 1,189
  • SPDNo Ascension: 104Ascension 1: 104Ascension 2: 104Ascension 3: 104Ascension 4: 104Ascension 5: 104Ascension 6: 104
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 30
  • HPNo Ascension: 16,020Ascension 6: 17,340
  • ATKNo Ascension: 1,145Ascension 6: 1,233
  • DEFNo Ascension: 1,090Ascension 6: 1,189
  • SPDNo Ascension: 104Ascension 6: 104
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 30

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Steelmelt Acid

    A1

    Attacks all enemies. Has a 40% chance of placing a 50% Decrease ATK debuff for 2 turns. The chance increases to 75% against targets under debuffs.

    Damage
    1.8 x ATK
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Damage +10%
    4. Level 5 Damage +10%
    • Decrease ATK Decreases the Champion's Battle ATK by 25% or 50%.
  • Planar Chains

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks all enemies. Has a 75% chance of placing a 30% Decrease SPD debuff and a Leech debuff for 2 turns.

    Damage
    3.1 x ATK
    1. Level 2 Damage +10%
    2. Level 3 Buff/Debuff Chance +10%
    3. Level 4 Damage +10%
    4. Level 5 Buff/Debuff Chance +15%
    5. Level 6 Cooldown -1
    • Decrease SPD Decreases the Champion's Battle SPD by 15% or 30%.
    • Leech Any Champion that attacks a Champion with Leech debuff heals for 18% of inflicted damage.
  • Speed Weirding

    A3

    Cooldown 6 turns, 4 fully booked

    Places a 30% Increase SPD buff on all allies for 2 turns and fills their Turn Meters by 30%, then grants this Champion an Extra Turn.

    Turn Meter fill
    0.3 x full Turn Meter
    1. Level 2 Cooldown -1
    2. Level 3 Cooldown -1
    • Increase SPD Increases the Champion's Battle SPD by 15% or 30%.
  • Rune of Haste [P]

    Passive

    Fills this Champion's Turn Meter by 5% each time a debuff on an enemy is removed, transferred, or expires.

    Turn Meter fill
    0.05 x full Turn Meter
  • Almighty Immunity [P]

    Extra

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

  • Almighty Tolerance [P]

    Extra

    Decreases the damage taken from Poison debuffs by 90%.

  • Grim Fortitude [P]

    Extra

    Decreases the damage taken from Smite debuffs by 70%.

  • Awakened Weakness [P]

    Extra

    Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%). Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).

  • Almighty Strength [P]

    Extra

    Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.

  • Unfaltering Speed [P]

    Extra

    Immune to Decrease SPD debuffs and Turn Meter reduction effects.

  • Flameproof [P]

    Extra

    Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.

  • Aura from Ascension 3: Increases Ally SPD in all Battles by 19%.

How to get Nekmo Thaar

Nekmo Thaar can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.

Skins

1

Nekmo Tar heroboss skin.

Upgrade costs

Open in the planner

Ascension

  • Ascension 1Superior Spirit Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Spirit Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Spirit Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Spirit Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Spirit Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Spirit Potion ×6Superior Arcane Potion ×4

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