Pelops the Victor

Pelops the Victor

LegendarySpiritHPA tier

Introduction

Pelops the Victor is a Legendary Spirit character in RAID: Shadow Legends. Pelops the Victor's role is HP. Faction: Argonites.

On the combined RAID: Shadow Legends tier list Pelops the Victor is A tier, 149th of the 1029 characters ranked, from where 3 community tier lists put Pelops the Victor.

Other Spirit characters in RAID: Shadow Legends: Abyssal, Acelin the Stalwart, Acolyte of the Slither, Admiral Blacktusk, Alatreon Blademaster, Anax and 265 more.

What Pelops the Victor does

A tank who punishes being hit: every enemy that attacks Pelops has a 100% chance to catch an HP Burn and a 50% chance of Petrification, both halved if Pelops carries a Decrease DEF. Victor's Bounty gives the team a 50% ATK buff and a Magma Shield worth 30% of Pelops's max HP while Pelops takes Taunt, and as long as there's no Decrease DEF on Pelops, allies take 20% less damage.

Gorgoa's Bane grows with the debuff turns on both sides, up to 200% more damage.

Background

'O Lyrides, sing of swift-footed Pelops! Sing of the favored son of Thalass, whose many triumphs put even great heroes to shame! Sing of his strength of spirit, that lifted him to victory in the Gymnastikon ten times over! And sing of his arrogance, that despite his glorious epithet, jealousy bites at this victor's soul.

In the annals of brave Argonites that have trod the hallowed track of the Gymnastikon, none hold a candle to lauded Pelops. From wrestling, to chariot racing, to javelin throwing, his prowess is unmatched by any who dwell within the Argolades. The crowds once full-throatedly chanted his name, as if he were a god. He always put on a spectacle worthy of the finest drama, and they responded in kind. They showered him in gifts, threw themselves as supplicants at his feet. But now, no honeyed word or exotic trinket satisfies. But now, he no longer returns his adorants' devotion, spurning their praise both on and outside of the field of competition. No mortal word can quell the burning desire that consumes Pelops' heart.

He has deemed himself worthy of a seat at the highest table; at Ambrosis, the High House, the first home of the Aetherials, those elevated beings who see our mortal struggles as mere entertainment. Pelops' triumphs are sung by bards across our islands, he vanquished the stone-eyed Gorgoa, and chained her head to his mighty shield! He reclaimed the Flaming Labrys from the sulfurous pits of Pyrenesos, the Low House, in a single breath, while fire licked his every pore! He swam the waters of the Tritonean Reef while cyclones rent the wine-dark seas asunder to obtain the Auric Fleece! Surely, a Man of such renown would have guaranteed their place among those who dwell in their palace on the highest peak?

Yet he remains unworthy in the eyes of the Aetherials. His hubris infects all he touches, his unbridled desire to dine among those like gods renders him forever shut out from their great hall. Cursed to be a giant among Men, but an ant among giants. When addressing his still loyal public, rancor sits where devotion once held sway. They speak to him of glory, he fumes they know nothing of the word. Even his beloved Gymnastikon is now a mere trifle to him. Gone is the brilliant sportsmanship he once exemplified on the running track or wrestling ring. In his frustration, he taunts his competitors with vituperation and spite, refusing to expend his effort on 'lowly' athletes. He flaunts the shining victor's wreath at every opportunity, roaring for a worthy foe to steal it from him, like a haughty child gesturing with their favorite toy. Crowds that once uniformly chanted his name, now boo and cheer in equal measure at Pelops' supercilious conduct.

But, Lyrides, Pelops' tale is not yet over. His fated course still holds many a turn. For as the Argonites welcome those from over raging seas to delight in the Gymastikon, new trials finally come to challenge Thalass' greatest competitor. Squat artisans who dwell in halls of stone, noble seafarers whose ships cut through the water as cleanly as their curved swords , and woodland denizens who walk in lock-step with Nature itself, while they come as friends, Pelops of the gleaming laurel sees them as fresh meat. If those of highest Ambrosis won't recognize his true prowess, the world beyond the Argolades shall laud and elevate his name. When all of Teleria sings of Pelops the Victor, then he will batter down the doors of the High House, and sit in the chair that is his rightful prize.', Excerpt from a heroic ode of Nikander, patron poet of the Gymnastikon

Stats

  • HP42nd22,800
  • ATK970th749
  • DEF147th1,310
  • SPD681st97
  • C. RATE15%
  • C. DMG50%
  • RES17th50
  • ACC193rd10

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 20,310Ascension 1: 20,475Ascension 2: 20,805Ascension 3: 21,135Ascension 4: 21,480Ascension 5: 22,140Ascension 6: 22,800
  • ATKNo Ascension: 705Ascension 1: 705Ascension 2: 705Ascension 3: 716Ascension 4: 727Ascension 5: 738Ascension 6: 749
  • DEFNo Ascension: 1,244Ascension 1: 1,255Ascension 2: 1,266Ascension 3: 1,277Ascension 4: 1,288Ascension 5: 1,299Ascension 6: 1,310
  • SPDNo Ascension: 97Ascension 1: 97Ascension 2: 97Ascension 3: 97Ascension 4: 97Ascension 5: 97Ascension 6: 97
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 50
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 10
  • HPNo Ascension: 20,310Ascension 6: 22,800
  • ATKNo Ascension: 705Ascension 6: 749
  • DEFNo Ascension: 1,244Ascension 6: 1,310
  • SPDNo Ascension: 97Ascension 6: 97
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 50
  • ACCNo Ascension: 0Ascension 6: 10

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Triumphant Blow

    A1

    Attacks 1 enemy. Has a 75% chance of placing a 50% Decrease ATK debuff for 2 turns. This debuff cannot be resisted or blocked if the target is under a HP Burn debuff.

    Damage
    0.25 x MAX HP
    1. Level 2 Damage +10%
    2. Level 3 Buff/Debuff Chance +10%
    3. Level 4 Damage +15%
    4. Level 5 Buff/Debuff Chance +15%
    • Decrease ATK Decreases the Champion's Battle ATK by 25% or 50%.
  • Gorgoa's Bane

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks 1 enemy. Will ignore 50% of the target's DEF if the target is under a HP Burn debuff. The damage inflicted by this skill increases by 10% for every turn remaining on any debuffs on this Champion and the target (stacks up to 200%). If the damage inflicted by this skill is less than 50% of the target's MAX HP, steals all buffs from the target and places a Stun debuff on them for 2 turns. These effects cannot be resisted if the target is under a HP Burn debuff.

    Damage
    0.4 x MAX HP
    Damage
    0.4 x MAX HP
    1. Level 2 Damage +10%
    2. Level 3 Damage +10%
    3. Level 4 Cooldown -1
    • Stun The Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active.
  • Victor's Bounty

    A3

    Cooldown 4 turns, 3 fully booked

    Active Effect Places a 50% Increase ATK buff and a Magma Shield buff on all allies for 2 turns. The value of the Magma Shield is equal to 30% of this Champion's MAX HP. Also places a Taunt buff on this Champion for 2 turns. Passive Effect Decreases the damage all allies receive by 20% while this Champion is not under a Decrease DEF debuff. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.

    1. Level 2 Shield +10%
    2. Level 3 Shield +10%
    3. Level 4 Cooldown -1
    • Increase ATK Increases the Champion's Battle ATK (current ATK value) by 25% or 50%.
    • Taunt If a Champion is under a Taunt buff, enemies can only target that Champion. If there are several Champions under a Taunt buff on the same team, enemies can target any of the Taunting Champions. When using an AoE attack, only the Champion under the Taunt buff can be targeted, but their allies will still take damage from the AoE attack as normal. The Provoke debuff has priority over the Taunt buff, meaning a Provoked Champion will still only target the Champion who placed the Provoke debuff on them, rather anyone under a Taunt buff. In addition, if there is only one Champion under a Taunt buff on a team, it will supersede any other buffs that affect targeting (like Veil and Perfect Veil), meaning a Champion under both Taunt and Veil buffs will be targeted. However, if there are multiple Champions under Taunt buffs on a team, buffs that affect targeting (like Veil and Perfect Veil) will then take effect to decide who will be targeted. For example, in a situation where two Champions are under Taunt buffs, but one of them is also under a Veil buff, the Champion under only Taunt will be targeted, whereas the Champion under Taunt and Veil will not. The Taunt buff cannot be spread, and its duration cannot be increased. It can be stolen, removed, and its duration can be decreased.
    • Shield The Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal.
  • Master of Games [P]

    Passive

    Unlocked at Ascension 3

    This Champion is immune to Stun, HP Burn, and Petrification debuffs. Whenever an enemy attacks this Champion, has a 100% chance of placing a HP Burn debuff on that enemy for 2 turns. The chance decreases to 50% if this Champion is under a Decrease DEF debuff. Occurs once per enemy skill. Whenever an enemy attacks this Champion, also has a 50% chance of placing a Petrification debuff on that enemy for 1 turn. The chance decreases to 25% if this Champion is under a Decrease DEF debuff. Occurs once per enemy skill.

    • HP Burn When a Champion under a HP Burn debuff starts their turn, they and all their allies take damage equal to 3% of their individual MAX HP. There can only be one HP Burn debuff active on a Champion at a time.
    • Petrification A Champion under a Petrification debuff will have all of their buffs removed, and be unable to take their next turn. When under a Petrification debuff, a Champion will be unable to receive buffs, and is susceptible to receiving more debuffs. Instant effects, Positive and Negative, do not work on Champions under a Petrification debuff, except for the Remove Debuff effect. Finally, while under a Petrification debuff, a Champion will only receive 40% of any incoming damage. However, incoming damage from Bomb debuffs is increased by 300%.
  • Aura: Increases Ally RES in all Battles by 60.

How to get Pelops the Victor

Pelops the Victor can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.

Fusion (2026-03-05 to 2026-03-22): four champions, Tidemaster Dexikos, Tidemaster Dexikos, Tidemaster Dexikos and Tidemaster Dexikos.

Upgrade costs

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Ascension

  • Ascension 1Superior Spirit Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Spirit Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Spirit Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Spirit Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Spirit Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Spirit Potion ×6Superior Arcane Potion ×4

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