Quargan the Crowned

Quargan the Crowned

EpicSpiritSupportB tier

Introduction

Quargan the Crowned is an Epic Spirit character in RAID: Shadow Legends. Quargan the Crowned's role is Support. Faction: Lizardmen.

On the combined RAID: Shadow Legends tier list Quargan the Crowned is B tier, 420th of the 1029 characters ranked, from where 2 community tier lists put Quargan the Crowned.

Other Spirit characters in RAID: Shadow Legends: Abyssal, Acelin the Stalwart, Acolyte of the Slither, Admiral Blacktusk, Alatreon Blademaster, Anax and 265 more.

What Quargan the Crowned does

A support who sorts the team by stat: Attunement gives attackers (ATK higher than DEF) Perfect Veil and a 50% ATK buff, and gives the tankier allies a 60% DEF buff and a turn of Block Debuffs. Overgrowth heals everyone for 15% of their max HP and shields them for the same amount.

Background

Quargan the Crowned is a figure of some debate among the Lizardmen of the Sorrowlakes. For some clan lords, he is a welcome presence, for his healing magic and protective spells are a boon to those going into battle. But for others, he is an arrogant gadfly, causing endless trouble among their more impressionable followers with his constant harping on tradition.

Quargan is a hulking brute of a Lizardman, clad in golden raiment and imperial ornamentation that is long out of fashion. He claims to be the scion of an unbroken line of Lizardman priests, and has made himself all but indispensable to many clan lords through the power of his magic. Besides this, Quargan is a capable if undisciplined fighter, fully willing to wade into the thick of battle. Any clan lord who secures his services counts themselves lucky, even if they must endure the occasional lecture on the glories of their ancestors.

It is this obsession with the days of the Dragonkin Empire that has earned Quargan his moniker. He dresses like a priest of that long-vanished empire, complete with ceremonial vestments and golden diadem. Where he procured these items is not known, but Quargan insists that they are heirlooms passed down from one generation to the next. While it has been claimed by his detractors that this is nothing more than an attempt to purloin some of that ancient priesthood's legendary authority for his own proclamations, Quargan himself insists that it is his right, given the self-proclaimed nobility of his lineage.

Quargan is quick to extol the virtues of the Dragonkin Empire to any who will listen, as well as those who won't. He is a firm believer in maintaining those few traditions the Lizardmen still observe from that time, as well as advocating for the resurrection of other parts of their heritage, most notably wars of conquest. For Quargan, the fall of the Empire was a disaster, one that he hopes to correct.

Despite this, it is noted by many of his detractors that Quargan has never left the Sorrowlakes. Instead he is seemingly content to move from one clan steading to the next as he inevitably wears out his welcome, for while Quargan is undoubtedly an asset in battle, it's when enemies are lacking that he becomes dangerous to his hosts. Quargan's unwavering devotion to an idealized past has often led to interpersonal conflicts among the clans and their members.

There are many among the clans who yearn for something better, a return to the glories of old. They need only the right person to lead them. Quargan believes himself to be that individual, though many insist he is nothing more than a deluded annoyance. Regardless, his followers' numbers are slowly increasing in even the most remote settlements, leading to unrest. They clamor for war and revival of the old ways.

For the moment, the clan lords keep a wary eye on the wandering priest. He is too valuable to punish, but too troublesome to ignore. Quargan seems satisfied with this arrangement, for his constant movement enables him to continually proselytize to his people across the Sorrowlakes. He is fully confident that he will inevitably be welcomed back by his detractors, when he has restored the Dragonkin Empire.

Stats

  • HP444th17,670
  • ATK688th903
  • DEF251st1,222
  • SPD235th103
  • C. RATE15%
  • C. DMG50%
  • RES30
  • ACC0

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 16,185Ascension 1: 16,350Ascension 2: 16,515Ascension 3: 16,680Ascension 4: 16,845Ascension 5: 17,175Ascension 6: 17,670
  • ATKNo Ascension: 837Ascension 1: 848Ascension 2: 859Ascension 3: 870Ascension 4: 881Ascension 5: 892Ascension 6: 903
  • DEFNo Ascension: 1,112Ascension 1: 1,123Ascension 2: 1,134Ascension 3: 1,156Ascension 4: 1,178Ascension 5: 1,200Ascension 6: 1,222
  • SPDNo Ascension: 96Ascension 1: 96Ascension 2: 96Ascension 3: 96Ascension 4: 96Ascension 5: 96Ascension 6: 103
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
  • HPNo Ascension: 16,185Ascension 6: 17,670
  • ATKNo Ascension: 837Ascension 6: 903
  • DEFNo Ascension: 1,112Ascension 6: 1,222
  • SPDNo Ascension: 96Ascension 6: 103
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 0

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Nature's Cycle

    A1

    Upgraded at Ascension 3

    Attacks 1 enemy. Has a 30% chance of increasing the duration of a random buff on a random ally by 1 turn.

    Damage
    4 x ATK
    1. Level 2 Damage +5%
    2. Level 3 Buff/Debuff Chance +5%
    3. Level 4 Damage +5%
    4. Level 5 Buff/Debuff Chance +5%
    5. Level 6 Buff/Debuff Chance +10%
    Before Ascension 3

    Attacks 1 enemy.

    Damage
    4 x ATK
    1. Level 2 Damage +5%
    2. Level 3 Buff/Debuff Chance +5%
    3. Level 4 Damage +5%
    4. Level 5 Buff/Debuff Chance +5%
    5. Level 6 Buff/Debuff Chance +10%
  • Overgrowth

    A2

    Cooldown 4 turns, 3 fully booked

    Heals all allies by 15% of their MAX HP and places a Shield buff equal to 15% of their MAX HP on all allies for 2 turns.

    Heal
    0.15 x target MAX HP
    1. Level 2 Heal +5%
    2. Level 3 Shield +5%
    3. Level 4 Heal +10%
    4. Level 5 Shield +10%
    5. Level 6 Cooldown -1
    • Shield The Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal.
  • Attunement

    A3

    Cooldown 6 turns, 4 fully booked

    Places a Perfect Veil buff and a 50% Increase ATK buff for 2 turns on all allies whose ATK is higher than their DEF. Places a Block debuffs buff for 1 turn and a 60% Increase DEF buff for 2 turns and on all allies whose DEF is higher than their ATK.

    1. Level 2 Cooldown -1
    2. Level 3 Cooldown -1
    • Block Debuffs While this buff is active, the Champion is immune to all debuffs. Instant negative effects such as Decrease Turn Meter are not affected and work as normal.
    • Increase ATK Increases the Champion's Battle ATK (current ATK value) by 25% or 50%.
    • Increase DEF Increases the Champion's Battle DEF by 30% or 60%.
    • Veil There are two versions of this buff: Veil and Perfect Veil. The Champion under either of these buffs cannot be targeted by the enemy. If all remaining Champions on a team have an active Veil or Perfect Veil buff, the enemy will not be restricted in targeting a specific Champion. Veil buffs will be removed when the affected Champion uses an active skill, but Perfect Veil buffs will not be removed. Also, Veil and Perfect Veil buffs decrease incoming damage from area-of-effect skills. Veil reduces incoming damage by 7.5%, and Perfect Veil reduces incoming damage by 15%. Finally, Veil and Perfect Veil buffs cannot be stolen by an enemy Champion with a skill that allows them to steal buffs.

How to get Quargan the Crowned

Quargan the Crowned can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Epic champion.

Upgrade costs

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Ascension

  • Ascension 1Greater Spirit Potion ×4Greater Arcane Potion ×3
  • Ascension 2Greater Spirit Potion ×7Greater Arcane Potion ×5
  • Ascension 3Greater Spirit Potion ×9Greater Arcane Potion ×7
  • Ascension 4Superior Spirit Potion ×3Superior Arcane Potion ×1
  • Ascension 5Superior Spirit Potion ×3Superior Arcane Potion ×2
  • Ascension 6Superior Spirit Potion ×4Superior Arcane Potion ×2

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