

R. Nergigante Archer
Legendary/Spirit/DefenseA tier
Introduction
R. Nergigante Archer is a Legendary Spirit character in RAID: Shadow Legends. R. Nergigante Archer's role is Defense. Faction: Barbarians.
On the combined RAID: Shadow Legends tier list R. Nergigante Archer is A tier, 97th of the 1029 characters ranked, from where 3 community tier lists put R. Nergigante Archer.
Other Spirit characters in RAID: Shadow Legends: Abyssal, Acelin the Stalwart, Acolyte of the Slither, Admiral Blacktusk, Alatreon Blademaster, Anax and 265 more.
What R. Nergigante Archer does
Rapid Shot hits every enemy and places Hex and
Provoke with no chance roll, both lasting longer on a Boss, and from then on each attack against a Hexed enemy heals the whole team 10% of their max HP.
Spinning Shot is an AoE with a 75% Stun chance that also drains Turn Meter, swapped on Bosses for a slow that speeds up allies instead.
Background
Sayjida is one of the most experienced guides for those wishing to cross the Krokhan Desert and is well trusted by the many caravaneers who ferry supplies from the trade depots of the Valdemar Strait to the bustling bazaars of Velyzar. She is no stranger to monsters such as the ravenous stingmaw or the multi-fanged dunestalker, her first employment saw her transporting kegs of the finest Aravian pearl-plum wine through the man-eating ant-lion mounds of Howling Bluff, with nary a drop spilled.
With this experience, Sayjida could quickly assess whether tales of monsters were true, or if they were the results of overexcited traders, their minds dazed by the insufferable heat. But when several caravans all reported seeing giant spikes punched into the walls of a commonly traveled valley, Sayjida knew she had to investigate.
When a convoy she was accompanying rested at an oasis located near the valley, Sayjida took her bow and explored it. Throughout the valley were, just as the rumors said, huge black spikes, driven into the red rockface of the valley's walls. She couldn't so much as score them with her knife. They were as hard as granite and rough to the touch. Curiosity didn't usually pay, Sayjida knew, but she pressed further into the valley.
As Sayjida rounded a corner with an arrow notched, she encountered something she never expected. Surveying one of the spikes was a small feline creature, in a hunter's outfit and furiously taking notes. It identified itself as a Palico, a hunter's aid from another world who had traveled here from beyond Teleria.
Sayjida had barely begun to respond when an almighty bellow emanated from deeper within the valley. She didn't need to be told twice, she quickly beckoned her new companion to follow her, and they sprinted out of the valley.
Once they were safe, Sayjida listened to the Palico's tale. If this Ruiner Nergigante was not removed, it could roam further afield, bringing chaos to Velyzar's vital trade routes, and severely damaging her bottom line. Sayjida offered to defeat this monster, and the Palico rejoiced, immediately presenting Sayjida with what looked like a journal, replete with notes from previous hunts that would be vital for defeating this foe.
Sayjida led the Palico back to her caravan's stop-off point at the nearby oasis, and ensured her new friend was out of sight. Should one of the caravaneers spot the talking feline, they would cage it and it would be on its way to a Velyzari bazaar before sunrise. As the Palico slept, Sayjida labored in the desert moonlight, using whatever scraps she could steal from unguarded wagons for all manners of traps and alarms. That same night, she stole back into the Nergigante's valley and rigged a gauntlet of traps that she hoped would at least tire the monster.
The next morning, the pair journeyed back to the spiked valley, avoiding Sayjida's tripwires, heading to where the two had first met. After an exchange of knowing nods, the two began to bellow and shout, as if they were trying to wake the entire Krokhan Desert. When the ear-splitting roar of the Nergigante joined the choir, they may even have been successful.
It was a monster unlike anything she'd ever seen. Bristling with six-foot long black spikes, it emanated a primal anger, one hardened by years of strife. The giant, furious beast barreled towards Sayjida and the Palico, unfurling its spiked wings and readying to smash them with its jet-black horns. The pair sprinted for their lives, a hail of spikes following them in their desperate flight. The Nergigante charged through each of Sayjida's traps, none of them slowing it. Rocks fell from the valley's side, triggered by Sayjida's tripwires, and the Nergigante jumped over them effortlessly. Bolas burst from the ground to tie the beast's legs, but its spikes cut through the rope before they could find their mark. The chase spilled out into the open plain, where Sayjida finally spun round to face her pursuer.
Sayjida unleashed a hail of arrows, spikes of her own, at the monster.
Arrows and spikes are said to have littered the valley after the hunt. Caravans soon resumed traveling through the valley, their way marked by curious spires of black rock, which many swore were bone. Sayjida returned to her duties, now clad in armor studded with part of those self-same spikes, and wielding a fearsome bow to match.
Stats
- HP304th of 1,05118,990
- ATK803rd of 1,051848
- DEF47th of 1,0511,465
- SPD336th of 1,051101
- C. RATE15%
- C. DMG50%
- RES183rd of 1,05140
- ACC4th of 1,05120
At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.
6 stars, level 60
- HPNo Ascension: 17,505Ascension 1: 17,670Ascension 2: 17,835Ascension 3: 18,000Ascension 4: 18,330Ascension 5: 18,660Ascension 6: 18,990
- ATKNo Ascension: 826Ascension 1: 826Ascension 2: 826Ascension 3: 826Ascension 4: 826Ascension 5: 837Ascension 6: 848
- DEFNo Ascension: 1,310Ascension 1: 1,321Ascension 2: 1,332Ascension 3: 1,354Ascension 4: 1,376Ascension 5: 1,421Ascension 6: 1,465
- SPDNo Ascension: 101Ascension 1: 101Ascension 2: 101Ascension 3: 101Ascension 4: 101Ascension 5: 101Ascension 6: 101
- C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 40
- ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 20
- HPNo Ascension: 17,505Ascension 6: 18,990
- ATKNo Ascension: 826Ascension 6: 848
- DEFNo Ascension: 1,310Ascension 6: 1,465
- SPDNo Ascension: 101Ascension 6: 101
- C. RATENo Ascension: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 6: 40
- ACCNo Ascension: 0Ascension 6: 20
Base values before gear, Masteries, Blessings and Great Hall bonuses.
Skills
Upgrade planner
Charged Shot
A1Attacks 1 enemy. Places a 50% Increase ACC buff on this Champion for 2 turns.
- Damage
- 3 x DEF
- Level 2 Damage +5%
- Level 3 Damage +5%
- Level 4 Damage +5%
- Level 5 Damage +5%
Increase ACC Increases the Champion's Battle ACC by 25% or 50%.

Spinning Shot
A2Cooldown 4 turns, 3 fully booked
Attacks all enemies. Has a 75% chance of placing a Stun debuff for 1 turn. If the target is a Boss, has a 75% chance of placing a 30% Decrease SPD debuff for 2 turns instead. Also decreases the Turn Meters of enemies under a Stun debuff placed by this skill by 20%. Fills the Turn Meters of all allies by 10% if a 30% Decrease SPD debuff is placed by this skill instead.
- Damage
- 3.1 x DEF
- Turn Meter reduction
- 0.2 x full Turn Meter
- Turn Meter fill
- 0.1 x full Turn Meter
- Level 2 Damage +10%
- Level 3 Buff/Debuff Chance +10%
- Level 4 Damage +10%
- Level 5 Buff/Debuff Chance +15%
- Level 6 Cooldown -1
Stun The Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active.
Decrease SPD Decreases the Champion's Battle SPD by 15% or 30%.

Rapid Shot
A3Cooldown 4 turns, 3 fully booked
Attacks all enemies. Places a Hex debuff for 2 turns and a Provoke debuff for 1 turn. If the target is a Boss, places a Hex debuff for 3 turns and a Provoke debuff for 2 turns instead.
- Damage
- 3 x DEF
- Level 2 Damage +10%
- Level 3 Damage +10%
- Level 4 Cooldown -1
Provoke Champions under a Provoke debuff can only attack the enemy that applied the Provoke debuff to them. A Champion attacking while under a Provoke debuff can only use their default skill.
Hex Champions under Hex debuffs take damage whenever their allies do. The damage from Hex debuffs ignores Champions' DEF. The original targets all take full damage.
Champions under Hex debuffs take 2% of AoE damage inflicted on their allies, and 10% of single-target damage inflicted on their allies.
Champions under Hex debuffs only take extra damage from direct attacks on their allies, not lasting effects (like buffs or debuffs), for example, damage from Poison, HP Burn, Bomb debuffs, Reflect Damage buffs, etc.

Nergigante Ambition [P]
PassiveUnlocked at Ascension 3
Heals all allies by 10% of their MAX HP when attacking enemies under a Hex debuff. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead. Increases this Champion's DEF by 5% each time this Champion receives a hit from an enemy under a Hex debuff (stacks up to 30%).
- Heal
- 0.1 x target MAX HP
Aura: Increases Ally DEF in Dungeons by 30%.
Upgrade costs
Open in the plannerAscension
- Ascension 1
Superior Spirit Potion ×1
Greater Arcane Potion ×5 - Ascension 2
Superior Spirit Potion ×2
Superior Arcane Potion ×2 - Ascension 3
Superior Spirit Potion ×3
Superior Arcane Potion ×2 - Ascension 4
Superior Spirit Potion ×4
Superior Arcane Potion ×3 - Ascension 5
Superior Spirit Potion ×5
Superior Arcane Potion ×4 - Ascension 6
Superior Spirit Potion ×6
Superior Arcane Potion ×4















