R. Nergigante Archer

R. Nergigante Archer

Introduction

R. Nergigante Archer is a character in RAID: Shadow Legends.

On our RAID: Shadow Legends tier list R. Nergigante Archer is A tier, 105th of the 1029 characters ranked, from where 4 current tier lists put R. Nergigante Archer.

Is R. Nergigante Archer good?

A Monster Hunter collab archer for tough PvE control, Hydra above all. Rapid Shot lands Hex and Provoke, and both last an extra turn on bosses, which keeps the Head of Decay from cleansing and also helps against Magma Dragon and Spider.

Her AoE A2 can Stun and cut Turn Meter, or slows bosses and speeds up your team instead, and her A1 grants Increase ACC for high-RES fights. Clan Boss is a poor fit.

Strengths

  • Two-turn Hex and Provoke on bosses
  • AoE Stun with Turn Meter cut
  • Slows bosses and boosts team Turn Meter
  • Increase ACC from her A1
  • Excellent in Hydra

Weaknesses

  • Weak in Clan Boss
  • Only middling in Chimera

Skills

4
  • Charged Shot

    Ability 1

    Attacks 1 enemy. Places a 50% Increase ACC buff on this Champion for 2 turns. Lvl. 2: Damage +5% Lvl. 3: Damage +5% Lvl. 4: Damage +5% Lvl. 5: Damage +5%

  • Spinning Shot

    Ability 2 · Cooldown 4 turns

    Attacks all enemies. Has a 75% chance of placing a Stun debuff for 1 turn. If the target is a Boss, has a 75% chance of placing a 30% Decrease SPD debuff for 2 turns instead. Also decreases the Turn Meters of enemies under a Stun debuff placed by this skill by 20%. Fills the Turn Meters of all allies by 10% if a 30% Decrease SPD debuff is placed by this skill instead. Lvl. 2: Damage +10% Lvl. 3: Buff/Debuff Chance +10% Lvl. 4: Damage +10% Lvl. 5: Buff/Debuff Chance +15% Lvl. 6: Cooldown -1

  • Rapid Shot

    Ability 3 · Cooldown 4 turns

    Attacks all enemies. Places a Hex debuff for 2 turns and a Provoke debuff for 1 turn. If the target is a Boss, places a Hex debuff for 3 turns and a Provoke debuff for 2 turns instead. Lvl. 2: Damage +10% Lvl. 3: Damage +10% Lvl. 4: Cooldown -1

  • Nergigante Ambition

    Passive

    Heals all allies by 10% of their MAX HP when attacking enemies under a Hex debuff. If there are multiple Champions on the team with this skill, only one will activate. Increases this Champion’s DEF by 5% each time this Champion receives a hit from an enemy under a Hex debuff Stacks up to 30%.

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