

Ragash
Legendary/Spirit/DefenseB tier
Introduction
Ragash is a Legendary Spirit character in RAID: Shadow Legends. Ragash's role is Defense. Faction: Skinwalkers.
On the combined RAID: Shadow Legends tier list Ragash is B tier, 325th of the 1029 characters ranked, from where 3 community tier lists put Ragash.
Other Spirit characters in RAID: Shadow Legends: Abyssal, Acelin the Stalwart, Acolyte of the Slither, Admiral Blacktusk, Alatreon Blademaster, Anax and 265 more.
What Ragash does
Fur Typhoon is the key skill: it has a 75% chance to put a 60% Decrease DEF on every enemy before hitting them and another 75% chance to Stun them after.
Felid Fleetness gives the team a 25% Strengthen and a 30% SPD buff, and every turn the passive hides the highest-ATK ally under Perfect Veil.
Background
Ragash is a member of the Jiinang Som diaspora, a religio-cultural union originally from northwest Yakai. Often referred to by outsiders as 'Lovers of Purity', Jiinang Som demand attention to one's spiritual health as a constant way of life. In particular, a Jiinang must revere nature and abhor the harm of any living thing. Animals must never be eaten, slain, or abused, and their by-products relied on only if there is no alternative for survival. Even plants must be treated with reverence: crops are thanked for their sacrificial sustenance and loggers must ask forgiveness from the trees they cut and make penance by planting more. Their aspiration of universal kindness even extends to insects and tiny mites. However, only innocent creatures are extended this kindness, and it is always permissible to fight against evil. Ragash, seventh of ten children of two devout Jiinang Som, clove closely to this creed from childhood, before his transformation, tempering his natural exuberance and mischievousness with mindfulness and restraint.
Jiinang Som and their ways were tolerated until the outbreaks of persecution and malevolence that took place during the Age of Treachery. As the Red Crusade gathered force in Anhelt, the Mikage Autocracy began its ascendance in Yakai. Perhaps perceiving the rise of totalitarian misrule earlier than others, the Jiinang Som began a mass exodus just as the tide of public opinion was turning against them, but before it could escalate into violent purges. It proved to be a wise choice, the cruel Demonspawn-influenced autocrats taking over Yakai would have surely crushed them for daring to place the life of a flea or a cat on the same level as their own exalted personages. From this moment in the tales of his people's history, Ragash learned the importance of discretion. A fight avoided is a fight already won.
The Jiinang Som people braved an arduous journey across the Cloudspire Mountains to escape the growing danger in Yakai. When they arrived on the other side, they found the boglands of the Sorrowlakes not empty, as they expected, but populated by the first groups of non-human exiles displaced by the Red Crusade. As more and more of the Jiinang Som settled there, so too did the trickle of frightened and traumatized Orcs, Ogryn, Skinwalkers, and Lizardmen from the west become a flood as the genocide intensified. The Jiinang Som were now among fellow exiles, rather than an intolerant majority group. But there came friction with their new neighbors nevertheless, for the crowded, tense, and often anarchic refugee camps bred petty conflicts constantly. As a result of occasional violent incidents between Jiinang Som and Skinwalkers, the Skinwalker curse afflicted a Jiinang for the first time in their recorded history, and their culture had to adjust to this frightening, yet to some of them intriguing, reality. It was a similar unfortunate encounter with a drunk and belligerent Skinwalker that first changed Ragash himself.
By coincidence or some unconscious generational awareness of the possibility, the Jiinang Som strictures were ideal for limiting the spontaneous rise of Skinwalkers and preventing existing Skinwalkers from accumulating more cursed souls. Their vegetarian diet and taboo against animal killing made it easier for Jiinang Som Skinwalkers to remain calm, rational, and in control of their more bestial instincts. While no amount of prayer or practice can reverse the transformation suffered by the afflicted, they had discovered an ideal lifestyle for a Skinwalker who aspired to drift as little as possible from their original self. Thus, it became dogma that Skinwalkers could be Jiinang Som and vice-versa without shame, and that the positive effect of the Jiinang Som lifestyle on Skinwalkers was indicative of its overall spiritual benefits to everyone.
Furthermore, it was resolved that Jiinang Som Skinwalkers would be encouraged to train in martial arts, to take advantage of their enhanced physiology for the good of community defense and the promotion of righteousness. Thus began the tradition of the Konmawt Warrior Monks, named after the place in the Sorrowlakes the Jiinang Som people first settled. Today, the Konmawt tradition is highly refined and enjoys modest but wide-reaching respect. Ragash, who was full of undirected energy even before his transformation, is exactly the kind of Skinwalker that Konmawt guidance was designed for. He became a monk willingly, though cultural pressures would probably have made it inevitable. Warrior monks like him undertake dangerous but necessary missions against monsters, Undead, outlaws, and other threats, as both a form of devotion and also fundraising for their order, since community leaders pay well and gratefully for their heroics. The Nine-Ring Demon and the Beast of Murdgrakgor are two such threats Ragash has famously dispatched with his bog-iron steel claws, and he stands ready to uphold his duty against the forces of spiritual decay that menace Teleria.
Stats
- HP414th of 1,05118,000
- ATK637th of 1,051936
- DEF58th of 1,0511,443
- SPD281st of 1,051102
- C. RATE15%
- C. DMG50%
- RES17th of 1,05150
- ACC193rd of 1,05110
At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.
6 stars, level 60
- HPNo Ascension: 16,515Ascension 1: 16,680Ascension 2: 16,845Ascension 3: 17,010Ascension 4: 17,175Ascension 5: 17,505Ascension 6: 18,000
- ATKNo Ascension: 903Ascension 1: 903Ascension 2: 903Ascension 3: 903Ascension 4: 903Ascension 5: 914Ascension 6: 936
- DEFNo Ascension: 1,299Ascension 1: 1,310Ascension 2: 1,321Ascension 3: 1,343Ascension 4: 1,365Ascension 5: 1,398Ascension 6: 1,443
- SPDNo Ascension: 102Ascension 1: 102Ascension 2: 102Ascension 3: 102Ascension 4: 102Ascension 5: 102Ascension 6: 102
- C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 50
- ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 10
- HPNo Ascension: 16,515Ascension 6: 18,000
- ATKNo Ascension: 903Ascension 6: 936
- DEFNo Ascension: 1,299Ascension 6: 1,443
- SPDNo Ascension: 102Ascension 6: 102
- C. RATENo Ascension: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 6: 50
- ACCNo Ascension: 0Ascension 6: 10
Base values before gear, Masteries, Blessings and Great Hall bonuses.
Skills
Upgrade planner
Tiger's Greatclaws
A1Attacks 1 enemy 2 times. Places a 60% Increase DEF buff on this Champion for 2 turns.
- Damage
- 1.8 x DEF
- Level 2 Damage +5%
- Level 3 Damage +5%
- Level 4 Damage +5%
- Level 5 Damage +5%
Increase DEF Increases the Champion's Battle DEF by 30% or 60%.

Fur Typhoon
A2Cooldown 4 turns, 3 fully booked
Attacks all enemies. Has a 75% chance of placing a 60% Decrease DEF debuff on each enemy for 2 turns before attacking. Also has a 75% chance of placing a Stun debuff for 1 turn after attacking.
- Damage
- 4.3 x DEF
- Level 2 Damage +10%
- Level 3 Buff/Debuff Chance +10%
- Level 4 Buff/Debuff Chance +15%
- Level 5 Cooldown -1
Stun The Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active.
Decrease DEF Decreases the Champion's Battle DEF by 30% or 60%.

Felid Fleetness
A3Cooldown 6 turns, 4 fully booked
Places a 25% Strengthen buff and a 30% Increase SPD buff on all allies for 2 turns. Also places a Perfect Veil buff on this Champion for 2 turns.
- Level 2 Cooldown -1
- Level 3 Cooldown -1
Increase SPD Increases the Champion's Battle SPD by 15% or 30%.
Veil There are two versions of this buff: Veil and Perfect Veil. The Champion under either of these buffs cannot be targeted by the enemy.
If all remaining Champions on a team have an active Veil or Perfect Veil buff, the enemy will not be restricted in targeting a specific Champion.
Veil buffs will be removed when the affected Champion uses an active skill, but Perfect Veil buffs will not be removed. Also, Veil and Perfect Veil buffs decrease incoming damage from area-of-effect skills. Veil reduces incoming damage by 7.5%, and Perfect Veil reduces incoming damage by 15%.
Finally, Veil and Perfect Veil buffs cannot be stolen by an enemy Champion with a skill that allows them to steal buffs.
Strengthen Reduces the value of the received damage by 15% or 25%.

Art of Stealth [P]
PassiveUnlocked at Ascension 3
At the start of each turn, places a Perfect Veil buff for 1 turn on the ally with the highest ATK. Inflicts 20% more damage against targets whose DEF is lower than this Champion's DEF.
Veil There are two versions of this buff: Veil and Perfect Veil. The Champion under either of these buffs cannot be targeted by the enemy.
If all remaining Champions on a team have an active Veil or Perfect Veil buff, the enemy will not be restricted in targeting a specific Champion.
Veil buffs will be removed when the affected Champion uses an active skill, but Perfect Veil buffs will not be removed. Also, Veil and Perfect Veil buffs decrease incoming damage from area-of-effect skills. Veil reduces incoming damage by 7.5%, and Perfect Veil reduces incoming damage by 15%.
Finally, Veil and Perfect Veil buffs cannot be stolen by an enemy Champion with a skill that allows them to steal buffs.
Aura: Increases Ally DEF in all Battles by 30%.
How to get Ragash
Ragash can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.
Upgrade costs
Open in the plannerAscension
- Ascension 1
Superior Spirit Potion ×1
Greater Arcane Potion ×5 - Ascension 2
Superior Spirit Potion ×2
Superior Arcane Potion ×2 - Ascension 3
Superior Spirit Potion ×3
Superior Arcane Potion ×2 - Ascension 4
Superior Spirit Potion ×4
Superior Arcane Potion ×3 - Ascension 5
Superior Spirit Potion ×5
Superior Arcane Potion ×4 - Ascension 6
Superior Spirit Potion ×6
Superior Arcane Potion ×4















