

Roric Wyrmbane
Legendary/Spirit/AttackB tier
Introduction
Roric Wyrmbane is a Legendary Spirit character in RAID: Shadow Legends. Roric Wyrmbane's role is Attack. Faction: Barbarians.
On the combined RAID: Shadow Legends tier list Roric Wyrmbane is B tier, 421st of the 1029 characters ranked, from where 2 community tier lists put Roric Wyrmbane.
Other Spirit characters in RAID: Shadow Legends: Abyssal, Acelin the Stalwart, Acolyte of the Slither, Admiral Blacktusk, Alatreon Blademaster, Anax and 265 more.
What Roric Wyrmbane does
A Stun-heavy attacker: each hit of the two-hit basic attack has a 40% chance to Stun, and a hit that leaves the target un-Stunned fills Roric's Turn Meter by 15% instead.
Dragon Rage can knock 75% off one Turn Meter and, if that empties it, Stun the rest of the enemy team.
Roric is immune to Stun, deals 15% more to Bosses and takes 15% less from them.
Background
Dragons are Firstborn, some of the oldest beings in creation, and all now are Demonspawn servants of Siroth. They are immortal and so powerful that they are all but indestructible. While their mortal form can be vanquished, their soul will be sent back to Anathraad upon death, from where they can one day return to Teleria through any one of many portals, as ferocious as ever before.
One Dragon, Hellrazor, wreaked havoc in the Confederation of Frostheim after the Second Great War. The six kings of Frostheim gave up hope of slaying the beast, but their Dwarven-trained smith, Askara Dwarfkin, made a proposal. With an unbreakable chain forged with Dwarven runescript and Aravian arcanistry, they could trap not only the dragon, but even its soul, and thus keep it from returning to Anathraad. The six kings agreed, but there was a flaw to this plan, how to convince the monster to land, and how to keep it there long enough for Askara to attach the chain.
And so, they turned to Roric. One of the few yarls of the kingdom who survived the Second Great War, he was the finest commander in Frostheim. He was one of their strongest warriors, and wielded an enchanted hammer so powerful it could crush Hellrazor's skull. His duty would likely lead to his death, Hellrazor had already killed hundreds in a matter of days. Roric had no delusions regarding the danger, but he knew his duty, and he knew the stakes. He agreed to the kings' request, and formulated a plan.
At Roric's request, the six kings ordered select contents of their treasury to be laid out in a cave on a mountainside, to lure the greedy Hellrazor within its depths. Askara bolted one end of her chain to the cave wall, and she and Roric went into hiding. When the dragon landed, Askara remained out of sight, a length of chain bundled her arms. Roric however emerged and blocked the exit to the cave behind the dragon, hammer in hand. The battle between the yarl and the dragon was fierce and terrible, Roric broke bone, shattered scales, and cracked teeth, all while dodging every blow, but even Roric's skill was not so great he could avoid Hellrazor's strikes indefinitely. He was finally caught in a burst of the dragon's flaming breath and the creature smashed its tail into him. He screamed in pain, losing his hammer and falling to the ground next to one of the monster's broken teeth. He had distracted the dragon enough however for Askara to weave between the combatants and magically bind her chain to the dragon, trapping it in the cave.
When Hellrazor realized it was held, it spun around, tugged furiously at the chain, and unleashed gouts of flame upon it, but to no avail. Enraged, it threw itself against its bonds again and again, and roared its fury to the mountainside. As it thrashed and flailed, it left itself open. Summoning the last of his strength, the burned, dying Roric climbed upon the beast's back, scaled its long neck, and hammered the broken tooth he had found directly into the monster's skull. At this, Hellrazor screeched, flailed, and finally collapsed, lifeless. Unlike all other Demonspawn to have been slain before it, its soul remained trapped in its body. While it would inevitably return to physical life, it would be trapped here, unless the chain or its magic were ever broken.
Roric Wyrmbane fell to the ground from the beast's neck with a crunch of mail and breaking bones. Askara rushed to aid him, but his burns and other injuries were too terrible even for a skilled mage to treat. It would take a miracle to save him, and that is what he received.
A glowing, golden light descended from the cave mouth, and a beautiful, elegant figure with shining armor and flame-red hair weaved between stalagmites and stalactites. She came to the dying Roric and offered him a Shard, in which he might preserve his life to defend Teleria for the rest of time. Roric was exhausted. He was in agony, so much so he could barely think. He was afraid, but through the haze of his life's last moments, he felt pride. He had saved his people, and could not bear to leave them forever. He agreed. Then he was gone, his body vanished and his soul absorbed into the woman's golden crystal. Askara returned to the six kings, to tell them of Roric's victory. They declared him the Wyrmbane.
Stats
- HP799th of 1,05114,535
- ATK22nd of 1,0511,641
- DEF643rd of 1,051969
- SPD336th of 1,051101
- C. RATE15%
- C. DMG1st of 1,05163%
- RES30
- ACC0
At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.
6 stars, level 60
- HPNo Ascension: 13,710Ascension 1: 13,710Ascension 2: 13,710Ascension 3: 13,875Ascension 4: 14,040Ascension 5: 14,205Ascension 6: 14,535
- ATKNo Ascension: 1,476Ascension 1: 1,487Ascension 2: 1,509Ascension 3: 1,531Ascension 4: 1,553Ascension 5: 1,597Ascension 6: 1,641
- DEFNo Ascension: 914Ascension 1: 914Ascension 2: 914Ascension 3: 925Ascension 4: 936Ascension 5: 947Ascension 6: 969
- SPDNo Ascension: 96Ascension 1: 96Ascension 2: 96Ascension 3: 96Ascension 4: 96Ascension 5: 96Ascension 6: 101
- C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 63%
- RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
- ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
- HPNo Ascension: 13,710Ascension 6: 14,535
- ATKNo Ascension: 1,476Ascension 6: 1,641
- DEFNo Ascension: 914Ascension 6: 969
- SPDNo Ascension: 96Ascension 6: 101
- C. RATENo Ascension: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 6: 63%
- RESNo Ascension: 30Ascension 6: 30
- ACCNo Ascension: 0Ascension 6: 0
Base values before gear, Masteries, Blessings and Great Hall bonuses.
Skills
Upgrade planner
Wyrmslayer Hammer
A1Attacks 1 enemy 2 times. Each hit has a 40% chance of placing a Stun debuff for 1 turn. Each hit will fill this Champion's Turn Meter by 15% if the target is not under a Stun debuff after the hit.
- Damage
- 1.75 x ATK
- Turn Meter fill
- 0.15 x full Turn Meter
- Level 2 Buff/Debuff Chance +5%
- Level 3 Damage +5%
- Level 4 Buff/Debuff Chance +5%
- Level 5 Damage +10%
Stun The Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active.

Dragon Rage
A2Cooldown 3 turns
Attacks 1 enemy. Has an 80% chance of decreasing the target's Turn Meter by 75%. If this skill fully depletes the target's Turn Meter, also has an 80% chance of placing a Stun debuff on all other enemies for 1 turn.
- Damage
- 3.5 x ATK
- Turn Meter reduction
- 0.75 x full Turn Meter
- Level 2 Damage +10%
- Level 3 Buff/Debuff Chance +10%
- Level 4 Damage +10%
- Level 5 Buff/Debuff Chance +10%
Stun The Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active.

Scale Breaker
A3Cooldown 4 turns, 3 fully booked, Upgraded at Ascension 3
Attacks 1 enemy. Will ignore 50% of the target's DEF. Passive Effect Will always use this Skill instead of the default Skill when counterattacking. This Skill will not be blocked by Block Active Skills debuffs.
- Damage
- 4.7 x ATK
- Level 2 Damage +5%
- Level 3 Damage +5%
- Level 4 Damage +10%
- Level 5 Cooldown -1
Before Ascension 3
Cooldown 4 turns
Attacks 1 enemy. Will ignore 50% of the target's DEF.
- Damage
- 4.7 x ATK
- Level 2 Damage +5%
- Level 3 Damage +5%
- Level 4 Damage +10%
- Level 5 Cooldown -1

Titan's End [P]
PassiveImmune to Stun debuffs. Deals 15% more damage to Bosses and receives 15% less damage from them.
Aura: Increases Ally SPD in all Battles by 19%.
How to get Roric Wyrmbane
Roric Wyrmbane can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.
Upgrade costs
Open in the plannerAscension
- Ascension 1
Superior Spirit Potion ×1
Greater Arcane Potion ×5 - Ascension 2
Superior Spirit Potion ×2
Superior Arcane Potion ×2 - Ascension 3
Superior Spirit Potion ×3
Superior Arcane Potion ×2 - Ascension 4
Superior Spirit Potion ×4
Superior Arcane Potion ×3 - Ascension 5
Superior Spirit Potion ×5
Superior Arcane Potion ×4 - Ascension 6
Superior Spirit Potion ×6
Superior Arcane Potion ×4















