Ruella

Ruella

EpicSpiritAttackA tier

Introduction

Ruella is an Epic Spirit character in RAID: Shadow Legends. Ruella's role is Attack. Faction: Sylvan Watchers.

On the combined RAID: Shadow Legends tier list Ruella is A tier, 201st of the 1029 characters ranked, from where 3 community tier lists put Ruella.

Other Spirit characters in RAID: Shadow Legends: Abyssal, Acelin the Stalwart, Acolyte of the Slither, Admiral Blacktusk, Alatreon Blademaster, Anax and 265 more.

What Ruella does

No Respite hits one target three times, and each hit has a 50% chance to land three debuffs at once: 60% Decrease DEF, 25% Weaken and 30% Decrease SPD. Timed Offensive pushes the team's Turn Meters up 20% with a 30% C.RATE buff, and the three-hit basic attack can steal Turn Meter on crits.

Background

Ruella has felled many foes with her savage bow of bone and sinew, but if one expands the profile of her lethality to include all the kills of those who learned archery under her tutelage, the number is truly staggering. That is why Ruella was among the Mikage Autocracy's most hated foes during the years of turmoil that led to the ultimate downfall of their state. As one of the first agents sent by the Sylvan Court to intervene in the ongoing rebellion, she furthermore became a symbol to the Mikage Autocrats of the Sylvan's infuriating meddling.

Ruella first won recognition leading a contingent of Shadowbows and Pathfinders patrolling the Mistwood's borderlands. Ordered to stop the predation of Lizardmen reavers from the Lost Isles, she thwarted their raids repeatedly, and was successful enough to make grisly armor and a lizard-bone bow from the bodies of her slain foes. When she clashed against the Lizardmen one final time clad in their kin's remains, they were suitably horrified into a rapid retreat. Her success led the Sylvan Court to choose her as a vanguard of their intervention in the Shadowkin rebellion, and dispatch her and her warriors to southern Yakai.

In her first action there, Ruella saw swarms of poorly-trained, lightly-armored, and inexperienced rebel levies trying, and failing, to break through a line of disciplined Mikage warriors and their shrewd leaders. These commanders were first to fall before Ruella's volley of incredibly precise shots, and as rebels and oppressors alike reacted to the appearance of the Elf and her detachment, the Sylvan dashed away and repositioned. The chaos they sowed helped the rebels break apart the enemy formation and overrun it. Tired but triumphant, Ruella stood before the rebels and offered her service. Her performance had won the trust of those present, but the most influential rebel organizers took longer to persuade. Each one wished her to prove her loyalty with Mikage blood, which she readily supplied in a series of further battles. It became clear that she was an excellent field leader, and soon she was attached to companies of rebel archers. Here, Ruella truly shone. She turned the rebel archery corps from a gaggle of duck hunters, hobbyists, and elderly retired soldiers into a fighting force to match or exceed their Mikage counterparts.

Years of insurrection passed and more Sylvan arrived in Yakai to support the rebels. But, even as it became clear the Shadowkin would prevail, Ruella grew bored with her tutelary role. She was also suffering from her prolonged absence from the Mistwood, which caused her connection to the great Rhythm, the shared emotional awareness that defines the Sylvan, to diminish. Homesickness clutched her heart in an intense, unique way no non-Sylvan could comprehend. Yet she was duty-bound, and came to have great personal investment in the rebels' cause and ideals. So she endured.

Finally, the last of the Autocrats still loyal to Siroth was overthrown and Ruella was recalled to Nyresa. But the Rhythm she reconnected to was not as it had been before the war. A subtle pulse of militaristic aggression ran through it, mingling with and amplifying her lingering personal frustrations at having missed out on battlefield glory in Yakai. Though only just returned from years of strife, she departed on an expedition to punish her old foes, the Lizardmen of the Lost Isles, despite advanced age beginning to tell upon her. But enroute she vanished at sea, her fate uncertain to this day.

Stats

  • HP632nd15,855
  • ATK255th1,376
  • DEF809th870
  • SPD20th112
  • C. RATE15%
  • C. DMG50%
  • RES30
  • ACC0

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 15,030Ascension 1: 15,030Ascension 2: 15,030Ascension 3: 15,195Ascension 4: 15,360Ascension 5: 15,525Ascension 6: 15,855
  • ATKNo Ascension: 1,200Ascension 1: 1,211Ascension 2: 1,233Ascension 3: 1,255Ascension 4: 1,277Ascension 5: 1,321Ascension 6: 1,376
  • DEFNo Ascension: 826Ascension 1: 826Ascension 2: 826Ascension 3: 837Ascension 4: 848Ascension 5: 859Ascension 6: 870
  • SPDNo Ascension: 105Ascension 1: 105Ascension 2: 105Ascension 3: 105Ascension 4: 105Ascension 5: 105Ascension 6: 112
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
  • HPNo Ascension: 15,030Ascension 6: 15,855
  • ATKNo Ascension: 1,200Ascension 6: 1,376
  • DEFNo Ascension: 826Ascension 6: 870
  • SPDNo Ascension: 105Ascension 6: 112
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 0

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Harassment Volley

    A1

    Attacks 1 enemy 3 times. Each critical hit has an 80% chance of stealing 5% of the target's Turn Meter.

    Damage
    1.5 x ATK
    Turn Meter reduction
    0.05 x full Turn Meter
    1. Level 2 Damage +5%
    2. Level 3 Buff/Debuff Chance +5%
    3. Level 4 Damage +5%
    4. Level 5 Buff/Debuff Chance +5%
    5. Level 6 Buff/Debuff Chance +10%
  • No Respite

    A2

    Cooldown 4 turns

    Attacks 1 enemy 3 times. Each hit has a 50% chance of placing a 60% Decrease DEF debuff, a 25% Weaken debuff and a 30% Decrease SPD debuff for 2 turns.

    Damage
    2.3 x ATK
    1. Level 2 Damage +5%
    2. Level 3 Buff/Debuff Chance +5%
    3. Level 4 Damage +5%
    4. Level 5 Buff/Debuff Chance +5%
    5. Level 6 Buff/Debuff Chance +10%
    • Decrease DEF Decreases the Champion's Battle DEF by 30% or 60%.
    • Decrease SPD Decreases the Champion's Battle SPD by 15% or 30%.
    • Weaken Increases damage received by the Target Champion by 15% or 25%.
  • Timed Offensive

    A3

    Cooldown 6 turns, 3 fully booked, Unlocked at Ascension 3

    Fills the Turn Meters of all allies by 20% and places a 30% Increase C. RATE buff on all allies for 2 turns.

    Turn Meter fill
    0.2 x full Turn Meter
    1. Level 2 Cooldown -1
    2. Level 3 Cooldown -1
    3. Level 4 Cooldown -1
    • Increase C. RATE Increases the Champion's C.RATE by 15% or 30%.
  • Aura: Increases Ally ACC in Dungeons by 40.

How to get Ruella

Ruella can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Epic champion.

Upgrade costs

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Ascension

  • Ascension 1Greater Spirit Potion ×4Greater Arcane Potion ×3
  • Ascension 2Greater Spirit Potion ×7Greater Arcane Potion ×5
  • Ascension 3Greater Spirit Potion ×9Greater Arcane Potion ×7
  • Ascension 4Superior Spirit Potion ×3Superior Arcane Potion ×1
  • Ascension 5Superior Spirit Potion ×3Superior Arcane Potion ×2
  • Ascension 6Superior Spirit Potion ×4Superior Arcane Potion ×2

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