

Samar Gemcursed
Legendary/Spirit/HPC tier
Introduction
Samar Gemcursed is a Legendary Spirit character in RAID: Shadow Legends. Samar Gemcursed's role is HP. Faction: Dwarves.
On the combined RAID: Shadow Legends tier list Samar Gemcursed is C tier, 559th of the 1029 characters ranked, from where 2 community tier lists put Samar Gemcursed.
Other Spirit characters in RAID: Shadow Legends: Abyssal, Acelin the Stalwart, Acolyte of the Slither, Admiral Blacktusk, Alatreon Blademaster, Anax and 265 more.
What Samar Gemcursed does
A Legendary HP champion who lives on Block Damage: he gets one at the start of every round, and a hit that would drop him under 30% HP is blocked and gives him another.
Boon Subversion has an 80% chance to steal two buffs before hitting every enemy, with an extra hit on anyone still buffed.
Emerald Curse grows with the gap in HP and buff count between him and the target.
Background
Samar was a prince of Gloomdeep Hold, the youngest son of the Mountain King Duran. True to their name, the dour Dwarves of this Hold have held few prospects of joy for the future, and a never-ending list of grudges and jealousies. Seeking to win glory and reverse the malaise and stagnation that King Duran saw among his people and bemoaned, Samar's elder brother Gnut departed on a quest when Samar was a child. Gnut, heir apparent to Gloomdeep, told his younger brother to keep the royal affairs in order and to await his triumphant return.
Gnut's quest to slay the Fire Knight and claim its legendary treasure dragged on, and missives from the questing prince became more and more infrequent and sparsely detailed. Samar had grown to manhood waiting for his brother's return, and became agitated. He petitioned Duran for leave to find Gnut, but the Mountain King forbade it. He feared the worst had befallen Gnut, and he swore he would not lose another son to the folly of adventure and greed. Even though Samar was motivated by concern and loyalty, not a desire for glory, he was denied all the same.
In his frustration, Samar consulted Underpriest Brogni, who some call mad and others call a prophet. Kneeling before the ancient, sallow-faced sage, he begged for guidance. But from Brogni's withered lips came the same response: none should delve deeply into the darkened bowels of the mountains, not even for love of family, for only doom awaited. Samar quietly acceded and left the Underpriest, but his heart was filled with rage. He had hoped to gain license to disobey from the enigmatic sage, but found only more discouragement. Samar concluded that the naysayers, even his father, were feeble, feckless old men, unworthy of obedience. At that moment he committed to a quest of his own, to seek out his missing brother and break the shroud of fear that lingered over Gloomdeep Hold.
But Samar lacked the power to realize his ambition. He had received proper training in arms and was tutored in the disciplines of rulership, but without official support for his expedition, he was stymied. He needed a catalyst for greatness, and he happened to know of one locked away in his father's vaults. Underpriest Brogni had gained power and sagacity from an encounter with a mysterious thrumming crystal he found deep underground, or so the story went, it had aged him terribly, and evidently trapped him in a timeless reverie for hundreds of years. But it had given him magic and wisdom, and Samar was willing to pay any price to gain such insight. If the whisperings of the crystal could give him any clues about the decline of Gloomdeep or the fate of Gnut, he was willing to use it. Brogni had brought samples of the crystals back with him, which were swiftly sealed away for fear of the danger they might pose. Being a royal scion, Samar knew their location within his father's treasure vaults, and had little trouble convincing the guards to let him examine them, claiming mere academic curiosity. The guards, used to Samar being meek and obedient, did not suspect his true aims.
What happened next was chaotic and poorly recorded. Servants, even at great remove from the treasure vault, heard horrific screams like none that had ever ripped from the throat of a healthy Dwarf, along with dreadful crackling and crunching. Then more screams echoed through the halls, first of surprise, and then terror and pain. By the time the disturbance was investigated, the guards who had let Samar pass were dead, bled out from stab wounds from a massive spike of some kind. Bloody boot-prints led away from the scene, only to peter out inconclusively. The Hold was locked down and a manhunt ensued, and whispers of madness striking Prince Samar escaped the palace and spread.
Hours later, another dire portent was reported: on the Hold's outskirts appeared the dread fiery form of Acrizia, the Lost Daughter of the 36th. She, like Brogni, was a Dwarf who had been touched by something unnatural deep in the caverns, and now moved in shadow for some inscrutable purpose. The patrol that spotted her swore they saw another Dwarf following her, a Dwarf of fiendish silhouette, flickers of light from Acrizia's burning sword glinting off the monstrous crystalline growths erupting from his flesh. Corroborating several reports, Duran ordered an artist to sketch a depiction based on eyewitness accounts, and when he saw the details of his son Samar emerge from the ink, half-buried in crystal corruption, he collapsed with despair.
Old Underpriest Brogni, one of the last Dwarves to see Samar alive and wholesome, could only repeat his dire warnings with a sad, defeated air.
Stats
- HP116th of 1,05121,480
- ATK637th of 1,051936
- DEF267th of 1,0511,211
- SPD587th of 1,05198
- C. RATE15%
- C. DMG191st of 1,05160%
- RES4th of 1,05180
- ACC0
At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.
6 stars, level 60
- HPNo Ascension: 19,155Ascension 1: 19,320Ascension 2: 19,485Ascension 3: 19,815Ascension 4: 20,145Ascension 5: 20,805Ascension 6: 21,480
- ATKNo Ascension: 881Ascension 1: 881Ascension 2: 881Ascension 3: 892Ascension 4: 903Ascension 5: 914Ascension 6: 936
- DEFNo Ascension: 1,145Ascension 1: 1,156Ascension 2: 1,167Ascension 3: 1,178Ascension 4: 1,189Ascension 5: 1,200Ascension 6: 1,211
- SPDNo Ascension: 98Ascension 1: 98Ascension 2: 98Ascension 3: 98Ascension 4: 98Ascension 5: 98Ascension 6: 98
- C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 60%
- RESNo Ascension: 50Ascension 1: 50Ascension 2: 50Ascension 3: 50Ascension 4: 50Ascension 5: 50Ascension 6: 80
- ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
- HPNo Ascension: 19,155Ascension 6: 21,480
- ATKNo Ascension: 881Ascension 6: 936
- DEFNo Ascension: 1,145Ascension 6: 1,211
- SPDNo Ascension: 98Ascension 6: 98
- C. RATENo Ascension: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 6: 60%
- RESNo Ascension: 50Ascension 6: 80
- ACCNo Ascension: 0Ascension 6: 0
Base values before gear, Masteries, Blessings and Great Hall bonuses.
Skills
Upgrade planner
Crystal Flesh
A1Attacks 1 enemy. Heals by 15% of the damage inflicted if this Champion has 50% HP or less. Fills this Champion's Turn Meter by 15% if he has more than 50% HP.
- Damage
- 0.25 x MAX HP
- Turn Meter fill
- 0.15 x full Turn Meter
- Level 2 Damage +5%
- Level 3 Damage +5%
- Level 4 Damage +5%
- Level 5 Damage +10%

Emerald Curse
A2Cooldown 4 turns, 3 fully booked
Attacks 1 enemy. Inflicts bonus damage equal to the difference in HP percentage levels between this Champion and the target (+1% damage for every 1% difference). Inflicts bonus damage equal to the difference in number of buffs on this Champion and the target (+10% damage per buff).
- Damage
- 0.35 x MAX HP
- Level 2 Damage +5%
- Level 3 Damage +5%
- Level 4 Damage +10%
- Level 5 Cooldown -1

Boon Subversion
A3Cooldown 5 turns, 4 fully booked
Attacks all enemies. Has an 80% chance of stealing 2 random buffs before attacking. Places an extra hit on enemies that have any buffs left.
- Damage
- 0.2 x MAX HP
- Damage
- 0.2 x MAX HP
- Level 2 Damage +5%
- Level 3 Buff/Debuff Chance +5%
- Level 4 Damage +5%
- Level 5 Buff/Debuff Chance +5%
- Level 6 Damage +10%
- Level 7 Buff/Debuff Chance +10%
- Level 8 Cooldown -1

Diamond Skin [P]
PassiveCooldown 4 turns, Unlocked at Ascension 3
Passive Effect Places a Block Damage buff on this Champion for 1 turn at the start of each Round. Active Effect Blocks incoming damage and places a Block Damage buff on this Champion for 1 turn when they receive a hit that would drop their HP below 30%.
Block Damage Makes the Champion immune to all forms of damage. Its duration cannot be increased.
Aura: Increases Ally HP in all Battles by 30%.
How to get Samar Gemcursed
Samar Gemcursed can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.
Upgrade costs
Open in the plannerAscension
- Ascension 1
Superior Spirit Potion ×1
Greater Arcane Potion ×5 - Ascension 2
Superior Spirit Potion ×2
Superior Arcane Potion ×2 - Ascension 3
Superior Spirit Potion ×3
Superior Arcane Potion ×2 - Ascension 4
Superior Spirit Potion ×4
Superior Arcane Potion ×3 - Ascension 5
Superior Spirit Potion ×5
Superior Arcane Potion ×4 - Ascension 6
Superior Spirit Potion ×6
Superior Arcane Potion ×4















