
Samson the Masher
Legendary/Spirit/HPB tier
Introduction
Samson the Masher is a Legendary Spirit character in RAID: Shadow Legends. Samson the Masher's role is HP. Faction: Skinwalkers.
On our RAID: Shadow Legends tier list Samson the Masher is B tier, 600th of the 1029 characters ranked, from where 5 current tier lists put Samson the Masher.
Other Spirit characters in RAID: Shadow Legends: Abyssal, Acelin the Stalwart, Aeila Lifebraid, Anax, Anchorite, Androc the Glorious and 197 more.
Is Samson the Masher good?
A hard-to-kill Skinwalkers bruiser who plays best in go-second teams. Vanity Fists can Stun a single target, and Affronted cuts the damage he takes from crits and makes him hit back when attacked, which gives those Stuns more chances to land.
Explosive Temper hits every enemy after stripping their Increase DEF buffs, and Roar of Victory hands the team Increase ACC before granting an extra turn. Arena is his strongest mode, while Clan Boss and dungeons are weak spots.
Strengths
- Takes less damage from critical hits
- Counterattacks keep his Stun chances rolling
- AoE Increase DEF removal
- Team Increase ACC plus an extra turn
Weaknesses
- Explosive Temper's bonus hit needs a kill
- Stun chance on the A1 isn't high
- Low value in Clan Boss and dungeons
Skills
4Vanity Fists
Ability 1Attacks 1 enemy 2 times. Each hit has a 35% chance of placing a Stun debuff for 1 turn. Lvl. 2: Damage +10% Lvl. 3: Buff/Debuff Chance +5% Lvl. 4: Damage +10% Lvl. 5: Buff/Debuff Chance +5%
Explosive Temper
Ability 2 · Cooldown 4 turnsAttacks all enemies. Removes all Increase DEF buffs from enemies before attacking. Places an extra hit if this attack kills an enemy. Lvl. 2: Damage +5% Lvl. 3: Damage +5% Lvl. 4: Damage +10% Lvl. 5: Cooldown -1
Roar of Victory
Ability 3 · Cooldown 6 turnsPlaces a 50% Increase ACC buff on all allies for 3 turns. Also places a 30% Increase C.DMG buff on this champion for 3 turns, then grants an extra turn. Lvl. 2: Cooldown -1 Lvl. 3: Cooldown -1
Affronted
PassiveDecreases the damage this champion receives from critical hits by 20%. Counter attacks the attacker when hit with a critical hit. Has a 50% chance of counterattacking the attacker when hit with a strong, normal, or weak hit.
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