

Samson the Masher
Legendary/Spirit/HPB tier
Introduction
Samson the Masher is a Legendary Spirit character in RAID: Shadow Legends. Samson the Masher's role is HP. Faction: Skinwalkers.
On the combined RAID: Shadow Legends tier list Samson the Masher is B tier, 245th of the 1029 characters ranked, from where 3 community tier lists put Samson the Masher.
Other Spirit characters in RAID: Shadow Legends: Abyssal, Acelin the Stalwart, Acolyte of the Slither, Admiral Blacktusk, Alatreon Blademaster, Anax and 265 more.
What Samson the Masher does
A counterattacker: he takes 20% less damage from critical hits, always strikes back when crit, and has a 50% chance to strike back on any other hit. His basic hits twice with a 35% Stun chance on each,
Explosive Temper strips Increase DEF from every enemy before an AoE, and
Roar of Victory gives the team 50% Increase ACC for three turns and him an extra turn.
Background
The tale of Samson the Masher, notorious and wildly successful gladiator of the Arena City of Velyzar, begins hundreds of miles from the colossal stadia, howling crowds, brilliant banners, and decadent refreshments of that storied place, on a rugged island vastly removed from luxury and fame. South-west of Nyresa are numerous such small islands inhabited by tribes long isolated from wider civilization. Their traditional hunting and gathering societies have not changed for many centuries and actively resist incursions from the outside world. Besides them, the only permanent population is composed of outlaws, exiles, pirates, and dissidents living in various weather-beaten shantytowns.
Legend has it that a crew of buccaneers returned to one of their regular haunts with a foundling, a swaddled child, almost a baby, with an ape-like body and thick, matted hair, who could speak only brokenly in the dialect of the local islanders. When one pirate identified the baby as a Skinwalker, many were fearful and called for the child to be killed. But the towering lady Orc who served their drinks would have none of it, and none of the pirates dared upset the source of their daily tipple. So it was that the child was adopted by the whole town and grew to boyhood among the beached ships and ramshackle huts that made up its architecture, playing in the sand and using his incredible strength to help with chores.
But though these flint-hearted folk were kind to the gorilla Skinwalker they came to call Samson, at their core they were still ruthless pirates. One day, when Samson was nearing adulthood, a foppish High Elf nobleman and his cortège happened upon the island. The Elf was fascinated with Samson and offered a heaping chest of silver to purchase the teenage Skinwalker as a curiosity. The corsairs could not resist. Heartsick and betrayed, Samson brooded in his cabin aboard the High Elf's ship. But as they entered the safety of coastal waters and neared port, he spotted the pillars, domes, and lighthouses of the great nexus of Velyzar, and was amazed. When his High Elf owner saw Samson emerge from belowdecks to better see the sights, he marked it well and when they docked, he led Samson ashore not in chains but as an equal, and together they toured the city. Samson was awed by the bazaars, enraptured with the women, and thrilled to eat exotic foods.
Meanwhile, the High Elf noble spoke with him, explaining his plan. He began by assuring Samson that his deal with the vagabond islanders had no legal legitimacy in civilized lands. Samson was free to go and the Elf had no power over him. But with the Elf's patronage and Samson's brawn, a fortune could be made and both would profit by it. All Samson had to do was follow the High Elf's instructions and forgive the matter of having been forcibly parted from his adoptive family.
Samson mulled this offer. He found the Elf's words reasonable, but could plainly see the Aravian was vain and manipulative, wealthy in excess and to the detriment of his moral character. So Samson resolved to accept the offer and gain wealth and power by any means, but that he would never forgive. He vowed to make the haughty Elf pay some day, and feel the same shame of being bought and sold like a commodity.
Samson was trained in Velyzar's famous fighting pits, choosing to fight with his own two fists enhanced with brass cladding. His distinct appearance and unusual origin garnered much attention, and he thrashed all comers and rose swiftly through the ranks. Fight money and endorsement earnings were shrewdly reinvested. But soon the High Elf grew nervous about his protégé's growing wealth, influence, and autonomy.
On the third anniversary of Samson's debut, the Elf awoke to find a chest of silver delivered to him, counting it, he understood that it totaled Samson's price, repaid, plus one extra coin, as if to declare that it wasn't over yet. In the months that followed, Samson used his rising celebrity to bully the Elf out of deal after deal, drying up his former master's business connections, collapsing the Elf's circle of friends, and making them his own. Too proud to cut his losses, the Elf struggled for some years before finally admitting defeat. He left, furious, for his ancestral estates in Aravia. Samson was satisfied to see his revenge exacted, but with his goal achieved, Samson will need to find new motivation for the challenges that will surely face him.
Stats
- HP53rd of 1,05122,635
- ATK864th of 1,051815
- DEF220th of 1,0511,255
- SPD587th of 1,05198
- C. RATE15%
- C. DMG1st of 1,05163%
- RES30
- ACC193rd of 1,05110
At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.
6 stars, level 60
- HPNo Ascension: 19,650Ascension 1: 19,980Ascension 2: 20,310Ascension 3: 20,805Ascension 4: 21,315Ascension 5: 21,975Ascension 6: 22,635
- ATKNo Ascension: 793Ascension 1: 793Ascension 2: 793Ascension 3: 793Ascension 4: 793Ascension 5: 804Ascension 6: 815
- DEFNo Ascension: 1,200Ascension 1: 1,200Ascension 2: 1,200Ascension 3: 1,211Ascension 4: 1,222Ascension 5: 1,233Ascension 6: 1,255
- SPDNo Ascension: 98Ascension 1: 98Ascension 2: 98Ascension 3: 98Ascension 4: 98Ascension 5: 98Ascension 6: 98
- C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 63%
- RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
- ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 10
- HPNo Ascension: 19,650Ascension 6: 22,635
- ATKNo Ascension: 793Ascension 6: 815
- DEFNo Ascension: 1,200Ascension 6: 1,255
- SPDNo Ascension: 98Ascension 6: 98
- C. RATENo Ascension: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 6: 63%
- RESNo Ascension: 30Ascension 6: 30
- ACCNo Ascension: 0Ascension 6: 10
Base values before gear, Masteries, Blessings and Great Hall bonuses.
Skills
Upgrade planner
Vanity Fists
A1Attacks 1 enemy 2 times. Each hit has a 35% chance of placing a Stun debuff for 1 turn.
- Damage
- 0.12 x MAX HP
- Level 2 Damage +10%
- Level 3 Buff/Debuff Chance +5%
- Level 4 Damage +10%
- Level 5 Buff/Debuff Chance +5%
Stun The Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active.

Explosive Temper
A2Cooldown 4 turns, 3 fully booked
Attacks all enemies. Removes all Increase DEF buffs from enemies before attacking. Places an extra hit if this attack kills an enemy.
- Damage
- 0.29 x MAX HP
- Damage
- 0.29 x MAX HP
- Level 2 Damage +5%
- Level 3 Damage +5%
- Level 4 Damage +10%
- Level 5 Cooldown -1

Roar of Victory
A3Cooldown 6 turns, 4 fully booked
Places a 50% Increase ACC buff on all allies for 3 turns. Also places a 30% Increase C. DMG buff on this Champion for 3 turns, then grants an Extra Turn.
- Level 2 Cooldown -1
- Level 3 Cooldown -1
Increase ACC Increases the Champion's Battle ACC by 25% or 50%.
Increase C. DMG Increases the Champion's C.DMG by 15% or 30%.

Affronted [P]
PassiveUnlocked at Ascension 3
Decreases the damage this Champion receives from critical hits by 20%. Counterattacks the attacker when hit with a critical hit. Has a 50% chance of counterattacking the attacker when hit with a strong, normal or weak hit.
Aura: Increases Ally DEF in all Battles by 30%.
How to get Samson the Masher
Samson the Masher can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.
Upgrade costs
Open in the plannerAscension
- Ascension 1
Superior Spirit Potion ×1
Greater Arcane Potion ×5 - Ascension 2
Superior Spirit Potion ×2
Superior Arcane Potion ×2 - Ascension 3
Superior Spirit Potion ×3
Superior Arcane Potion ×2 - Ascension 4
Superior Spirit Potion ×4
Superior Arcane Potion ×3 - Ascension 5
Superior Spirit Potion ×5
Superior Arcane Potion ×4 - Ascension 6
Superior Spirit Potion ×6
Superior Arcane Potion ×4















