

Shamrock
Legendary/Spirit/SupportB tier
Introduction
Shamrock is a Legendary Spirit character in RAID: Shadow Legends. Shamrock's role is Support. Faction: Ogryn Tribes.
On the combined RAID: Shadow Legends tier list Shamrock is B tier, 434th of the 1029 characters ranked, from where 3 community tier lists put Shamrock.
Other Spirit characters in RAID: Shadow Legends: Abyssal, Acelin the Stalwart, Acolyte of the Slither, Admiral Blacktusk, Alatreon Blademaster, Anax and 265 more.
What Shamrock does
A support whose
Lucky Charms gives the whole team 60% Increase DEF, then adds SPD (and maybe C.RATE) to healthy allies and Revive On
Death to anyone under 50% HP.
Uncatchable slows every enemy by 30% and drains their Turn Meters, and the two-hit basic can remove and sometimes steal buffs.
Background
Some say that luck carries its own curse, and rarely has that idea been more clearly demonstrated than in the being of Shamrock. The early years of his life felt lucky enough to him. He grew up happily in a simple farming hamlet found on the edge of Durham Forest, where he was of great assistance in plowing or logging, and Shamrock was much loved among his people. Through his hard work and happy demeanor, Shamrock was a central figure during the yearly harvest festival, when he was draped in all manner of greenery, particularly the shamrock sprigs he adored.
Shamrock's idyllic existence came to an end when Dark Elf raiders struck from the depths of Durham. With Shamrock's assistance, the villagers were able to drive the attackers away, but not before many homes had been burnt and their occupants dragged into the darkness of the forest. The attack changed Shamrock, and brought on a moroseness which not even the harvest festival could lift. He no longer found joy in his simple duties, and when a traveling wizard passed through the hamlet, he agreed to go with him and his party on his quest.
The wizard's name was Artemos, and he was impressed enough by the strength and size of the Ogryn, as well his expendability, to accept him into his company. Artemos was seeking a fabled cache of gold, said to have been hidden on the edge of Durham Forest by an alchemist. Despairing of ever finding the hidden treasure, and unconcerned that a spell might backfire on an Ogryn, Artemos cast an experimental incantation on Shamrock while he slept, a fortune-charm that he believed would enable him to locate gold wherever it was concealed.
Artemos was far from accomplished in the magic arts, and while the spell initially appeared to have gone off without a hitch, in reality it had only been half successful. For while Shamrock did indeed locate the gold, what Artemos had really done was bequeath him with a spell that was half-charm, half-hex. Shamrock could find gold and was blessed with bouts of outrageous luck, but just as surely, a period of terrible misfortune would then befall both him and all around him.
This quickly became apparent with a sequence of events that began with their find. The moment they unearthed the gold, Dark Elves struck at the party from the forest, killing most of them and stealing half the hoard. Later, Artemos was able to make back most of the coinage by winning a number of games of chance with other adventurers in Delanos, only to be arrested on charges of fraud by the city guard. One night the jailer became intoxicated, and his keys slipped between the bars into the cell where Shamrock and Artemos were being held. They were able to escape, but in order to flee the city they were forced to take to the sewers where they almost drowned in muck. And so things continued, until Artemos realized that his magics were to blame for their wildly fluctuating circumstances.
Artemos made an effort to reverse the effects of his spell, but to no avail, Shamrock immediately fell into a vat of ale, where he became delightfully intoxicated at the cost of almost drowning for the second time in as many days. Not knowing what else to do, Artemos simply abandoned the Ogryn.
It wasn't long before stories about Shamrock spread. Another party of gold-seeking adventurers hired him in exchange for an unlimited supply of drink and their companionship, for though Shamrock loved the strongest brews he could get his hands on, the drink did nothing to ease his longing for his old village friends. The group soon realized that the positive and negative elements of Shamrock's particular affliction had not been exaggerated after all, as they found themselves on their own path of extremes, traveling through alternating sunshine and thunderstorms or discovering easy shortcuts before enduring river crossings where the bridges kept collapsing. They were struck down by dysentery, then found their spirits renewed during an inexplicably free stay at one of the finest inns in southern Anhelt. At the end of it all, they discovered that the gold Shamrock had tracked down was in fact only a single, albeit very valuable, coin. Arguments over how it was to be divided quickly caused the party to split, with Shamrock wandering off in search of fresh ale.
Despite the unlucky aspect of Shamrock's fate, there are always those in Teleria who have been struck by gold-fever and are desperate and greedy enough to hire him. For his own part, as long as he's got a brew in one fist, Shamrock is happy enough, for he knows his luck will always even out in the end.
Stats
- HP150th of 1,05120,805
- ATK555th of 1,0511,002
- DEF296th of 1,0511,189
- SPD28th of 1,051111
- C. RATE15%
- C. DMG50%
- RES183rd of 1,05140
- ACC0
At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.
6 stars, level 60
- HPNo Ascension: 19,155Ascension 1: 19,320Ascension 2: 19,485Ascension 3: 19,815Ascension 4: 20,145Ascension 5: 20,475Ascension 6: 20,805
- ATKNo Ascension: 936Ascension 1: 947Ascension 2: 958Ascension 3: 969Ascension 4: 980Ascension 5: 991Ascension 6: 1,002
- DEFNo Ascension: 1,090Ascension 1: 1,101Ascension 2: 1,112Ascension 3: 1,123Ascension 4: 1,134Ascension 5: 1,156Ascension 6: 1,189
- SPDNo Ascension: 101Ascension 1: 101Ascension 2: 101Ascension 3: 101Ascension 4: 101Ascension 5: 101Ascension 6: 111
- C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 40
- ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
- HPNo Ascension: 19,155Ascension 6: 20,805
- ATKNo Ascension: 936Ascension 6: 1,002
- DEFNo Ascension: 1,090Ascension 6: 1,189
- SPDNo Ascension: 101Ascension 6: 111
- C. RATENo Ascension: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 6: 40
- ACCNo Ascension: 0Ascension 6: 0
Base values before gear, Masteries, Blessings and Great Hall bonuses.
Skills
Upgrade planner
Luck Swap
A1Attacks 1 enemy 2 times. Each hit has a 60% chance of removing 1 random buff from the target. If a buff is removed, has a 35% chance of stealing that buff.
- Damage
- 2 x ATK
- Level 2 Damage +5%
- Level 3 Damage +5%
- Level 4 Buff/Debuff Chance +5%
- Level 5 Buff/Debuff Chance +10%

Lucky Charms
A2Cooldown 4 turns, 3 fully booked
Places a 60% Increase DEF buff on all allies for 2 turns. Places a 30% Increase SPD buff on all allies with more than 50% HP for 2 turns. Also has a 50% chance of placing a 30% Increase C. RATE buff on those allies for 2 turns. Places a Revive On Death buff on all allies with less than 50% HP for 2 turns. Also has a 50% chance of placing a 15% Continuous Heal buff on those allies for 2 turns.
- Level 2 Buff/Debuff Chance +5%
- Level 3 Buff/Debuff Chance +5%
- Level 4 Buff/Debuff Chance +5%
- Level 5 Buff/Debuff Chance +5%
- Level 6 Cooldown -1
Continuous Heal Heals the target Champion by 7.5% or 15% of their MAX HP at the beginning of their turn.
Increase DEF Increases the Champion's Battle DEF by 30% or 60%.
Increase SPD Increases the Champion's Battle SPD by 15% or 30%.
Increase C. RATE Increases the Champion's C.RATE by 15% or 30%.
Revive On Death If a Champion with this buff dies, they will immediately revive with 30% HP and 0% Turn Meter. This buff's duration cannot be increased.

Uncatchable
A3Cooldown 5 turns, 4 fully booked, Upgraded at Ascension 3
Places a 30% Decrease SPD debuff on all enemies for 2 turns. Decreases the Turn Meter of all enemies by 15%. Fills the Turn Meters of all allies by 15% if any enemy's Turn Meter is below 50%.
- Turn Meter reduction
- 0.15 x full Turn Meter
- Turn Meter fill
- 0.15 x full Turn Meter
- Level 2 Cooldown -1
Before Ascension 3
Cooldown 5 turns
Places a 30% Decrease SPD debuff on all enemies for 2 turns.
- Level 2 Cooldown -1
Decrease SPD Decreases the Champion's Battle SPD by 15% or 30%.
Aura: Increases Ally ACC in all Battles by 70.
How to get Shamrock
Shamrock can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.
Upgrade costs
Open in the plannerAscension
- Ascension 1
Superior Spirit Potion ×1
Greater Arcane Potion ×5 - Ascension 2
Superior Spirit Potion ×2
Superior Arcane Potion ×2 - Ascension 3
Superior Spirit Potion ×3
Superior Arcane Potion ×2 - Ascension 4
Superior Spirit Potion ×4
Superior Arcane Potion ×3 - Ascension 5
Superior Spirit Potion ×5
Superior Arcane Potion ×4 - Ascension 6
Superior Spirit Potion ×6
Superior Arcane Potion ×4















