

Sniktraak
Legendary/Spirit/HPB tier
Introduction
Sniktraak is a Legendary Spirit character in RAID: Shadow Legends. Sniktraak's role is HP. Faction: Skinwalkers.
On the combined RAID: Shadow Legends tier list Sniktraak is B tier, 382nd of the 1029 characters ranked, from where 3 community tier lists put Sniktraak.
Other Spirit characters in RAID: Shadow Legends: Abyssal, Acelin the Stalwart, Acolyte of the Slither, Admiral Blacktusk, Alatreon Blademaster, Anax and 265 more.
What Sniktraak does
A reflect tank: the passive sends 50% of the damage Sniktraak takes back at the attacker, and
Vermin Vitae gives the team 30% Reflect Damage plus Ally
Protection and heals Sniktraak for 50% of MAX HP. Anyone who hits a reflecting ally gets Leech, which turns the basic's Decrease ATK into a sure thing and makes
Cloying Horror's team
Shield unremovable.
Background
The curse of the Skinwalkers is spread when Siroth's Undeath touches the spirit of a dead animal and causes it to lash out at whatever or whoever it can. This means that, regardless of the context, those who frequently kill animals or deal with carcasses are most at risk of randomly becoming a new Skinwalker. Despite the catechisms of the Sacred Order, and often convincing circumstantial evidence, affliction has no moral component. The transformation and its transmission can be suffered by any in the mortal world, it is not a particular judgment or condemnation of an individual. The fierce albino killer known as Sniktraak is a tragic example.
Sniktraak once lived in a small village in the Duchy of Sench-Vallerwoul in Kaerok and made his way as spinerat-catcher, beloved by all for undertaking the miserable job of dealing with noxious vermin with a smile on his face. However, behind the jolly workman's façade was a wounded, bitter, alienated soul. He unleashed his secret rage and cruelty upon the rats that he hunted, taking twisted joy in the animals' suffering and always leaving some behind to breed so that he could have his fun again soon, and so he could keep his job. None of those who knew him would believe that the polite and obedient lad was so internally troubled, and even those who witnessed hints of his deepening sickness rationalized away their concerns. Why have sympathy for the pests anyway? Why not let him vent his frustrations? Why speak up and suggest he be relieved of rat-catching duty, only to have the eyes of the town fall upon oneself as the natural replacement? Changing the way of things is difficult for some toilsome rural communities, and silence often hangs heavy over ugly open secrets. Had knowledge of, and tolerance for, the Skinwalker curse been more abundant in this village, perhaps the danger of wantonly slaying so many creatures would have been recognized. But it was not.
The last rat Sniktraak ever slaughtered perished in body, but its spirit clawed its way under his skin and up his arm, burrowing, and bored into his brain. The revenant animal spirit and the soul of the troubled young man clashed, merged, separated, and merged again, over and over in a process of violent reconfiguration. And while the human soul, as it usually does, won its battle against the invader, the process caused irreversible spiritual change. And with it came a wrenching transformation of his physical body, and a period of primordial hunger and delirium. He found himself far from his village with his new rodent-like hands and dagger-like fangs coated with dried blood, and only the very creatures he despised now willing to be his new companions. When he returned to what was once home, he found doors smashed down or chewed through, the granaries emptied, and the picked-clean skeletons of men and beasts alike. Was it his own doing, he despaired, or that of the corrupted rat spirit? Anyone would have lost their mind, and so, Sniktraak did.
His old identity forgotten and a guttural new name given to him by his chittering companions, or perhaps by his own delusions, for little separates the two, Sniktraak became an instrument of vengeance for all verminkind, and soon was striking terror into the villagers of the nearby countryside. Swordsmen of the Banner Lords and Militants of the Sacred Order sent to investigate were torn to shreds. When elite knights were dispatched, they were hollowed out within their shiny armor by tiny fangs or else bashed to a pulp by Sniktraak with his mighty morning stars, which he took from some of his first victims and has since grown excessively fond of. Hammering had always been one of his favorite ways of dispatching annoying creatures…
Tales of a 'Rat-man' bearing such names as 'The Gnawing Flood' and 'The Eating of Breughshire' have grown and spread, the stories exaggerating the truth but conveying the essential horror of Sniktraak's modus operandi. Successive attempts to stop him, successful or not, necessarily involved slaying hundreds of members of his now-infamous swarm. As more and more animals died around him, more and more tainted rat souls clung to his own, intensifying the power of the Skinwalker curse. It would take a tremendous work of purifying magic to give Sniktraak another chance to forge a new, stable identity in his Skinwalker body, though the bonding of the animal soul to his own is irreversible. And though the excess spirits could hypothetically be purged, upon contact with the uninfected, his madness is another matter entirely.
Stats
- HP34th of 1,05122,965
- ATK839th of 1,051826
- DEF251st of 1,0511,222
- SPD489th of 1,05199
- C. RATE15%
- C. DMG50%
- RES106th of 1,05145
- ACC4th of 1,05120
At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.
6 stars, level 60
- HPNo Ascension: 20,475Ascension 1: 20,640Ascension 2: 20,970Ascension 3: 21,315Ascension 4: 21,645Ascension 5: 22,305Ascension 6: 22,965
- ATKNo Ascension: 771Ascension 1: 771Ascension 2: 771Ascension 3: 782Ascension 4: 793Ascension 5: 804Ascension 6: 826
- DEFNo Ascension: 1,167Ascension 1: 1,167Ascension 2: 1,167Ascension 3: 1,178Ascension 4: 1,189Ascension 5: 1,200Ascension 6: 1,222
- SPDNo Ascension: 99Ascension 1: 99Ascension 2: 99Ascension 3: 99Ascension 4: 99Ascension 5: 99Ascension 6: 99
- C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 45
- ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 20
- HPNo Ascension: 20,475Ascension 6: 22,965
- ATKNo Ascension: 771Ascension 6: 826
- DEFNo Ascension: 1,167Ascension 6: 1,222
- SPDNo Ascension: 99Ascension 6: 99
- C. RATENo Ascension: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 6: 45
- ACCNo Ascension: 0Ascension 6: 20
Base values before gear, Masteries, Blessings and Great Hall bonuses.
Skills
Upgrade planner
Misery Morningstar
A1Attacks 1 enemy. Has a 50% chance of placing a 50% Decrease ATK debuff for 2 turns. If the target is under a Leech debuff, has a 100% chance of placing a 50% Decrease ATK debuff on the target for 2 turns before attacking.
- Damage
- 0.25 x MAX HP
- Level 2 Damage +10%
- Level 3 Buff/Debuff Chance +5%
- Level 4 Damage +10%
- Level 5 Buff/Debuff Chance +5%
Decrease ATK Decreases the Champion's Battle ATK by 25% or 50%.

Cloying Horror
A2Cooldown 4 turns, 3 fully booked
Attacks all enemies. Has a 75% chance of placing a 30% Decrease SPD debuff for 2 turns. Also places a Shield buff on all allies equal to 30% of this Champion's MAX HP for 2 turns. The Shield buff cannot be removed if it is placed when there are any enemies under Leech debuffs.
- Damage
- 0.35 x MAX HP
- Level 2 Damage +10%
- Level 3 Buff/Debuff Chance +10%
- Level 4 Buff/Debuff Chance +15%
- Level 5 Cooldown -1
Decrease SPD Decreases the Champion's Battle SPD by 15% or 30%.
Shield The Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal.

Vermin Vitae
A3Cooldown 5 turns, 3 fully booked
Places a 50% Ally Protection buff on all allies except this Champion for 2 turns. Also places a 30% Reflect Damage buff on all allies for 2 turns, then heals this Champion by 50% of their MAX HP.
- Heal
- 0.5 x MAX HP
- Level 2 Cooldown -1
- Level 3 Cooldown -1
Ally Protection The Caster Champion takes 25% or 50% of direct damage inflicted upon the Target Champion. Self-inflicted damage (HP Burn or Poison) does not trigger this effect. Each Champion uses their own DEF value for mitigating damage.
Reflect Damage The attacker will take back 15% or 30% of the damage dealt.

Soul Rot [P]
PassiveWhenever an ally under a Reflect Damage buff is attacked, places a Leech debuff on the attacker for 1 turn. Reflects 50% of the damage this Champion receives back to the attacker. Increases the amount of damage reflected by 20% from Reflect Damage buffs placed by allies.
Leech Any Champion that attacks a Champion with Leech debuff heals for 18% of inflicted damage.
Aura from Ascension 3: Increases Ally HP in all Battles by 33%.
How to get Sniktraak
Sniktraak can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.
Upgrade costs
Open in the plannerAscension
- Ascension 1
Superior Spirit Potion ×1
Greater Arcane Potion ×5 - Ascension 2
Superior Spirit Potion ×2
Superior Arcane Potion ×2 - Ascension 3
Superior Spirit Potion ×3
Superior Arcane Potion ×2 - Ascension 4
Superior Spirit Potion ×4
Superior Arcane Potion ×3 - Ascension 5
Superior Spirit Potion ×5
Superior Arcane Potion ×4 - Ascension 6
Superior Spirit Potion ×6
Superior Arcane Potion ×4















