

Stokk the Broken
Legendary/Spirit/SupportB tier
Introduction
Stokk the Broken is a Legendary Spirit character in RAID: Shadow Legends. Stokk the Broken's role is Support. Faction: Ogryn Tribes.
On the combined RAID: Shadow Legends tier list Stokk the Broken is B tier, 295th of the 1029 characters ranked, from where 2 community tier lists put Stokk the Broken.
Other Spirit characters in RAID: Shadow Legends: Abyssal, Acelin the Stalwart, Acolyte of the Slither, Admiral Blacktusk, Alatreon Blademaster, Anax and 265 more.
Background
Stokk was born among the Night Skewers, a tribe of cave-dwelling Ogryn living beneath the Dusk Hills. He left them to seek fame and fortune in Anhelt, arriving in Delanos confused but well-meaning. He did not realize he had arrived during a time when hatred of Ogryn was high across Anhelt, the rise of the Gaellen Pact and its promise of vengeance was stoking much fear and anger.
Within a few days of arriving, having done little more than explore the city, he was captured by city patrolmen and accused of being a 'Gaellen spy', 'frightening the populace', and of 'inciting disorder'. He was held captive, beaten and deprived of light and fresh air by the Delanos officials, and regularly placed in the stocks in public to show off what the burghers claimed was their 'effective defense' against Gaellen infiltrators.
After Stokk spent over a year languishing in captivity, Gaellen invaders stormed Delanos and found him on public display. After the Gaellens determined Stokk was ignorant and harmless, a vengeful Ogryn alchemist called Vizug the Noxious claimed him. Seeing that Stokk was a member of the Night Skewers, and thus a skulking weakling in Vizug's eyes, and that he had been foolish enough to have been captured by the League, Vizug treated him as little more than a heap of flesh to experiment on. Stokk, desperate to be accepted, agreed to serve Vizug's living laboratory.
Advances in his venge-fire alchemy and the grievous challenges of the Gaellen War led Vizug to envision a whole new use for his toxic compound, turning fanatical warriors, or condemned criminals, into living weapons. By having volatile compounds of fire and acid imbued into their own flesh, such a warrior could not be disarmed or safely captured. However, to endure the agony of being a living bomb on the verge of detonation, Stokk and the other prototype bio-weapons had to be drugged with stupefying, anesthetic compounds. This left them too passive and delirious to be effective warriors, so Vizug gave them additional tinctures to induce rage and frenzy. After many failed attempts he found a balance that created raving, fearless warriors who felt no pain.
Gaellen commanders were happy to use Vizug's alchemic compounds on the enemy, but balked at the cruel extremity of making their own soldiers into disposable weapons. As the invasion faltered and the Gaellens were pushed back, however, one by one they agreed to use any means necessary and Stokk was pushed into battle for the first time.
He was a whirlwind of frenzied energy, the elixirs in his system making him implacable and unreasoning. Soldiers were melted and burned alive within their armor by caustic fluids that no amount of water could neutralize, their screams drowning out Stokk's own wild, incoherent battle cries. The fear and chaos Stokk sowed allowed other Gaellen warriors time to regroup, heal their wounds, and maneuver into advantageous positions. As soon as Stokk was exhausted and his reserves of chemicals temporarily depleted, they surged forward to collect him and shatter the disorganized and traumatized remnants of the enemy. The Free City of Klodovic was destroyed after Stokk was smuggled into the city by night and set loose. Spewing toxins and burning acid, he poisoned half the city and set fire to scores of buildings, allowing the Gaellen forces beyond the walls to storm the city with ease.
Stokk was eventually captured when Telerian League forces deployed a specially trained squadron equipped with magically protective suits, long catch-poles, and corrosion-resistant cages. Without the drugs that kept him numb, Stokk suffered horribly at the hands of the Telerians, who experimented on him in turn and pried from him many of Vizug's secrets of toxic alchemy.
Once they had extracted all they could from Stokk, the League sent him back to attack Vizug's camp in an act of cruel, vengeful irony. Stokk was on the verge of finally losing control of the raging alchemical storm within him and, as Vizug's guards desperately tried to stop him, he warped and bloated with poisonous fumes and searing acid, about to explode and surely cause catastrophic harm and damage.
Moments before he would have detonated, however, the Arbiter appeared in a flash to absorb the wretched Stokk into one of her Shards. She had little love for Vizug, whose callous experimentation had created Stokk, but she could not allow the terribly unfortunate Stokk to be destroyed and forever lost. Partly she was driven by pity, to save Stokk and perhaps one day reverse his explosive decline. But she was also motivated by sheer practicality: if Stokk had been made irrevocably into a living weapon and was now constantly on the verge of self-destruction, it should be she, and no other, who should have the option to deploy him if absolutely necessary.
Stats
- HP197th of 1,05120,145
- ATK487th of 1,0511,079
- DEF357th of 1,0511,156
- SPD235th of 1,051103
- C. RATE15%
- C. DMG50%
- RES30
- ACC4th of 1,05120
At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.
6 stars, level 60
- HPNo Ascension: 18,165Ascension 1: 18,330Ascension 2: 18,660Ascension 3: 18,990Ascension 4: 19,320Ascension 5: 19,650Ascension 6: 20,145
- ATKNo Ascension: 991Ascension 1: 1,002Ascension 2: 1,013Ascension 3: 1,024Ascension 4: 1,035Ascension 5: 1,057Ascension 6: 1,079
- DEFNo Ascension: 1,101Ascension 1: 1,101Ascension 2: 1,112Ascension 3: 1,123Ascension 4: 1,134Ascension 5: 1,145Ascension 6: 1,156
- SPDNo Ascension: 98Ascension 1: 98Ascension 2: 98Ascension 3: 98Ascension 4: 98Ascension 5: 98Ascension 6: 103
- C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
- ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 20
- HPNo Ascension: 18,165Ascension 6: 20,145
- ATKNo Ascension: 991Ascension 6: 1,079
- DEFNo Ascension: 1,101Ascension 6: 1,156
- SPDNo Ascension: 98Ascension 6: 103
- C. RATENo Ascension: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 6: 30
- ACCNo Ascension: 0Ascension 6: 20
Base values before gear, Masteries, Blessings and Great Hall bonuses.
Skills
Upgrade planner
Doom Flasks
A1Attacks 1 enemy 2 times. Each hit has a 25% chance of increasing the duration of all Poison and HP Burn debuffs on the target by 1 turn.
- Damage
- 2.4 x ATK
- Level 2 Damage +5%
- Level 3 Buff/Debuff Chance +10%
- Level 4 Damage +10%
- Level 5 Buff/Debuff Chance +15%

Volatile Mixture
A2Cooldown 5 turns, 3 fully booked
Attacks all enemies 2 times. The first hit instantly activates one tick of all Poison and HP Burn debuffs on all enemies, and one tick of all Continuous Heal buffs on all allies. The second hit has a 75% chance of destroying each target's MAX HP by 3% for each Poison and HP Burn debuff activated on them by this skill (stacks up to 60%). Then fills the Turn Meters of all allies by 20%.
- Damage
- 2.2 x ATK
- Damage
- 2.2 x ATK
- Turn Meter fill
- 0.2 x full Turn Meter
- Level 2 Damage +15%
- Level 3 Buff/Debuff Chance +10%
- Level 4 Cooldown -1
- Level 5 Buff/Debuff Chance +15%
- Level 6 Cooldown -1

Vengefire Flood
A3Cooldown 5 turns, 3 fully booked
Attacks all enemies. Has an 80% chance of placing two 5% Poison debuffs on all enemies for 2 turns. If any targets are under a HP Burn debuff, places three 5% Poison debuffs and a 25% Weaken debuff on them for 2 turns instead. Also places two 15% Continuous Heal buffs on all allies for 2 turns.
- Damage
- 4.4 x ATK
- Level 2 Damage +15%
- Level 3 Buff/Debuff Chance +10%
- Level 4 Cooldown -1
- Level 5 Buff/Debuff Chance +10%
- Level 6 Cooldown -1
Poison Damages the target Champion by 2,5% or 5% of their MAX HP at the beginning of their Turn. This damage is not affected by any other effects except Poison Sensitivity debuff, and only scales per Target's MAX HP. Block Damage blocks it. If the Target Champion has a Shield, Poison damage will be applied to the Shield first.
Continuous Heal Heals the target Champion by 7.5% or 15% of their MAX HP at the beginning of their turn.
Weaken Increases damage received by the Target Champion by 15% or 25%.

Rigged To Blow [P]
PassiveUnlocked at Ascension 3
The damage inflicted by Poison and HP Burn debuffs will ignore Block Damage and Unkillable buffs. Whenever allies attack enemies with destroyed MAX HP, increases the damage dealt by 10%. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
Aura: Increases Ally SPD in all Battles by 20%.
How to get Stokk the Broken
Stokk the Broken can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.
Upgrade costs
Open in the plannerAscension
- Ascension 1
Superior Spirit Potion ×1
Greater Arcane Potion ×5 - Ascension 2
Superior Spirit Potion ×2
Superior Arcane Potion ×2 - Ascension 3
Superior Spirit Potion ×3
Superior Arcane Potion ×2 - Ascension 4
Superior Spirit Potion ×4
Superior Arcane Potion ×3 - Ascension 5
Superior Spirit Potion ×5
Superior Arcane Potion ×4 - Ascension 6
Superior Spirit Potion ×6
Superior Arcane Potion ×4















