Tatura Rimehide

Tatura Rimehide

LegendarySpiritDefenseB tier

Introduction

Tatura Rimehide is a Legendary Spirit character in RAID: Shadow Legends. Tatura Rimehide's role is Defense. Faction: High Elves.

On the combined RAID: Shadow Legends tier list Tatura Rimehide is B tier, 336th of the 1029 characters ranked, from where 2 community tier lists put Tatura Rimehide.

Other Spirit characters in RAID: Shadow Legends: Abyssal, Acelin the Stalwart, Acolyte of the Slither, Admiral Blacktusk, Alatreon Blademaster, Anax and 265 more.

What Tatura Rimehide does

A defensive support who covers the team with Block Debuffs and 60% Increase DEF on one skill, then puts everyone else under Perfect Veil with an AoE. Attacking her is costly, since she reflects 30% of the damage back and has a 30% chance to Freeze whoever hit her.

Background

Magic exists in every corner of Teleria. It is in the world's very essence, and has endured throughout its history. Magic lives inside living things of all ages and races, whether children, newly born into the world with gifts that no-one understands, or great and powerful beasts that have been revered for centuries. Magics reside everywhere, and it gives life to all things in Teleria. Some can be comprehended, some are deeply misunderstood, and some are beyond all mortal knowledge. It is the last of these that dwells within the creature known as Tatura Rimehide, a creature whose magic is one of wisdom, grace, and benevolence.

A mighty, winged, and leonine chimera of ice and rime, Tatura cuts a striking figure wherever he prowls. His skin is pale blue, made brighter by the sheen of his golden armor and mask. Any enemy unfortunate enough to find themselves before Tatura's charge is run through with horns of razor-sharp ice. An ancient beast, Tatura has witnessed almost all of Teleria's history. He was there during the first wars between Lumaya and Siroth. He watched as the mortal races claimed their places in the world and created kingdoms, and he observed those same kingdoms fought with one another over 'petty things' during the Age of Treachery while Siroth plotted his return.

The conflicts of the mortal races during the Age of Treachery gave many Demonspawn and necromancers space and time to pursue their nefarious schemes without persecution. The Winterlands, Tatura's home, was sparsely populated and rumors told of ancient powers hidden there that evil forces sought out. Demonspawn incursions became more frequent, and necromancers stalked the snowy wastes, with retinues of Undead raised from Teleria's many battlefields. Tatura fended them off as best as he could for years, fighting beside the few Norr people who lived there or, very often, alone. Though Tatura was successful in countless battles, his strength waned as time drew on, and each attack was increasingly likely to be his last. His strength had been pushed to breaking point when another coterie of necromancers attacked the Winterlands with hosts of thralls, and forced Tatura to retreat.

They caught up with him at a frozen lake surrounded by towering mountains. The necromancers' shambling hordes closed in on him as a massive snowstorm whipped up. Though weakened by years of struggle and fierce fighting, Tatura stood firm, expecting this to be his final battle. But it was not to be. Through the blizzard strode a mighty figure draped in a red coat, clad in a suit of plate armor embossed with an image of a great stag, and bearing a colossal sword on his shoulder. With a warm smile on his white-bearded face, he told Tatura hope was not lost, and that Light could yet win out. They fought together, back to back, for an hour, cutting down the minions of Darkness. Both were hard-pressed when another stranger appeared, a winged angel, armored in gold, wielding a long spear. She descended from the skies shrouded in electric-blue lightning, slamming into the Undead. Tatura was emboldened once again, and fought with a strength he had not felt in his weary muscles for many years, tearing apart zombies, ghouls, and wights with his claws.

Together, these three warriors, Sir Nicholas, Gliseah Soulguide, and Tatura Rimehide, destroyed the necromantic horrors around them and slaughtered their evil masters, securing the safety of the Winterlands for another day. When the last of their enemies had fallen, the warriors spoke together. They shared grim tidings from the south, and Tatura spoke of his observations from his centuries of living. They decided they would band together to protect the Winterlands from any future incursions and, if needed, go to the aid of the rest of Teleria if tidings became dark indeed. Glad to have found friendship, Tatura returned with the warriors to Sir Nicholas' hall, which became his new home.

Together, Tatura, Sir Nicholas, and Gliseah have become figureheads of resistance against the machinations of Siroth in the Winterlands, and symbols of hope to all who dwell there. Many times have they traveled further afield when their strength and courage has been desperately needed, rallying the hopeless and relieving the besieged across Anhelt and Peltas. Time and time again, Tatura has seen the strength of the mortal races tested and proven against the forces of Darkness, and no longer does he dismiss them so readily as he has in the past. He knows that, when the time comes, enough of them will always stand firm against whatever onslaught Siroth might have prepared to cast against them. And Tatura will be proud to fight by their side.

Stats

  • HP197th20,145
  • ATK877th804
  • DEF61st1,432
  • SPD281st102
  • C. RATE15%
  • C. DMG50%
  • RES17th50
  • ACC193rd10

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 18,495Ascension 1: 18,660Ascension 2: 18,825Ascension 3: 19,155Ascension 4: 19,485Ascension 5: 19,815Ascension 6: 20,145
  • ATKNo Ascension: 771Ascension 1: 771Ascension 2: 771Ascension 3: 771Ascension 4: 771Ascension 5: 782Ascension 6: 804
  • DEFNo Ascension: 1,299Ascension 1: 1,310Ascension 2: 1,321Ascension 3: 1,343Ascension 4: 1,365Ascension 5: 1,398Ascension 6: 1,432
  • SPDNo Ascension: 102Ascension 1: 102Ascension 2: 102Ascension 3: 102Ascension 4: 102Ascension 5: 102Ascension 6: 102
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 50
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 10
  • HPNo Ascension: 18,495Ascension 6: 20,145
  • ATKNo Ascension: 771Ascension 6: 804
  • DEFNo Ascension: 1,299Ascension 6: 1,432
  • SPDNo Ascension: 102Ascension 6: 102
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 50
  • ACCNo Ascension: 0Ascension 6: 10

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Solar Ray

    A1

    Attacks 1 enemy. Has an 80% chance of placing a 50% Decrease ACC debuff for 2 turns.

    Damage
    3.8 x DEF
    1. Level 2 Damage +5%
    2. Level 3 Damage +10%
    3. Level 4 Buff/Debuff Chance +10%
    4. Level 5 Buff/Debuff Chance +10%
    • Decrease ACC Reduces the Champion's Battle ACC by 25% or 50%.
  • Wings of Shelter

    A2

    Cooldown 5 turns, 3 fully booked

    Places a Block Debuffs buff and a 60% Increase DEF buff on all allies for 2 turns.

    1. Level 2 Cooldown -1
    2. Level 3 Cooldown -1
    • Block Debuffs While this buff is active, the Champion is immune to all debuffs. Instant negative effects such as Decrease Turn Meter are not affected and work as normal.
    • Increase DEF Increases the Champion's Battle DEF by 30% or 60%.
  • Otherworld Breach

    A3

    Cooldown 5 turns, 4 fully booked

    Attacks all enemies. Places a Perfect Veil buff on all allies except this Champion for 2 turns. Also places a Shield buff on this Champion for 2 turns equal to 20% of the damage inflicted.

    Damage
    4.2 x DEF
    1. Level 2 Damage +5%
    2. Level 3 Damage +10%
    3. Level 4 Cooldown -1
    • Shield The Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal.
    • Veil There are two versions of this buff: Veil and Perfect Veil. The Champion under either of these buffs cannot be targeted by the enemy. If all remaining Champions on a team have an active Veil or Perfect Veil buff, the enemy will not be restricted in targeting a specific Champion. Veil buffs will be removed when the affected Champion uses an active skill, but Perfect Veil buffs will not be removed. Also, Veil and Perfect Veil buffs decrease incoming damage from area-of-effect skills. Veil reduces incoming damage by 7.5%, and Perfect Veil reduces incoming damage by 15%. Finally, Veil and Perfect Veil buffs cannot be stolen by an enemy Champion with a skill that allows them to steal buffs.
  • Glimmer Hide [P]

    Passive

    When attacked, reflects 30% of the damage this Champion receives back to the attacker. Also has a 30% chance of placing a Freeze debuff on the attacker for 1 turn.

    • Freeze The Champion with Freeze debuff is unable to act X Turns. Cooldowns are not refreshed while this debuff is active. The Champion only receives 75% of incoming damage.
  • Aura from Ascension 3: Increases Ally DEF in Doom Tower battles by 35%.

How to get Tatura Rimehide

Tatura Rimehide can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.

Upgrade costs

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Ascension

  • Ascension 1Superior Spirit Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Spirit Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Spirit Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Spirit Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Spirit Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Spirit Potion ×6Superior Arcane Potion ×4

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