The Calamitus

The Calamitus

MythicalSpiritAttackB tier

Introduction

The Calamitus is a Mythical Spirit character in RAID: Shadow Legends. The Calamitus's role is Attack. Faction: Undead Hordes.

On the combined RAID: Shadow Legends tier list The Calamitus is B tier, 337th of the 1029 characters ranked, from where 4 community tier lists put The Calamitus.

Other Spirit characters in RAID: Shadow Legends: Abyssal, Acelin the Stalwart, Acolyte of the Slither, Admiral Blacktusk, Alatreon Blademaster, Anax and 265 more.

What The Calamitus does

A two-form attacker. The base form works on single targets, with four hits that stack Block Buffs, Decrease DEF, Weaken and Decrease SPD, plus a 50% MAX HP heal at the start of every turn.

The alternate form Hexes the whole enemy team and drops their DEF before an AoE, then fully heals on any kill against a Hexed target.

Background

The story of the dark spirit known as the Calamitus is one of horror and abomination. Conjured from the slaughtered remnants of a hundred battlefields, it is a hideous amalgamation of doomed souls, bound and caged within a husk of dead meat. It is clad in the livery of the tomb-yard and bears iconography of doom, and wields a pair of cruel scythes, their blades etched with ruinous sigils that weep a sorcerous miasma. But it has another, more grotesque form as well… that of a grievous specter, shrouded in tattered vestments and crowned in grave-iron. Regardless of which way it presents, it is a terrifying avatar of death itself.

The Calamitus was created by Losan K'Leth to be an undying hunter of souls, and a relentless collector of fresh physical vessels for his Cult. The ritual used in its creation cost the lives of hundreds of K'Leth's most loyal servants, as their black souls were used to quicken the gestalt monstrosity they had helped fashion. K'Leth had discovered the method of creating and binding such an entity in his studies of ancient lore and cruel arcane experiments, and was eager to see whether such a thing could truly be accomplished.

Storms raged for days, battering the isolated tomb-yard in the Stormwind Wastes which the necromancer had chosen as the perfect site to perform the necessary rites, so as to draw on the death-energies that permeated the region. Slowly, painfully, the Calamitus coalesced in a cocoon of graveyard dirt and bloody burial shrouds, growing stronger with every soul, until at last it was strong enough to erupt from this horrid womb and kneel before its maker. Though some among K'Leth's followers muttered at the cost, the end result was worth it, as far as he was concerned.

The Calamitus is a yawning abyss of a creature, ever-hungry and ever desirous of its next meal of soul-matter. This unceasing hunger was all part of K'Leth's design; he reasoned that the creature would be more efficient if its own survival was predicated on the successful completion of its tasks. It has no mind of its own; its head contains only the screams of the army of souls it has devoured.

The will that drove it, and the purpose it fulfilled, were both K'Leth's. The Calamitus was nothing more than a grotesque tool of the Cult's founder. He dispatched it to scour the land for ready vessels and when it found them, it rendered their spirits from their bodies. The Calamitus struck army encampments, bandit lairs, isolated farms, harvest festivals, and even ships at sea, anywhere it could collect multiple souls at once. It had no subtlety, no wariness. It was an elemental force, aimed by its master at potential targets and let loose to do its worst.

Afterwards, it greedily consumed the wailing souls it had culled, using them to fuel itself, and left the empty husks for waiting Cult members to collect. This state of affairs continued for some time, but K'Leth's creation of the entity had not gone unnoticed. Indeed, the mystic ripples caused by its conjuring echoed even to far Anathraad, where Siroth took note and observed, idly at first and then with greater interest.

Finally, he decided to act, to wrest control of the Calamitus for himself. Whether this act was motivated solely by enmity, or because Siroth thought the Calamitus might be useful in his own schemes is a matter of some conjecture among those few members of the Cult of K'Leth who are aware of the truth of what followed. Regardless, Siroth stretched out his mind and sought to usurp K'Leth's command of the entity. K'Leth, recognizing the threat, resisted, albeit more out of pride and anger than any true hope of success. And in that moment, when the attentions of both its would-be masters were upon each other… the Calamitus slipped free.

The days that followed were filled with horrors beyond imagining. The Calamitus, mad and directionless, rampaged across Peltas with neither purpose nor pattern. Where it went, death followed. Even the servants of the Cult were not immune to its frenzy, and more than one secret shrine and soul gem repository was made into a mausoleum as the Calamitus devoured all of the souls within, both those with bodies as well as those without.

Soon, the Calamitus' fury drew the attention of a Lightbringer known as Gariel; one of those who had chosen exile to the wild places of the world following the Red Crusade. Gariel set out to slay the entity before it could cause any more harm. Finding it proved no difficulty, and soon Gariel, iron-winged and bearing a spear of celestial flame, was swooping down upon his quarry in the badlands of the Krokhan Desert. There were no witnesses to the clash that followed. Some Nomad tribes speak of a night of great thunder and flames in the clouds, but beyond that, the battle went unseen.

Yet at its conclusion, Gariel was no more, and the Calamitus had become something much worse. It rose up on new wings, wearing the tattered, blackened vestments of Gariel, with a scream of hunger that echoed in the soul of every living thing in Peltas, as well as in the mind of Siroth. Following the scream back to its source, he struck and took control of the rampaging monstrosity, bending it to his will even as K'Leth felt his defeat.

In those first moments, Siroth studied his new servant with a curious eye, for the Calamitus had changed greatly, not just in form but in hunger… it desired another soul like Gariel's. So much so that it looked greedily upon his Demonspawn, who, for their part, had no desire to be anywhere near such an abomination.

Siroth was pleased, for the Calamitus might well prove to be the answer to his eternal stalemate with the servants of Lumaya.

And if not, well, he would ensure it was, at the very least, well-fed…

Stats

  • HP524th16,845
  • ATK66th1,553
  • DEF317th1,178
  • SPD139th105
  • C. RATE15%
  • C. DMG1st63%
  • RES30
  • ACC4th20

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

Form 1 (Spirit Attack): 6 stars, level 60

  • HPNo Ascension: 16,020Ascension 1: 16,020Ascension 2: 16,020Ascension 3: 16,185Ascension 4: 16,350Ascension 5: 16,515Ascension 6: 16,845
  • ATKNo Ascension: 1,376Ascension 1: 1,387Ascension 2: 1,409Ascension 3: 1,432Ascension 4: 1,454Ascension 5: 1,498Ascension 6: 1,553
  • DEFNo Ascension: 1,134Ascension 1: 1,134Ascension 2: 1,134Ascension 3: 1,145Ascension 4: 1,156Ascension 5: 1,167Ascension 6: 1,178
  • SPDNo Ascension: 105Ascension 1: 105Ascension 2: 105Ascension 3: 105Ascension 4: 105Ascension 5: 105Ascension 6: 105
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 20
  • HPNo Ascension: 16,020Ascension 6: 16,845
  • ATKNo Ascension: 1,376Ascension 6: 1,553
  • DEFNo Ascension: 1,134Ascension 6: 1,178
  • SPDNo Ascension: 105Ascension 6: 105
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 20

Base values before gear, Masteries, Blessings and Great Hall bonuses.

Form 2 (Spirit Attack): 6 stars, level 60

  • HPNo Ascension: 16,020Ascension 1: 16,020Ascension 2: 16,020Ascension 3: 16,185Ascension 4: 16,350Ascension 5: 16,515Ascension 6: 16,845
  • ATKNo Ascension: 1,376Ascension 1: 1,387Ascension 2: 1,409Ascension 3: 1,432Ascension 4: 1,454Ascension 5: 1,498Ascension 6: 1,553
  • DEFNo Ascension: 1,134Ascension 1: 1,134Ascension 2: 1,134Ascension 3: 1,145Ascension 4: 1,156Ascension 5: 1,167Ascension 6: 1,178
  • SPDNo Ascension: 105Ascension 1: 105Ascension 2: 105Ascension 3: 105Ascension 4: 105Ascension 5: 105Ascension 6: 105
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 20
  • HPNo Ascension: 16,020Ascension 6: 16,845
  • ATKNo Ascension: 1,376Ascension 6: 1,553
  • DEFNo Ascension: 1,134Ascension 6: 1,178
  • SPDNo Ascension: 105Ascension 6: 105
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 20

Base values before gear, Masteries, Blessings and Great Hall bonuses.

Form 1 skills (Spirit Attack)

Upgrade planner
  • Reaping Cull

    A1

    Attacks 1 enemy 2 times. Each hit has an extra 20% chance of inflicting a critical hit. Each hit restores this Champion's destroyed MAX HP, equal to the damage inflicted. Each hit also heals this Champion by 30% of the damage inflicted. Grants an Extra Turn if this attack kills an enemy.

    Damage
    2.1 x ATK
    1. Level 2 Damage +20%
  • Horde of Calamity

    A2

    Cooldown 3 turns

    Attacks 1 enemy 4 times. Each hit has an extra 20% chance of inflicting a critical hit. The first hit will ignore 10% of the target's DEF. Each subsequent hit will ignore an additional 5% of the target's DEF. The first hit places a Block Buffs debuff for 2 turns. The second hit places a 60% Decrease DEF debuff for 2 turns. The third hit places a 25% Weaken debuff for 2 turns. The fourth hit places a 30% Decrease SPD debuff for 2 turns.

    Damage
    1.8 x ATK
    Damage
    1.8 x ATK
    Damage
    1.8 x ATK
    Damage
    1.8 x ATK
    1. Level 2 Damage +20%
    2. Level 3 Ignore RES +20%
    • Block Buffs All buffs that are applied to the Champion with this debuff are automatically blocked and have no effect.
    • Decrease DEF Decreases the Champion's Battle DEF by 30% or 60%.
    • Decrease SPD Decreases the Champion's Battle SPD by 15% or 30%.
    • Weaken Increases damage received by the Target Champion by 15% or 25%.
  • Necroclysm

    A3

    Cooldown 5 turns, 4 fully booked

    Attacks all enemies. This attack is always critical, and will ignore 20% of each enemy's DEF. If this attack kills an enemy, places an Unkillable buff on this Champion for 1 turn. If this attack kills 2 or more enemies, places an Unkillable buff on this Champion for 2 turns instead.

    Damage
    4.8 x ATK
    1. Level 2 Damage +20%
    2. Level 3 Cooldown -1
    • Unkillable The Champion cannot fall below 1 HP when the Unkillable buff is active. Its duration cannot be increased.
  • Metamorph

    A4

    Cooldown 4 turns

    Transforms this Champion into their Alternate Form. Then grants an Extra Turn.

  • Immortal Creation [P]

    Passive

    Unlocked at Ascension 3

    At the start of this Champion's turn, places a Shield buff equal to 50% of this Champion's MAX HP on them for 1 turn. Also places a 50% Increase ATK buff on this Champion for 1 turn.

    • Increase ATK Increases the Champion's Battle ATK (current ATK value) by 25% or 50%.
    • Shield The Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal.
  • Almighty Immunity [P]

    Extra

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

  • Almighty Tolerance [P]

    Extra

    Decreases the damage taken from Poison debuffs by 90%.

  • Grim Fortitude [P]

    Extra

    Decreases the damage taken from Smite debuffs by 70%.

  • Awakened Weakness [P]

    Extra

    Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%). Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).

  • Almighty Strength [P]

    Extra

    Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.

  • Unfaltering Speed [P]

    Extra

    Immune to Decrease SPD debuffs and Turn Meter reduction effects.

  • Flameproof [P]

    Extra

    Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.

  • Aura: Increases Ally ATK in all Battles by 35%.

Form 2 skills (Spirit Attack)

5
  • Fell Scythe

    A1

    Attacks 1 enemy. Has an extra 20% chance of inflicting a critical hit. After attacking, transfers all debuffs from this Champion to the target. If the target is under a Hex debuff before the attack, transfers all debuffs from this Champion to the target before attacking instead.

    Damage
    4 x ATK
    1. Level 2 Damage +20%
    2. Level 3 Ignore RES +20%
  • Final Testament

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks all enemies. Has an extra 20% chance of inflicting a critical hit. Before attacking, removes all debuffs from this Champion. Will ignore 20% of each enemy's DEF. Will ignore 35% of each target's DEF instead if they are under a Hex debuff. Damage increases by 10% for each debuff on each target.

    1. Level 2 Damage +20%
    2. Level 3 Cooldown -1
  • Termination

    A3

    Cooldown 3 turns

    Attacks all enemies. Has an extra 20% chance of inflicting a critical hit. Before attacking, places a Hex debuff and a 60% Decrease DEF debuff for 2 turns. Will ignore Life Barrier, Poison Cloud, and Ally Protection buffs.

    Damage
    4.4 x ATK
    1. Level 2 Damage +20%
    2. Level 3 Ignore RES +20%
    • Decrease DEF Decreases the Champion's Battle DEF by 30% or 60%.
    • Hex Champions under Hex debuffs take damage whenever their allies do. The damage from Hex debuffs ignores Champions' DEF. The original targets all take full damage. Champions under Hex debuffs take 2% of AoE damage inflicted on their allies, and 10% of single-target damage inflicted on their allies. Champions under Hex debuffs only take extra damage from direct attacks on their allies, not lasting effects (like buffs or debuffs), for example, damage from Poison, HP Burn, Bomb debuffs, Reflect Damage buffs, etc.
  • Metamorph

    A4

    Cooldown 4 turns

    Transforms this Champion into their Base Form. Then grants an Extra Turn.

  • Banquet of Death [P]

    Passive

    Unlocked at Ascension 3

    Whenever this Champion attacks an enemy under a Hex debuff, heals this Champion by 30% of the damage inflicted. Also increases this Champion's ATK by 20% for each enemy under a Hex debuff.

  • Almighty Immunity [P]

    Extra

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

  • Almighty Tolerance [P]

    Extra

    Decreases the damage taken from Poison debuffs by 90%.

  • Grim Fortitude [P]

    Extra

    Decreases the damage taken from Smite debuffs by 70%.

  • Awakened Weakness [P]

    Extra

    Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%). Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).

  • Almighty Strength [P]

    Extra

    Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.

  • Unfaltering Speed [P]

    Extra

    Immune to Decrease SPD debuffs and Turn Meter reduction effects.

  • Flameproof [P]

    Extra

    Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.

  • Aura: Increases Ally ATK in all Battles by 35%.

How to get The Calamitus

The Calamitus can be summoned from Primal Shard as a Mythical champion.

Upgrade costs

Open in the planner

Ascension

  • Ascension 1Superior Spirit Potion ×3Superior Arcane Potion ×2
  • Ascension 2Superior Spirit Potion ×4Superior Arcane Potion ×3
  • Ascension 3Superior Spirit Potion ×5Superior Arcane Potion ×4
  • Ascension 4Superior Spirit Potion ×6Superior Arcane Potion ×5
  • Ascension 5Superior Spirit Potion ×7Superior Arcane Potion ×6
  • Ascension 6Superior Spirit Potion ×8Superior Arcane Potion ×7

More Spirit characters

All characters