
The Scarecrow
Introduction
The Scarecrow is a character in RAID: Shadow Legends.
On our RAID: Shadow Legends tier list The Scarecrow is B tier, 422nd of the 1029 characters ranked, from where 3 current tier lists put The Scarecrow.
Is The Scarecrow good?
An Undead Hordes hybrid of debuffer and reviver from the Echoes of Oz campaign, the weakest of that event's champions but still a useful one. He pairs Increase ACC with Decrease RES and Increase RES with Decrease ACC, which drastically lowers the Accuracy and Resistance your team needs, and Smart Thinking also cuts every ally's cooldowns by a turn. His passive revives him once when he dies and his A3 brings back an ally with Block Damage, which looks like a strong setup for duoing the Sand Devil.
The catch is keeping those buffs up (a buff extender helps), and champions who already hit their ACC or RES targets get little from him.
Strengths
- Cuts team ACC and RES requirements
- Team cooldown reduction
- Self-revive plus an ally revive
- Likely Sand Devil duo option
Weaknesses
- Gaps in buff uptime can be costly
Little value for already well-built teams- A fast build can waste the first cooldown reduction
Skills
4CROW HUNTER
Ability 1Attacks 1 enemy 2 times. The first hit has a 50% chance of placing a 50% Decrease RES debuff for 2 turns. The second hit has a 50% chance of placing a 50% Decrease ACC debuff for 2 turns. These debuffs cannot be resisted if any ally, including this Champion, has been killed at least once during the battle. Lvl. 2: Damage +5% Lvl. 3: Damage +5% Lvl. 4: Buff/Debuff chance +10% Lvl. 5: Buff/Debuff chance +15%
SMART THINKING
Ability 2 · Cooldown 5 turnsDecreases the cooldowns of all ally skills, except this Champion’s, by 1 turn. Places a 50% Increase RES buff and a 50% Increase ACC buff on all allies for 2 turns. Lvl. 2: Cooldown -1 Lvl. 3: Cooldown -1
ALL STITCHED UP
Ability 3 · Cooldown 6 turnsRevives an ally with 50% HP and 50% Turn Meter, and places a Block Damage buff on that ally for 2 turns. Also places a 25% Fortify buff on all allies for 2 turns. Lvl. 2: Cooldown -1 Lvl. 3: Cooldown -1
TRUE BRAINS
Passive · Cooldown 4 turnsActive Effect Whenever this Champion is killed, revives them with 50% HP and 50% Turn Meter. Then removes all debuffs from all allies. Passive Effect This Champion becomes immune to Fear, True Fear, Provoke, and Petrification debuffs if any ally, including this Champion, has been killed at least once during the battle. Lvl. 2: Cooldown -1



