

Tribune Herakletes
Legendary/Spirit/DefenseA tier
Introduction
Tribune Herakletes is a Legendary Spirit character in RAID: Shadow Legends. Tribune Herakletes's role is Defense. Faction: Undead Hordes.
On the combined RAID: Shadow Legends tier list Tribune Herakletes is A tier, 203rd of the 1029 characters ranked, from where 3 community tier lists put Tribune Herakletes.
Other Spirit characters in RAID: Shadow Legends: Abyssal, Acelin the Stalwart, Acolyte of the Slither, Admiral Blacktusk, Alatreon Blademaster, Anax and 265 more.
What Tribune Herakletes does
An Undead Hordes attacker built to keep fighting after death. With three Undead Hordes allies he joins their attacks with his basic attack while dead, and from the grave that basic attack lands unresistable True Fear and heals the team for 20% of their MAX HP.
Battle Resurrection ignores all of the target's DEF and revives an ally on a kill, and
For Valdemar! destroys 10% of every enemy's MAX HP and turns it into his
Shield.
Background
Before the union of Narses and Ankora and the foundation of Valdemar, Tribune Herakletes, Skinner of Dragons and Breaker of Fleets, served as King Narses' greatest general and admiral. His was the mind behind the storming of Isla Norsca, in which hundreds of Norr pirates in the employ of the Dragonkin Empire were put to the sword. His was the idea to mount their heads on spikes as a warning to Valdemar's foes. Herakletes was also the destroyer of the Dragonkin's famous 12th Fleet, the 'Seafangs', and slayed their legendary commander, Grand Nautilon Iazon Ga'roh. When Valdemar was established as a satrapy of the Dragonkin Empire, Herakletes no longer fought his old foes. He did so willingly, out of admiration for Narses and Ankora.
Herakletes was the most loyal, steadfast, and dedicated of all his monarchs' servants. He named his firstborn son and daughter after them and his belief in the independence of Valdemar outmatched that of any other. In Herakletes' eyes, his monarchs made his people and nation stronger than ever before, keeping them secure from total domination by the Dragonkin Empire while securing almost total daily autonomy, and he loved them for it, more than he hated Dragonkin.
Besides his king, queen, and his family, Herakletes' primary passion in life had been the killing of Dragonkin. His blade, Snakebiter, more than earned its name, for with it the tribune slew hundreds. His large residences in Valdemar's capital were famously ascetic, in keeping with his reputation as the quintessential soldier, something he had fought long and sacrificed much for, and worked hard to maintain. He allowed himself a few decorative indulgences however: hanging the hides of slain Dragonkin and mounting their heads. Herakletes had dozens of varieties, specimens with enormous neck frills, sets of long, sharp horns, or enormous jaws, with a dizzying array of coloring from jungle greens and rose reds to wheatfield yellows and ice blues. They were an unnerving sight for Dragonkin diplomats.
Herakletes served faithfully for decades. When Narses and Ankora died and were buried together, he was an aged man, though still strong through relentless training. He decided, however, that his time should end with that of his beloved monarchs. In a grand ceremony, as part of the month-long funerary events for the king and queen, he fell on his sword in front of a crowd of thousands. Before doing so he swore to serve, protect, and fight for Narses and Ankora in death. He was buried nearby in a befittingly plain tomb of Valdemar sandstone. Little did he know what was to come long after his name had been lost to history, least of all the Scourge of Darkness, the bringer of Undeath into Teleria.
By the time Mother Cybele uncovered Narses and Ankora, Herakletes' tomb had been disturbed by the events of the Gaellen War and centuries of erosion. Cybele's actions, unbeknownst to her, caused Herakletes to wake. The magic of his pre-suicide oath, bound as it was with his sword and body, combined with that of the Scourge of Darkness. He emerged from his weather-broken tomb, Snakebiter in hand glowing with necromantic energies, with one thought in mind: the whereabouts and safety of his wards. He raged to the heavens when he found their tomb empty, and to his shock, a pair of ghosts appeared to him, drawn by his power. Pointing his blade at them, he demanded they tell him what happened. They spoke of all they knew: a Red Mother with a revenant soul, and a floating island fortress in the seas to the south.
That is where he headed. Wherever he went, Undead were drawn to him as moths to a flame. On his travels he learned of the Knights Revenant, and of their dark floating bastion of Perdition, and realized that is where his master and mistress must be. And so he marches. Herakletes has been killed several times on his mission by agents of the Sacred Order, and each time he has arisen, stronger than ever, grateful for Undeath. It is as though the power of his oath is keeping him alive, that it might learn what it takes to help Herakletes survive for longer, and therefore be able complete his task of rescuing Narses and Ankora. He now leads an army of ghouls, ghosts, and skeletons that have been drawn to his power, marching implacably along the seafloor, to Perdition.
Herakletes has no idea that his king and queen are guests and allies of Losan K'Leth, leader of the Cult that bears his name. He may see the Knights Revenant as an enemy now, but should his monarchs order it, he will align himself, and his army, with them without question. But that army will be Narses' and Ankora's to command, not K'Leth's.
Stats
- HP343rd of 1,05118,660
- ATK822nd of 1,051837
- DEF33rd of 1,0511,498
- SPD830th of 1,05195
- C. RATE15%
- C. DMG1st of 1,05163%
- RES183rd of 1,05140
- ACC0
At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.
6 stars, level 60
- HPNo Ascension: 17,340Ascension 1: 17,505Ascension 2: 17,670Ascension 3: 17,835Ascension 4: 18,000Ascension 5: 18,330Ascension 6: 18,660
- ATKNo Ascension: 793Ascension 1: 793Ascension 2: 793Ascension 3: 804Ascension 4: 815Ascension 5: 826Ascension 6: 837
- DEFNo Ascension: 1,354Ascension 1: 1,365Ascension 2: 1,376Ascension 3: 1,398Ascension 4: 1,421Ascension 5: 1,454Ascension 6: 1,498
- SPDNo Ascension: 95Ascension 1: 95Ascension 2: 95Ascension 3: 95Ascension 4: 95Ascension 5: 95Ascension 6: 95
- C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 63%
- RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 40
- ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
- HPNo Ascension: 17,340Ascension 6: 18,660
- ATKNo Ascension: 793Ascension 6: 837
- DEFNo Ascension: 1,354Ascension 6: 1,498
- SPDNo Ascension: 95Ascension 6: 95
- C. RATENo Ascension: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 6: 63%
- RESNo Ascension: 30Ascension 6: 40
- ACCNo Ascension: 0Ascension 6: 0
Base values before gear, Masteries, Blessings and Great Hall bonuses.
Skills
Upgrade planner
Snakebiter
A1Attacks 1 enemy. Places a True Fear debuff on the target for 1 turn. This debuff cannot be resisted or blocked if this Champion is dead. If this Champion is dead, also heals all allies by 20% of their MAX HP.
- Damage
- 3.5 x DEF
- Heal
- 0.2 x target MAX HP
- Level 2 Damage +10%
- Level 3 Damage +10%
- Level 4 Damage +10%
Fear There are two versions of this debuff: Fear and True Fear.
When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn.
When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown.

Battle Resurrection
A2Cooldown 4 turns
Attacks 1 enemy. Will ignore 100% of the target's DEF. If the target was killed, revives a random dead ally with 50% HP and 50% Turn Meter. If the target was killed and there are no dead allies, resets the cooldown of this skill instead.
- Damage
- 5 x DEF
- Revive to
- 0.5 x target MAX HP
- Turn Meter fill
- 0.5 x full Turn Meter
- Level 2 Damage +10%
- Level 3 Damage +10%
- Level 4 Damage +10%

For Valdemar!
A3Cooldown 4 turns, 3 fully booked
Attack all enemies. Destroys the MAX HP of all enemies by 10%. Places a Shield buff on this Champion for 2 turns. The value of the Shield is equal to the total amount of all enemies' destroyed MAX HP.
- Damage
- 3.9 x DEF
- MAX HP destroyed
- 0.1 x target MAX HP
- Level 2 Damage +10%
- Level 3 Damage +10%
- Level 4 Cooldown -1
Shield The Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal.

Immortal Oath [P]
PassiveUnlocked at Ascension 3
Whenever this Champion is revived, increases the damage inflicted by this Champion by 20% (stacks up to 200%).
Aura: Increases Ally DEF in all Battles by 30%.
Aura: Increases Ally C. RATE in all Battles by 20% (only applies to Undead Hordes).
Upgrade costs
Open in the plannerAscension
- Ascension 1
Superior Spirit Potion ×1
Greater Arcane Potion ×5 - Ascension 2
Superior Spirit Potion ×2
Superior Arcane Potion ×2 - Ascension 3
Superior Spirit Potion ×3
Superior Arcane Potion ×2 - Ascension 4
Superior Spirit Potion ×4
Superior Arcane Potion ×3 - Ascension 5
Superior Spirit Potion ×5
Superior Arcane Potion ×4 - Ascension 6
Superior Spirit Potion ×6
Superior Arcane Potion ×4















