Trumborr

Trumborr

EpicSpiritDefenseC tier

Introduction

Trumborr is an Epic Spirit character in RAID: Shadow Legends. Trumborr's role is Defense. Faction: Orcs.

On the combined RAID: Shadow Legends tier list Trumborr is C tier, 634th of the 1029 characters ranked, from where 3 community tier lists put Trumborr.

Other Spirit characters in RAID: Shadow Legends: Abyssal, Acelin the Stalwart, Acolyte of the Slither, Admiral Blacktusk, Alatreon Blademaster, Anax and 265 more.

What Trumborr does

A protector whose Wall of Muscle puts 50% Ally Protection on the team and 60% Increase DEF on himself, and whose Vigor Explosion cleanses one debuff from every ally before an AoE that hits harder for each one removed. His basic attack can Weaken and Leech, and getting hit can shorten his own debuffs.

Background

Among those Orc clans eking out an existence amid the inhospitable peaks and crevasses of the Redspike Mountains, the name of Trumborr brings equal parts reverence and fear. Originally seeking shelter following the brutalities of the Red Crusade, the clans had survived through the intervening centuries, partly thanks to the indifference of the Humans of the kingdom of Frostheim, who considered driving them out to be more effort than it was worth.

That changed when Trumborr inherited the chieftainship of the Iceborn, the largest clan in the Redspikes. Trumborr was fascinated by the power and the grandeur of Human rulers, especially in comparison to the poverty of his own people, and so he set out to conquer all Frostheim and build atop its bones a kingdom that would raise his people up from the barren hardship they endured.

Frostheim was ill-prepared for the clan's sudden assault, and Trumborr easily seized several prominent towns and fortresses. Fighting at the fore with his enchanted ice ax, Bitterbite, he led the way at three slaughterous battles, cutting apart a Frostheim huscarl warrior in each and taking their severed hands as trophies to wear around his neck. To these he added the heads of a trio of Jarls that he impaled to a trophy spike worn on his back, as well as the finely-carved drinking horn of Prince Yorvik, who barely escaped ahead of Trumborr's advancing forces.

Trumborr relished his victories, and the power they brought him. He adopted the trappings of kingship, forcing captured Frostheim smiths to add gilt edging to his armor and pillaging golden trinkets from captured noble holds. Most impressive of all was the Shield of the Mountain, an heirloom of an old ruler of Frostheim. It was said to have been forged by Dwarf smiths as a gift to the Humans, a great iron sheet accentuated with golden knotwork. Two axes, perfectly balanced and wickedly sharp, had also been given to one past Frostheim king, and Trumborr claimed both following his victory at White Peak. Preferring Bitterbite as his weapon of choice, he chained the Dwarf weapons to the captured shield, using them only as trophies.

At his mightiest, Trumborr appeared unstoppable. A towering wall of muscle clad in steel and golden glory, he hewed apart his enemies while shrugging off their attacks, his vigor impelling him to triumph after triumph despite the brutal conditions of the high peaks.

But the Orc's lust for ever-greater victories was to be his downfall. His people grew weary of war, and the forces of Frostheim rallied, recovering from the shock of their initial losses. Undefeated on the bloody slopes where he met the Frostheim armies, Trumborr was lured into one final clash close to the capital of the Human kingdom. Outnumbered though he was, Trumborr would surely have slaughtered his way through the Frostheim host with just his small band of hardened warriors, an Orc avatar of battle made manifest, but the Humans had no intention of fighting the mighty warlord head-on. Instead, they triggered an avalanche while the Iceborn were advancing through a narrow defile. A thunderous tide of snow and rock buried the Orcs, the mountains defeating Trumborr where man could not.

That should have been the end of Trumborr, the Orc consigned to a tomb of rock and snow, but legends persist among both the Humans of Frostheim and the few Orcs still occupying the mountains, stories that claim the mighty king of battles somehow survived, and is now looking to win back his glory and carve out a kingdom worthy of his ambitions.

Stats

  • HP377th18,330
  • ATK970th749
  • DEF126th1,332
  • SPD489th99
  • C. RATE15%
  • C. DMG50%
  • RES106th45
  • ACC0

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 17,010Ascension 1: 17,175Ascension 2: 17,340Ascension 3: 17,505Ascension 4: 17,670Ascension 5: 18,000Ascension 6: 18,330
  • ATKNo Ascension: 705Ascension 1: 705Ascension 2: 705Ascension 3: 716Ascension 4: 727Ascension 5: 738Ascension 6: 749
  • DEFNo Ascension: 1,189Ascension 1: 1,200Ascension 2: 1,211Ascension 3: 1,233Ascension 4: 1,255Ascension 5: 1,288Ascension 6: 1,332
  • SPDNo Ascension: 99Ascension 1: 99Ascension 2: 99Ascension 3: 99Ascension 4: 99Ascension 5: 99Ascension 6: 99
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 45
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
  • HPNo Ascension: 17,010Ascension 6: 18,330
  • ATKNo Ascension: 705Ascension 6: 749
  • DEFNo Ascension: 1,189Ascension 6: 1,332
  • SPDNo Ascension: 99Ascension 6: 99
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 45
  • ACCNo Ascension: 0Ascension 6: 0

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Double Whammy

    A1

    Attacks 1 enemy 2 times. The first hit has a 30% chance of placing a 25% Weaken debuff for 2 turns. The second hit has a 30% chance of placing a Leech debuff for 2 turns.

    Damage
    1.8 x DEF
    Damage
    1.8 x DEF
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Damage +10%
    4. Level 5 Buff/Debuff Chance +10%
    • Weaken Increases damage received by the Target Champion by 15% or 25%.
    • Leech Any Champion that attacks a Champion with Leech debuff heals for 18% of inflicted damage.
  • Vigor Explosion

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks all enemies. Removes 1 random debuff from all allies before attacking. Damage increases by 5% for each debuff removed.

    Damage
    3.9 x DEF
    1. Level 2 Damage +10%
    2. Level 3 Damage +10%
    3. Level 4 Cooldown -1
  • Wall of Muscle

    A3

    Cooldown 6 turns, 4 fully booked

    Places a 50% Ally Protection buff on all allies except this Champion for 2 turns. Places a 60% Increase DEF buff on this Champion for 2 turns.

    1. Level 2 Cooldown -1
    2. Level 3 Cooldown -1
    • Increase DEF Increases the Champion's Battle DEF by 30% or 60%.
    • Ally Protection The Caster Champion takes 25% or 50% of direct damage inflicted upon the Target Champion. Self-inflicted damage (HP Burn or Poison) does not trigger this effect. Each Champion uses their own DEF value for mitigating damage.
  • Shrug Off [P]

    Passive

    Unlocked at Ascension 3

    Whenever this Champion is attacked, has a 20% chance of decreasing the duration of all debuffs on this Champion by 1 turn.

    1. Level 2 Buff/Debuff Chance +10%
    2. Level 3 Buff/Debuff Chance +10%

How to get Trumborr

Trumborr can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Epic champion.

Upgrade costs

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Ascension

  • Ascension 1Greater Spirit Potion ×4Greater Arcane Potion ×3
  • Ascension 2Greater Spirit Potion ×7Greater Arcane Potion ×5
  • Ascension 3Greater Spirit Potion ×9Greater Arcane Potion ×7
  • Ascension 4Superior Spirit Potion ×3Superior Arcane Potion ×1
  • Ascension 5Superior Spirit Potion ×3Superior Arcane Potion ×2
  • Ascension 6Superior Spirit Potion ×4Superior Arcane Potion ×2

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