Ugir the Wyrmeater

Ugir the Wyrmeater

Introduction

Ugir the Wyrmeater is a character in RAID: Shadow Legends.

On our RAID: Shadow Legends tier list Ugir the Wyrmeater is A tier, 271st of the 1029 characters ranked, from where 4 current tier lists put Ugir the Wyrmeater.

Is Ugir the Wyrmeater good?

An Arena counter for revive teams. Whenever an enemy uses an active revive, his passive fires Earth Puncture on its own, hitting all enemies, removing their buffs and placing Weaken, which answers things like Block Damage or Veil on revived champions. It doesn't trigger from Revive on Death or passive revives, weak hits can stop the buff removal and Weaken, and once booked he still has to act before it can fire again.

His A3 gives allies Increase ATK or Increase DEF based on their best stat plus Increase ACC, so he looks like a worthwhile investment, even if some of his skills resemble existing epics.

Strengths

  • Automatic AoE buff strip and Weaken when enemies revive
  • A3 buff adapts to each ally's main stat
  • Team Increase ACC
  • A1 Block Buffs and buff steal on one target

Weaknesses

  • Ignores Revive on Death and passive revives
  • Weak hits stop his key effects
  • Some of his skills overlap with existing epics
  • Dungeons are his weakest area

Skills

4
  • Wyrmwrath

    Ability 1

    Attacks 1 enemy. Has an 80% chance of stealing a random buff from the enemy. Also has a 80% chance of placing a Block Buffs debuff on the enemy for 2 turns. Lvl. 2: Damage +5% Lvl. 3: Damage +5% Lvl. 4: Buff/Debuff Chance +10% Lvl. 5: Buff/Debuff Chance +10%

  • Earth Puncture

    Ability 2 · Cooldown 4 turns

    Attacks all enemies. Has a 75% chance of removing all buffs from all enemies. Then, has a 75% chance of placing a 25% Weaken debuff for 2 turns. Lvl. 2: Damage +10% Lvl. 3: Buff/Debuff Chance +10% Lvl. 4: Buff/Debuff Change +15% Lvl. 5: Cooldown -1

  • Ogryn Fortitude

    Ability 3 · Cooldown 5 turns

    Places a 50% Increase ACC buff on all allies for 2 turns. Also places a 60% Increase DEF buff on all allies whose DEF is higher than or equal to their ATK for 2 turns. If an ally’s ATK is higher than their DEF, places a 50% Increase ATK buff on them for 2 turns instead. Lvl. 2: Cooldown -1 Lvl. 3: Cooldown -1

  • Scourge of Dragons

    Passive · Cooldown 2 turns

    Whenever an enemy is revived, instantly activates Earth Puncture. If an enemy is revived by a Champion from the Lizardmen Faction, the effects of Earth Puncture cannot be resisted. This passive effect will only activate when an enemy is revived using an active skill. Instantly activating Earth Puncture will not place Earth Puncture on cooldown. If there are multiple Champions on the team with this skill, only one will activate Lvl. 2: Cooldown -1

More characters

All characters