

Vergumkaar
Legendary/Spirit/SupportB tier
Introduction
Vergumkaar is a Legendary Spirit character in RAID: Shadow Legends. Vergumkaar's role is Support. Faction: Lizardmen.
On the combined RAID: Shadow Legends tier list Vergumkaar is B tier, 321st of the 1029 characters ranked, from where 4 community tier lists put Vergumkaar.
Other Spirit characters in RAID: Shadow Legends: Abyssal, Acelin the Stalwart, Acolyte of the Slither, Admiral Blacktusk, Alatreon Blademaster, Anax and 265 more.
What Vergumkaar does
Crushing Trample strips at least one buff from every enemy, often two, and punishes them for it: 100% Block Heal on anyone who lost a buff and 60% Decrease DEF on anyone who lost two.
Honored Ancient clears
Provoke and another debuff from every ally and shields the team for 20% of his MAX HP. He's immune to
Provoke, his 55 RES aura works in every battle.
Background
The Gaellen War was at its bloody height when the creature that became known as Vergumkaar was conceived. The tide was turning against the forces of the Gaellen Pact, and in their desperation the Lizardmen turned to all manner of experiments in an effort to win the war.
The exigencies of the conflict resulted in numerous trials that would not have been permitted previously. The spawn-handlers sought in particular to create creatures that were as intelligent as regular Lizardmen, but possessed a physicality that rendered them good beasts of burden and powerful warriors. They should also, unless roused for battle, be docile and unhesitating when it came to following orders.
Numerous failed attempts caused most of the Gaellen Pact's leadership to disregard the efforts of the experimenters, and when the forces of the Telerian League landed on the shores of Peltas, most efforts were abandoned. One spawn-handler named Itchakren, however, refused to give up on the possibility of breeding what he believed would be the perfect warrior. With a small number of faithful followers, he continued his efforts in an isolated Lizardman temple in the heart of the Sorrowlakes.
The war swept past, but the forces of the Telerian League never found Itchakren's work, which had become more of an obsession to him than an effort to help the Pact to victory. After months of effort, he finally met with success. A creature was hatched from the spawning pools that bore all the desirable characteristics Itchakren sought: pliability; strength; thoughtfulness. He named the hulking, horned thing Vergumkaar, 'the Future Great' in his particular dialect. The great lizard possessed an intellect as strong as his tough, scaled body, and a wisdom that even Itchakren had not anticipated. Slow to anger, the creature nevertheless passed all the tests and challenges his creator set him, excelling in trials of strength and combat-ability, showing streaks of loyalty and protectiveness in particular.
While all of Itchakren's further attempts at creating more beings like Vergumkaar met with failure, he seemed content that his life's work had been ultimately successful. Rather than leading Vergumkaar to war, undoubtedly, even his great strength would not have been remotely enough to turn the tide by that point in favor of the Pact, Itchakren remained at his old temple, where he doted on Vergumkaar as though he were his own offspring. Years passed, and eventually Itchakren died. Knowing nothing of the world beyond the Sorrowlakes, Vergumkaar continued to occupy the temple that was his home until, one day, everything changed.
Long after the Gaellen War had ended, an avaricious and powerful Banner Lord by the name of Baron Rodrik came to the Sorrowlakes seeking riches. He invaded Itchakren's former temple, believing there was great wealth inside. Instead, what he found was Vergumkaar. The creature was docile at first, but when Rodrik, wanting its head and horns for a trophy, attacked it, something was triggered deep within Vergumkaar. The creature fought back, and a desperate battle ensued between them, a battle that only ended with the abrupt intervention of Rodrik's cook, Ursuga. When Ursuga had still been a child, Rodrik had slain her desert tribe family and enslaved her. Only now, at long last, was Ursuga taking vengeance, ending Rodrik as he fought Vergumkaar by stabbing him with one of his own great drinking horns.
Vergumkaar could sense there was more to Ursuga than met the eye. Indeed, the thickset Human woman had saved his life. Ursuga lowered her weapon and spoke to the creature. Though unable to reply verbally, it showed her Itchakren's old experimental chambers and helped her understand that he was a unique being. Ursuga was impressed, and with a bow of its head and a scrape of its claws Vergumkaar swore silently that he would follow Ursuga wherever she traveled. In that moment, the spawn of Itchakren found a new purpose.
The great lizard-spawn soon proved his value. He dragged Ursuga out of churning ice-rapids during a river crossing in the Kingdom of Frostheim, and drove off Orc bandits during their journeys through the Redspike Mountains, after detecting their covert approach upon the camp while Ursuga slumbered by the fireside. He easily carries the treasures Ursuga seized during their adventures and, at times, even acts as a mount in battle for the powerful warrior. Many assume Vergumkaar is a simple beast of burden, but in this regard they are wholly mistaken. His wit is as keen as Ursuga's, perhaps more so, and the two use the bond they have forged down the years to deadly effect, Vergumkaar's sharp senses and resilience, as well as his cunning, effectively offsetting Ursuga's strength and at-times overweening determination. They are equals and, together, they have developed a reputation that might well live up to the meaning of Vergumkaar's name.
Stats
- HP81st of 1,05122,140
- ATK672nd of 1,051914
- DEF296th of 1,0511,189
- SPD199th of 1,051104
- C. RATE15%
- C. DMG50%
- RES17th of 1,05150
- ACC193rd of 1,05110
At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.
6 stars, level 60
- HPNo Ascension: 20,475Ascension 1: 20,640Ascension 2: 20,805Ascension 3: 21,135Ascension 4: 21,480Ascension 5: 21,810Ascension 6: 22,140
- ATKNo Ascension: 837Ascension 1: 848Ascension 2: 859Ascension 3: 870Ascension 4: 881Ascension 5: 892Ascension 6: 914
- DEFNo Ascension: 1,101Ascension 1: 1,112Ascension 2: 1,123Ascension 3: 1,134Ascension 4: 1,145Ascension 5: 1,167Ascension 6: 1,189
- SPDNo Ascension: 104Ascension 1: 104Ascension 2: 104Ascension 3: 104Ascension 4: 104Ascension 5: 104Ascension 6: 104
- C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 50
- ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 10
- HPNo Ascension: 20,475Ascension 6: 22,140
- ATKNo Ascension: 837Ascension 6: 914
- DEFNo Ascension: 1,101Ascension 6: 1,189
- SPDNo Ascension: 104Ascension 6: 104
- C. RATENo Ascension: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 6: 50
- ACCNo Ascension: 0Ascension 6: 10
Base values before gear, Masteries, Blessings and Great Hall bonuses.
Skills
Upgrade planner
Bejeweled Bulk
A1Attacks 1 enemy. Has a 40% chance of placing a Stun debuff for 1 turn. The chance increases by 25% if there is at least one buff on the target.
- Damage
- 5 x ATK
- Level 2 Damage +5%
- Level 3 Damage +5%
- Level 4 Buff/Debuff Chance +5%
- Level 5 Buff/Debuff Chance +5%
Stun The Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active.

Honored Ancient
A2Cooldown 4 turns, 3 fully booked
Removes all debuffs from all allies. Places a 60% Increase DEF buff on all allies for 2 turns. Also places a Shield buff on all allies for 2 turns equal to 30% of this Champion's MAX HP.
- Level 2 Shield +5%
- Level 3 Shield +5%
- Level 4 Shield +10%
- Level 5 Cooldown -1
Increase DEF Increases the Champion's Battle DEF by 30% or 60%.
Shield The Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal.

Crushing Trample
A3Cooldown 5 turns, 3 fully booked
Attacks all enemies. Has a 75% chance of removing all buffs from all enemies. Also has a 75% chance of placing a 100% Heal Reduction debuff and a 60% Decrease DEF debuff for 2 turns.
- Damage
- 4.85 x ATK
- Level 2 Damage +20%
- Level 3 Buff/Debuff Chance +10%
- Level 4 Buff/Debuff Chance +15%
- Level 5 Cooldown -1
- Level 6 Cooldown -1
Heal Reduction Any healing received by the Champion with Heal Reduction debuff is reduced by 50% or 100%.
Decrease DEF Decreases the Champion's Battle DEF by 30% or 60%.

Saurian Stoic [P]
PassiveUnlocked at Ascension 3
Immune to Provoke and Stun debuffs. Fills this Champion's Turn Meter by 25% each time an enemy attempts to place a Provoke or Stun debuff on this Champion. Will also fill this Champion's Turn Meter by 15% whenever an ally receives a Provoke or Stun debuff.
- Turn Meter fill
- 0.25 x full Turn Meter
- Turn Meter fill
- 0.15 x full Turn Meter

Almighty Immunity [P]
ExtraImmune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
Almighty Tolerance [P]
ExtraDecreases the damage taken from Poison debuffs by 90%.

Grim Fortitude [P]
ExtraDecreases the damage taken from Smite debuffs by 70%.

Awakened Weakness [P]
ExtraDecreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%). Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).

Almighty Strength [P]
ExtraDamage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.

Unfaltering Speed [P]
ExtraImmune to Decrease SPD debuffs and Turn Meter reduction effects.

Flameproof [P]
ExtraDamage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.
Aura: Increases Ally RES in all Battles by 55.
How to get Vergumkaar
Vergumkaar can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.
Skins
1Vergumkaar heroboss Skin.
Upgrade costs
Open in the plannerAscension
- Ascension 1
Superior Spirit Potion ×1
Greater Arcane Potion ×5 - Ascension 2
Superior Spirit Potion ×2
Superior Arcane Potion ×2 - Ascension 3
Superior Spirit Potion ×3
Superior Arcane Potion ×2 - Ascension 4
Superior Spirit Potion ×4
Superior Arcane Potion ×3 - Ascension 5
Superior Spirit Potion ×5
Superior Arcane Potion ×4 - Ascension 6
Superior Spirit Potion ×6
Superior Arcane Potion ×4















