Visionary

Visionary

EpicSpiritSupportC tier

Introduction

Visionary is an Epic Spirit character in RAID: Shadow Legends. Visionary's role is Support. Faction: Dark Elves.

On the combined RAID: Shadow Legends tier list Visionary is C tier, 595th of the 1029 characters ranked, from where 3 community tier lists put Visionary.

Other Spirit characters in RAID: Shadow Legends: Abyssal, Acelin the Stalwart, Acolyte of the Slither, Admiral Blacktusk, Alatreon Blademaster, Anax and 265 more.

What Visionary does

A crit support for both sides of the fight: Dark Dealings gives the team 30% Increase C. RATE, 30% Increase C. DMG and 15% Turn Meter, and Haunt puts Decrease C. RATE and Decrease C. DMG on every enemy. Once a target carries either debuff, the basic attack always knocks off 15% Turn Meter.

Background

Durham Forest is a ruthless place, full of dangers the likes of which few truly understand. Its shadowed bowers hold mysteries which defy even the wisest of Aravian sages. Of all those who choose to make the forest their home, the Dark Elves come the closest to perceiving its true nature, and that is largely due to proximity.

The Visionaries are the most knowledgeable of those who have some grasp of the true darkness that lurks within the heart of the forest. Each has learned through painful trial and error how to exert some degree of control over the atavistic elemental forces that haunt the dark boughs and undergrowth.

Such entities are not ghosts or Undead, for they were never alive to begin with. Rather, they are esoteric and mystifying spirits born of the Dance of Darkness. They lurk in the deepest recesses of the forest, all but invisible and unnoticed, thirsty for blood. They normally subsist on whatever poor creature has the bad luck to cross their path, be it Human, Elf, or beast.

Occasionally, one will become emboldened enough to seek out the nearest settlement or work-camp in order to sate their unnatural hunger. On such occasions, a Visionary is summoned to banish the spirit… or bind it.

To do either of these requires a supreme effort of will, and a knowledge of ancient rites handed down from the first Visionaries. When the Dark Elves first came to Durham Forest, a small colony of Elves already inhabited the region. These sages spent their days in not-always peaceful communion with the hidden spirits of the forest, and developed the first rituals of binding and banishment to make their studies easier.

A bound spirit is useful for more than study, however. Once a Visionary binds a spirit to themselves, they can use its strength to attack with ectoplasmic talons or unleash its frightful aura to dishearten the enemy. This is dangerous, however, as the spirit will attempt to escape their captor's control at every available opportunity, and the more souls the spirits consume, the stronger they become. Only a Visionary with a will of tempered steel can maintain dominance over such forces and employ them as tools of war.

Resha Casad is one. Descended from a long line of Visionaries, Resha learned the arts of binding and banishment at the feet of her mother and grandmother. Over the years she has dealt with innumerable forest spirits, banishing many but caging others in rune-etched flasks until she can find a use for them. These include the web-haunt known as Tanglemaw and the centipede-spirit called Shadowpincer. But the one she prizes above all others is the spider-spirit she calls Bleakweb.

Bleakweb was among the first spirits Resha ever captured, a malign thing resembling one of the giant spiders that inhabit the deep bowers of the forest. It consumed the souls of an entire logging settlement before she successfully bound it, and then only after a battle of wills that took the better part of three days. Resha controls its fury with promises of fresh souls and blood, promises she has thus far made good on. The trapped souls of those it slew swirl about Resha whenever she calls upon Bleakweb's power in battle.

But with every clash, Bleakweb's hunger grows and Resha's control grows ever more tenuous. While their relationship has been a relatively amicable one to date, one day soon Resha may well find her soul added to those trapped in Bleakweb's ethereal gullet.

Stats

  • HP692nd15,360
  • ATK345th1,277
  • DEF576th1,002
  • SPD587th98
  • C. RATE15%
  • C. DMG50%
  • RES30
  • ACC116th15

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 13,545Ascension 1: 13,710Ascension 2: 13,875Ascension 3: 14,205Ascension 4: 14,535Ascension 5: 14,865Ascension 6: 15,360
  • ATKNo Ascension: 1,200Ascension 1: 1,211Ascension 2: 1,222Ascension 3: 1,233Ascension 4: 1,244Ascension 5: 1,255Ascension 6: 1,277
  • DEFNo Ascension: 925Ascension 1: 936Ascension 2: 947Ascension 3: 958Ascension 4: 969Ascension 5: 980Ascension 6: 1,002
  • SPDNo Ascension: 98Ascension 1: 98Ascension 2: 98Ascension 3: 98Ascension 4: 98Ascension 5: 98Ascension 6: 98
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 15
  • HPNo Ascension: 13,545Ascension 6: 15,360
  • ATKNo Ascension: 1,200Ascension 6: 1,277
  • DEFNo Ascension: 925Ascension 6: 1,002
  • SPDNo Ascension: 98Ascension 6: 98
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 15

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Ectoplasm

    A1

    Attacks 1 enemy. Has a 30% chance of decreasing the target's Turn Meter by 15%. This chance increases to 100% if the target is under a Decrease C. RATE debuff or a Decrease C. DMG debuff.

    Damage
    3.2 x ATK
    Turn Meter reduction
    0.15 x full Turn Meter
    Turn Meter reduction
    0.15 x full Turn Meter
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Damage +5%
    4. Level 5 Damage +5%
  • Haunt

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks all enemies. Has a 75% chance of placing a 30% Decrease C. RATE debuff and a 25% Decrease C. DMG debuff on all enemies for 2 turns.

    Damage
    3.3 x ATK
    1. Level 2 Damage +5%
    2. Level 3 Damage +10%
    3. Level 4 Buff/Debuff Chance +10%
    4. Level 5 Buff/Debuff Chance +15%
    5. Level 6 Cooldown -1
    • Decrease C. RATE Decreases the current value of the Champion's Critical Rate by 15% or 30%.
    • Decrease C. DMG Decreases the current value of the Champion's Critical Damage by 15% or 25%.
  • Dark Dealings

    A3

    Cooldown 4 turns, 3 fully booked, Unlocked at Ascension 3

    Places a 30% Increase C. RATE buff and a 30% Increase C. DMG buff on all allies for 2 turns. Also fills the Turn Meters of all allies by 15%.

    Turn Meter fill
    0.15 x full Turn Meter
    1. Level 2 Cooldown -1
    • Increase C. RATE Increases the Champion's C.RATE by 15% or 30%.
    • Increase C. DMG Increases the Champion's C.DMG by 15% or 30%.
  • Aura: Increases Ally SPD in Dungeons by 24%.

How to get Visionary

Visionary can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Epic champion.

Upgrade costs

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Ascension

  • Ascension 1Greater Spirit Potion ×4Greater Arcane Potion ×3
  • Ascension 2Greater Spirit Potion ×7Greater Arcane Potion ×5
  • Ascension 3Greater Spirit Potion ×9Greater Arcane Potion ×7
  • Ascension 4Superior Spirit Potion ×3Superior Arcane Potion ×1
  • Ascension 5Superior Spirit Potion ×3Superior Arcane Potion ×2
  • Ascension 6Superior Spirit Potion ×4Superior Arcane Potion ×2

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