Walking Tomb Dreng

Walking Tomb Dreng

LegendarySpiritHPA tier

Introduction

Walking Tomb Dreng is a Legendary Spirit character in RAID: Shadow Legends. Walking Tomb Dreng's role is HP. Faction: Knights Revenant.

On the combined RAID: Shadow Legends tier list Walking Tomb Dreng is A tier, 226th of the 1029 characters ranked, from where 3 community tier lists put Walking Tomb Dreng.

Other Spirit characters in RAID: Shadow Legends: Abyssal, Acelin the Stalwart, Acolyte of the Slither, Admiral Blacktusk, Alatreon Blademaster, Anax and 265 more.

What Walking Tomb Dreng does

Exalted Pyre has a 75% chance to put an unresistable HP Burn on every enemy, and the two-hit basic sets off any HP Burn on its target right away. Deaths Balance brings every ally's HP up to match the healthiest one, which works as a team heal.

Above 50% HP Dreng reflects 30% of damage taken, and below it deals 30% more.

Background

As the Castellan of Narbuk, it was Artorax's duty to guard the tunnels that radiated from the Cult of K'Leth's headquarters, those catacombs and crypts that extended like an ant warren beneath the ruins of the city. Assuming this station to be a safe and unchallenging one, Artorax had campaigned to secure it for himself and was proud of his grand new title. But all too quickly he tired of his work. The monotony of patrolling crumbling corridors and watching over musty tombs became unbearable and he longed to escape, but he knew that if he failed at his duties, he would be expelled from the cult and lose his chance for immortality.

Spending his every moment with the dead sent Artorax's mind spinning, and he began to think of a way to escape his lot. Necromancers sometimes visited the tombs, and Artorax sought out one of the most skilled, offering her wealth he did not own in exchange for her services. Together they gathered body parts from the crypt and using the dark magics of soul gems to subvert the ritual of soul transmission, they set about conjuring a creature to take Artorax's place. The result was a golem, a large, sewn-together corpse which took its life force from the fraction of Artorax's essence that he and the necromancer had buried within it.

When the creature came to life and Artorax's soul was wrenched apart, Artorax screamed with agony, but his yearning for freedom was great and he held fast as the grotesque creature rose. The golem was crude and lumbering but it knew its purpose and obeyed Artorax's commands. Elated at his apparent success, Artorax departed Narbuk, leaving the creature to patrol the depths in his stead. He called his creation, the Walking Tomb Dreng.

Years passed and Artorax reveled in his new life of freedom. But his sleep was haunted by visions of the tombs and tunnels of Narbuk, and he found himself perpetually cold, unable to warm himself with the heat of fire. There was no denying that his necromancy had not set him free at all, and he could still feel within him the part of his soul that still wandered the chilly catacombs. Castellan of Narbuk was his title, and Castellan of Narburk he still remained.

Artorax knew he must return to Narbuk to reclaim his soul fragment. He waited many long nights before finding a necromancer who reluctantly agreed to attempt a ritual to reclaim Artorax's soul. But the magic they produced was not great enough to overthrow the physical might of the Walking Tomb Dreng. As the sorcerer fled, the Walking Tomb Dreng muzzled Artorax in a hood of iron akin to that it wore. Sensing the other part of its soul was close, the creature craved to be whole again. It strapped the struggling Knight Revenant to an ancient, elaborate chair and affixed it to its back, then, finally content, the Tomb Dreng resumed its walking.

Those few desperate souls who have reason to travel into Narbuk without the Cult of K'Leth's consent tell dreadful tales of muffled, despairing screams, accompanied by the slow thumping of heavy footfalls, the scrape of armor against stone, and the flicker of flame. Artorax's horror at his imprisonment rings through the catacombs he was once custodian of, but his struggles are in vain, for his mind and soul remain fused with the dead thing he created. It pursues intruders relentlessly through the maze of cobwebbed chambers and dank, narrow passageways, until it finds its mark with the great, flaming swords it carries.

Knights Revenant talk of Artorax's fate with wariness, for his has become a cautionary tale within the cult, eternal proof that none but the Soul Shepherds should dare meddle with the magics of the soul gems or the rituals of transmutation. On occasion the Walking Tomb Dreng will be persuaded to come forth and do battle alongside other Knights Revenant, or even other forces, while Artorax's howls for assistance from his former allies go unheeded. At battle's close, however, the Walking Tomb Dreng always returns to Narbuk's frozen darkness and the duties for which it was created, to guard the cult's secrets for eternity.

Stats

  • HP25th23,130
  • ATK752nd870
  • DEF337th1,167
  • SPD489th99
  • C. RATE15%
  • C. DMG299th57%
  • RES17th50
  • ACC0

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 20,145Ascension 1: 20,475Ascension 2: 20,805Ascension 3: 21,315Ascension 4: 21,810Ascension 5: 22,470Ascension 6: 23,130
  • ATKNo Ascension: 815Ascension 1: 815Ascension 2: 815Ascension 3: 826Ascension 4: 837Ascension 5: 848Ascension 6: 870
  • DEFNo Ascension: 1,145Ascension 1: 1,145Ascension 2: 1,145Ascension 3: 1,145Ascension 4: 1,145Ascension 5: 1,156Ascension 6: 1,167
  • SPDNo Ascension: 99Ascension 1: 99Ascension 2: 99Ascension 3: 99Ascension 4: 99Ascension 5: 99Ascension 6: 99
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 57%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 50
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
  • HPNo Ascension: 20,145Ascension 6: 23,130
  • ATKNo Ascension: 815Ascension 6: 870
  • DEFNo Ascension: 1,145Ascension 6: 1,167
  • SPDNo Ascension: 99Ascension 6: 99
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 57%
  • RESNo Ascension: 30Ascension 6: 50
  • ACCNo Ascension: 0Ascension 6: 0

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Corpsefire

    A1

    Attacks 1 enemy 2 times. Instantly activates any HP Burn debuffs on the target after attacking.

    Damage
    0.11 x MAX HP
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Damage +10%
  • Exalted Pyre

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks all enemies. Has a 75% chance of placing a HP Burn debuff on all enemies for 2 turns. This debuff cannot be resisted.

    Damage
    0.23 x MAX HP
    1. Level 2 Damage +10%
    2. Level 3 Damage +10%
    3. Level 4 Buff/Debuff Chance +10%
    4. Level 5 Buff/Debuff Chance +15%
    5. Level 6 Cooldown -1
    • HP Burn When a Champion under a HP Burn debuff starts their turn, they and all their allies take damage equal to 3% of their individual MAX HP. There can only be one HP Burn debuff active on a Champion at a time.
  • Death's Balance

    A3

    Cooldown 5 turns, 4 fully booked

    Equalizes the HP of all allies, then attacks 1 enemy. The HP levels of all allies will be brought up to the level of the ally with the highest HP. The attack will ignore 30% of the target's DEF if the target's current HP is equal to or lower than this Champion's current HP. Will decrease the cooldown of the Exalted Pyre skill by 1 turn if the target's current HP is higher than this Champion's current HP.

    Damage
    0.35 x MAX HP
    Damage
    0.35 x MAX HP
    1. Level 2 Damage +10%
    2. Level 3 Damage +10%
    3. Level 4 Cooldown -1
  • Fortress [P]

    Passive

    Unlocked at Ascension 3

    Reflects 30% of the damage this Champion receives back to the attacker if this Champion has 50% HP or more. Deals 30% more damage instead if this Champion has less than 50% HP.

  • Aura: Increases Ally HP in all Battles by 30%.

How to get Walking Tomb Dreng

Walking Tomb Dreng can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.

Upgrade costs

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Ascension

  • Ascension 1Superior Spirit Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Spirit Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Spirit Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Spirit Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Spirit Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Spirit Potion ×6Superior Arcane Potion ×4

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