Yannica

Yannica

LegendarySpiritAttackB tier

Introduction

Yannica is a Legendary Spirit character in RAID: Shadow Legends. Yannica's role is Attack. Faction: High Elves.

On the combined RAID: Shadow Legends tier list Yannica is B tier, 390th of the 1029 characters ranked, from where 4 community tier lists put Yannica.

Other Spirit characters in RAID: Shadow Legends: Abyssal, Acelin the Stalwart, Acolyte of the Slither, Admiral Blacktusk, Alatreon Blademaster, Anax and 265 more.

What Yannica does

A Veil-based attacker. Baffling Speed always grants an Extra Turn and adds Perfect Veil for 3 turns when it crits, and under Veil or Perfect Veil, Elven Judgement strips enemy Shields and deals 15% of their value as bonus damage.

Under a Veil buff the basic hits every enemy twice instead of one. The aura adds 30% ATK in every battle.

Background

The first Dark Elves riled at the arrogance of so many of their 'High' Elf counterparts, even of those in the middling tiers of society. From birth they were bred to look down on any beneath them. Yannica was a formidable sorceress and a skilled warrior, and her snobbery and sense of self-importance were renowned. She made many enemies, and even those ostensibly on her side during the War of the Elves were loath to work with her.

Told that she would become the greatest mage of all time by her tutors, Yannica desired anything that would show up her fellow spellcasters. Setting someone on fire? How blasé. Freezing them solid? Child's play. Yannica wanted to wield magic that would make her victims and servant's eyes pop out of their heads, quite literally in some cases. She scoured every ancient tome, codex, and grimoire she could get her hands on, hunting for that spell that would make her the talk of the magical world. If she could marry that with her desire to crush the upstart Dark Elves that terrorized Aravian society and threatened to tear down centuries of Elven accomplishments, even better.

Yannica's breakthrough came in the form of an invisibility spell, which she realized would be perfect for infiltrating Dark Elven encampments and supply hoards, as well as Dreamwalker cult gatherings. While she was able to cast this on herself without difficulty, she had less success casting the illusion on others, she found she could not sustain the magic for long. It was, of course, she said, not down to her inexperience as a mage, it was in some way due to the incompetence of her followers. She told herself it did not matter, she would make the spell work when she needed to.

During the war, a High Elf army launched an assault to oust a host of Dark Elves from the Shimmering Plateau. Yannica was tasked with using this as a distraction to allow her and her warriors to infiltrate the foe's encampment. Their goal was to seize maps, papers, and correspondence. Yannica decided she would not cast her invisibility spell until the very last moment, partly because she could not apparently trust her followers, but also, a reason she held more privately, to conserve her strength.

Yannica's band made considerable progress, slitting the throats or magically freezing multiple Dark Elf sentries before they were identified. Shadow bolts and black arrows flew, striking down several Aravians. The High Elves raced toward their foe blades ready, and cut down many Dark Elves, but were all surprised by the tenacity of their enemy, whom they had all seen as little more than envious gutter trash. Unable to gain more ground, Yannica weaved her prototype spell in frustration, forcing more energies into it than she ever had before, causing her and her allies to vanish into thin air.

As the Dark Elves scrambled to find their newly disappeared enemies, Yannica and her followers struck, cutting down foe after foe.

The High Elves pushed on deeper into the Dark Elf fort, and they could hear the din of battle in the distance. Ahead were hastily erected huts and tattered tents where they might find what they were searching for. The Dark Elf rearguard had been pulled into the ongoing clash, leaving much unguarded, and Yannica's warriors stormed every shelter they could find. They recovered troves of valuable information. They had triumphed. Yannica wanted to be seen when the van of the High Elf army reached them, to present the commander with what she had found. She planned a great spectacle. She would cease her invisibility spell at the perfect time so that she and her band would materialize before the commander's very eyes.

But when the time came, and Yannica attempted to undo her spell, her followers reappeared, but she did not. She was horrified. She had to be seen by all as the fantastic arcanist she knew she was. It took much effort to restore herself to visibility, and by the time she succeeded any hope she'd had in making a dramatic display to impress the commander had passed. She thanked Yannica politely for her efforts, but said nothing more before moving on.

What made matters worse for Yannica was that she later discovered that even a small drop in her concentration caused her form to flicker and fade. Somehow she had forced the invisibility magic so intensely that it had become all but permanent. From that day forward she was forced to remain ever vigilant and sacrifice a portion of her enormous power to hide her mistake. All so that she could be seen.

Stats

  • HP675th15,525
  • ATK138th1,487
  • DEF490th1,057
  • SPD393rd100
  • C. RATE15%
  • C. DMG1st63%
  • RES30
  • ACC193rd10

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 14,205Ascension 1: 14,370Ascension 2: 14,535Ascension 3: 14,700Ascension 4: 14,865Ascension 5: 15,195Ascension 6: 15,525
  • ATKNo Ascension: 1,321Ascension 1: 1,332Ascension 2: 1,354Ascension 3: 1,376Ascension 4: 1,398Ascension 5: 1,443Ascension 6: 1,487
  • DEFNo Ascension: 1,035Ascension 1: 1,035Ascension 2: 1,035Ascension 3: 1,035Ascension 4: 1,035Ascension 5: 1,046Ascension 6: 1,057
  • SPDNo Ascension: 100Ascension 1: 100Ascension 2: 100Ascension 3: 100Ascension 4: 100Ascension 5: 100Ascension 6: 100
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 10
  • HPNo Ascension: 14,205Ascension 6: 15,525
  • ATKNo Ascension: 1,321Ascension 6: 1,487
  • DEFNo Ascension: 1,035Ascension 6: 1,057
  • SPDNo Ascension: 100Ascension 6: 100
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 10

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Even the Odds

    A1

    Attacks 1 enemy 2 times. Each hit has a 50% chance of placing a Leech debuff for 2 turns. Attacks all enemies 2 times instead if this Champion is under a Veil buff.

    Damage
    1.9 x ATK
    Damage
    1.5 x ATK
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Damage +10%
    • Leech Any Champion that attacks a Champion with Leech debuff heals for 18% of inflicted damage.
  • Baffling Speed

    A2

    Cooldown 4 turns, 3 fully booked, Upgraded at Ascension 3

    Attacks 1 enemy. Places a Perfect Veil buff on this Champion for 3 turns if this attack is critical. Grants an Extra Turn.

    Damage
    6.3 x ATK
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Cooldown -1
    Before Ascension 3

    Cooldown 4 turns

    Attacks 1 enemy. Places a Perfect Veil buff on this Champion for 2 turns if this attack is critical.

    Damage
    6.3 x ATK
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Cooldown -1
    • Veil There are two versions of this buff: Veil and Perfect Veil. The Champion under either of these buffs cannot be targeted by the enemy. If all remaining Champions on a team have an active Veil or Perfect Veil buff, the enemy will not be restricted in targeting a specific Champion. Veil buffs will be removed when the affected Champion uses an active skill, but Perfect Veil buffs will not be removed. Also, Veil and Perfect Veil buffs decrease incoming damage from area-of-effect skills. Veil reduces incoming damage by 7.5%, and Perfect Veil reduces incoming damage by 15%. Finally, Veil and Perfect Veil buffs cannot be stolen by an enemy Champion with a skill that allows them to steal buffs.
  • Elven Judgment

    A3

    Cooldown 5 turns, 4 fully booked

    Attacks all enemies. Will ignore Shield buffs. Removes Shield buffs from targets if this Champion is under a Veil buff or Perfect Veil buff, then deals extra damage equal to 15% of the value of the removed Shield buffs.

    Damage
    3.6 x ATK
    1. Level 2 Damage +10%
    2. Level 3 Damage +10%
    3. Level 4 Damage +10%
    4. Level 5 Cooldown -1
  • Almighty Immunity [P]

    Extra

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

  • Almighty Tolerance [P]

    Extra

    Decreases the damage taken from Poison debuffs by 90%.

  • Grim Fortitude [P]

    Extra

    Decreases the damage taken from Smite debuffs by 70%.

  • Awakened Weakness [P]

    Extra

    Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%). Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).

  • Almighty Strength [P]

    Extra

    Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.

  • Unfaltering Speed [P]

    Extra

    Immune to Decrease SPD debuffs and Turn Meter reduction effects.

  • Flameproof [P]

    Extra

    Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.

  • Aura: Increases Ally ATK in all Battles by 30%.

How to get Yannica

Yannica can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.

Skins

1

Yannica heroboss Skin.

Upgrade costs

Open in the planner

Ascension

  • Ascension 1Superior Spirit Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Spirit Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Spirit Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Spirit Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Spirit Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Spirit Potion ×6Superior Arcane Potion ×4

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