
Blooming Lidica
Introduction
Blooming Lidica is a character in Epic Seven.
On our Epic Seven tier list Blooming Lidica is B tier, 110th of the 311 characters ranked, from where 3 current tier lists put Blooming Lidica.
Best build for Blooming Lidica
From 1,852 player buildsArtifacts
1 option- 97%
Seductive Flower
Typical stats
- Speed
- 251
- Attack
- 1,963
- Health
- 21,022
- Defense
- 1,126
- Crit Chance
- 19%
- Crit Damage
- 150%
- Effectiveness
- 174%
- Effect Resistance
- 24%
Gear sets
3 options- 151%
Speed(4)
Health(2) - 237%
Speed(4)
Hit(2) - 34%
Speed(4)
Skills
3
Twirling Thorns
Skill 1 · +1 soulAttacks the enemy with a sword, with a 40% chance to stun for 1 turn. Damage dealt increases proportional to the caster's max Health. Soulburn: Increases effect chance to 100%. (-10 souls) Enhancements: Lv. 1: +5% damage dealt Lv. 2: +5% damage dealt Lv. 3: +10% effect chance Lv. 4: +10% damage dealt Lv. 5: +10% damage dealt

Seductive Scent
PassiveIncreases Speed proportional to the number of debuffs inflicted on all enemies, up to a maximum of 70%. After an ally except for the caster attacks, when the target has a debuff, activates Thorned Vine. Thorned Vine can only be activated once every 3 turns. Thorned Vine: Attacks all enemies, decreasing buff durations by 1 turn and making them unable to be buffed for 2 turns. Damage dealt increases proportional to the caster's max Health. Enhancements: Lv. 1: +5% damage dealt Lv. 2: +5% damage dealt Lv. 3: +5% damage dealt Lv. 4: +5% damage dealt Lv. 5: +10% damage dealt

Fruit of Ecstasy
Skill 3 · Cooldown 5 turns · +3 soulsAttacks the enemy with a flower, and grants skill nullifier once to the caster. Penetrates the target's Defense by 50%. When the caster's Speed is greater than the target's Speed, penetrates the target's Defense, with the penetration rate increasing proportional to the difference, up to a maximum of 100%. Damage dealt increases proportional to the caster's max Health. This attack cannot trigger a critical hit. Enhancements: Lv. 1: +5% damage dealt Lv. 2: +5% damage dealt Lv. 3: -1 turn cooldown Lv. 4: +10% damage dealt Lv. 5: +10% damage dealt



