

Introduction
Jecht is a 3-star Earth character in Epic Seven. Jecht's class is Soul Weaver. Horoscope: Sagittarius.
On the Epic Seven tier list Jecht is D tier, 229th of the 386 characters ranked.
Other Earth characters in Epic Seven: Adin, Adlay, ae-GISELLE, Ains, Albedo, Alencia and 71 more.
What Jecht does
A 3-star support that removes a debuff from an ally at the start of every turn, with a 100% chance. The third skill hits all enemies and puts continuous healing on the team for two turns (three with Soul Burn), and the basic has a 75% chance to lower Hit Chance.
Best build for Jecht
From 110 player buildsArtifacts
4 options- 120%
Wondrous Potion Vial - 26%
EXIF Detective (E.d.) Gadget - 36%
Butterfly Mandolin - 44%
Golden Cocoa Cookie
Typical stats
- Speed
- 202
- Attack
- 1,716
- Health
- 13,098
- Defense
- 1,300
- Crit Chance
- 52%
- Crit Damage
- 186%
- Effectiveness
- 47%
- Effect Resistance
- 66%
Gear sets
6 options- 143%
Speed(4)
Health(2) - 212%
Speed(4) - 36%
Critical(2) - 46%
Hit(2)
Show 2 more set optionsShow fewer
- 56%
Health(2) - 66%
Immunity(2)
Profile
A mercenary from the Itan Clan, Jecht is committed to self-discipline and hopes to improve the treatment of his fellow Suin by becoming a skilled and famous warrior.
Jecht is voiced by Matthew Mercer in English, 堀江瞬 in Japanese, and 이경태 in Korean. Jecht's hobby is training his magic and becoming well-known as a Suin mercenary, and Jecht's good at prioritizing the Itan Clan at all times and coming up with ideas on how to improve treatment of the Suin. Jecht likes carrying out tasks for the Suin, strengthening his position and enhancing his skills. Jecht was released on 30 August 2018.
Jecht's introduction: I will do my best to live up to your expectations.
Stats
- Health386th of 3913,925
- Attack322nd of 391812
- Defense225th of 391599
- Speed237th of 391107
- Critical Hit Chance15%
- Critical Hit Damage150%
- Effectiveness109th of 39112%
- Effect Resistance24th of 39118%
- Dual Attack Chance3%
At level 60, 6 stars and fully awakened, before gear, artifact and Imprint. Each bar is measured against the highest value in the Epic Seven roster, and the place is out of every character with that stat.
At level 50 and 60, fully awakened
- HealthLevel 50, 5 stars: 3,208Level 60, 6 stars: 3,925
- AttackLevel 50, 5 stars: 681Level 60, 6 stars: 812
- DefenseLevel 50, 5 stars: 483Level 60, 6 stars: 599
- SpeedLevel 50, 5 stars: 107Level 60, 6 stars: 107
- Critical Hit ChanceLevel 50, 5 stars: 15%Level 60, 6 stars: 15%
- Critical Hit DamageLevel 50, 5 stars: 150%Level 60, 6 stars: 150%
- EffectivenessLevel 50, 5 stars: 12%Level 60, 6 stars: 12%
- Effect ResistanceLevel 50, 5 stars: 18%Level 60, 6 stars: 18%
- Dual Attack ChanceLevel 50, 5 stars: 3%Level 60, 6 stars: 3%
Base values before gear, artifact and Imprint. Passives that raise a stat in battle are not counted.
Skills
Damage calculator
Staff Assault
Skill 1gains 1 Soul
Attacks with a staff, with a 75% chance to decrease Hit Chance for 1 turn.
- +1 +10% damage dealt
- +2 +10% effect chance
- +3 +15% effect chance
- +4 +15% damage dealt
Before enhancement
Attacks with a staff, with a 50% chance to decrease Hit Chance for 1 turn.
Decrease Hit Chance Decreases Hit Chance by 50%.

Tailwind
Skill 2At the start of every turn, has a 100% chance to dispel one debuff from an ally inflicted with a debuff.
Before enhancement
At the start of every turn, has a 80% chance to dispel one debuff from an ally inflicted with a debuff.

Gale
Skill 3Cooldown 4 turns (5 before enhancement), gains 2 Souls
Attacks all enemies with wind magic, granting continuous healing to all allies for 2 turns.
Soul Burn (10 Souls): Extends duration of buffs granted by this skill by 1 turn.
- +1 +5% damage dealt
- +2 +5% damage dealt
- +3 +5% damage dealt
- +4 -1 turn cooldown
- +5 +5% damage dealt
- +6 +10% damage dealt
- +7 +10% damage dealt
After awakening stage 3
Cooldown 3 turns
Attacks all enemies with wind magic, before granting continuous healing and increased Speed to all allies for 2 turns.
Soul Burn (10 Souls): Extends duration of buffs granted by this skill by 1 turn.
Continuous Heal At the start of the turn, recovers 15% of max Health. This effect can stack.
Increase Speed Increases Speed by 30%.
Imprint
- BImprint Release: Speed: 4Imprint Concentration: Health: 460
- AImprint Release: Speed: 5Imprint Concentration: Health: 575
- SImprint Release: Speed: 6Imprint Concentration: Health: 690
- SSImprint Release: Speed: 7Imprint Concentration: Health: 805
- SSSImprint Release: Speed: 8Imprint Concentration: Health: 920
Imprint Release gives the bonus to the team; Imprint Concentration gives Jecht the bonus instead.
Awakening
Upgrade planner- Stage 1Speed +2, Attack +20, Health +60
- Stage 2Effect Resistance +6%, Attack +20, Health +60
- Stage 3Attack +20, Health +60, enhances Gale
- Stage 4Effectiveness +12%, Attack +30, Health +80
- Stage 5Speed +4, Attack +30, Health +80
- Stage 6Effect Resistance +12%, Attack +30, Health +80
Relationships
3
CartujaLongingJecht's dream is to reach a position where he can firmly take sole responsibility for his tribe, just like Cartuja.
RoozidTrustClose as children, as they grew Jecht found himself frustrated with how Roozid remained so pure and kind, yet also worries about him.
BasarTrustBasar recognized Jecht's ability immediately, and began giving him work. They are gradually building a strong trust with each other.
Jecht's motto: In the presence of power, there is no room for discrimination or contempt.
Jecht dislikes wasting time and prejudice and discrimination against the Suin.
Upgrade costs
Open in the plannerAwakening
- Stage 1
Life Rune ×5 - Stage 2
Life Rune ×9 - Stage 3
Life Rune ×12
Greater Life Rune ×6 - Stage 4
Greater Life Rune ×15 - Stage 5
Epic Life Rune ×4
Rare Benevolent Catalyst ×9 - Stage 6
Epic Life Rune ×6
Epic Benevolent Catalyst ×6
Staff Assault enhancement
- +1
Gold ×2,000
Stigma ×150 - +2
Gold ×14,000
Stigma ×300
Rare Benevolent Catalyst ×2 - +3
Gold ×23,000
Stigma ×550
Rare Benevolent Catalyst ×3 - +4
Gold ×35,000
Stigma ×1,100
Rare Benevolent Catalyst ×4
Tailwind enhancement
- +1
Gold ×2,000
Stigma ×150 - +2
Gold ×14,000
Stigma ×300
Rare Benevolent Catalyst ×2 - +3
Gold ×23,000
Stigma ×550
Rare Benevolent Catalyst ×3 - +4
Gold ×35,000
Stigma ×1,100
Rare Benevolent Catalyst ×4
Gale enhancement
- +1
Gold ×1,000
Stigma ×50 - +2
Gold ×2,000
Stigma ×120 - +3
Gold ×4,000
Stigma ×230 - +4
Gold ×21,000
Stigma ×400
Rare Benevolent Catalyst ×3 - +5
Gold ×29,000
Stigma ×650
Rare Benevolent Catalyst ×4 - +6
Gold ×39,000
Stigma ×1,000
Rare Benevolent Catalyst ×5 - +7
Gold ×50,000
Stigma ×1,450
Rare Benevolent Catalyst ×6
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