Jecht

Jecht

★★★

/Earth/Soul Weaver

Sagittarius

Dtier

Introduction

Jecht is a 3-star Earth character in Epic Seven. Jecht's class is Soul Weaver. Horoscope: Sagittarius.

On the Epic Seven tier list Jecht is D tier, 229th of the 386 characters ranked.

Other Earth characters in Epic Seven: Adin, Adlay, ae-GISELLE, Ains, Albedo, Alencia and 71 more.

What Jecht does

A 3-star support that removes a debuff from an ally at the start of every turn, with a 100% chance. The third skill hits all enemies and puts continuous healing on the team for two turns (three with Soul Burn), and the basic has a 75% chance to lower Hit Chance.

Best build for Jecht

From 110 player builds

Artifacts

4 options
  1. 1
    Wondrous Potion Vial
    20%
  2. 2
    EXIF Detective (E.d.) Gadget
    6%
  3. 3
    Butterfly Mandolin
    6%
  4. 4
    Golden Cocoa Cookie
    4%

Typical stats

Speed
202
Attack
1,716
Health
13,098
Defense
1,300
Crit Chance
52%
Crit Damage
186%
Effectiveness
47%
Effect Resistance
66%

Gear sets

6 options
  1. 1
    Speed(4)Health(2)
    43%
  2. 2
    Speed(4)
    12%
  3. 3
    Critical(2)
    6%
  4. 4
    Hit(2)
    6%
Show 2 more set options
  1. 5
    Health(2)
    6%
  2. 6
    Immunity(2)
    6%

Profile

A mercenary from the Itan Clan, Jecht is committed to self-discipline and hopes to improve the treatment of his fellow Suin by becoming a skilled and famous warrior.

Jecht is voiced by Matthew Mercer in English, 堀江瞬 in Japanese, and 이경태 in Korean. Jecht's hobby is training his magic and becoming well-known as a Suin mercenary, and Jecht's good at prioritizing the Itan Clan at all times and coming up with ideas on how to improve treatment of the Suin. Jecht likes carrying out tasks for the Suin, strengthening his position and enhancing his skills. Jecht was released on 30 August 2018.

Jecht's introduction: I will do my best to live up to your expectations.

Stats

  • Health386th3,925
  • Attack322nd812
  • Defense225th599
  • Speed237th107
  • Critical Hit Chance15%
  • Critical Hit Damage150%
  • Effectiveness109th12%
  • Effect Resistance24th18%
  • Dual Attack Chance3%

At level 60, 6 stars and fully awakened, before gear, artifact and Imprint. Each bar is measured against the highest value in the Epic Seven roster, and the place is out of every character with that stat.

At level 50 and 60, fully awakened

  • HealthLevel 50, 5 stars: 3,208Level 60, 6 stars: 3,925
  • AttackLevel 50, 5 stars: 681Level 60, 6 stars: 812
  • DefenseLevel 50, 5 stars: 483Level 60, 6 stars: 599
  • SpeedLevel 50, 5 stars: 107Level 60, 6 stars: 107
  • Critical Hit ChanceLevel 50, 5 stars: 15%Level 60, 6 stars: 15%
  • Critical Hit DamageLevel 50, 5 stars: 150%Level 60, 6 stars: 150%
  • EffectivenessLevel 50, 5 stars: 12%Level 60, 6 stars: 12%
  • Effect ResistanceLevel 50, 5 stars: 18%Level 60, 6 stars: 18%
  • Dual Attack ChanceLevel 50, 5 stars: 3%Level 60, 6 stars: 3%

Base values before gear, artifact and Imprint. Passives that raise a stat in battle are not counted.

  • Staff Assault

    Skill 1

    gains 1 Soul

    Attacks with a staff, with a 75% chance to decrease Hit Chance for 1 turn.

    1. +1 +10% damage dealt
    2. +2 +10% effect chance
    3. +3 +15% effect chance
    4. +4 +15% damage dealt
    Before enhancement

    Attacks with a staff, with a 50% chance to decrease Hit Chance for 1 turn.

    • Decrease Hit Chance Decreases Hit Chance by 50%.
  • Tailwind

    Skill 2

    At the start of every turn, has a 100% chance to dispel one debuff from an ally inflicted with a debuff.

    Before enhancement

    At the start of every turn, has a 80% chance to dispel one debuff from an ally inflicted with a debuff.

  • Gale

    Skill 3

    Cooldown 4 turns (5 before enhancement), gains 2 Souls

    Attacks all enemies with wind magic, granting continuous healing to all allies for 2 turns.

    Soul Burn (10 Souls): Extends duration of buffs granted by this skill by 1 turn.

    1. +1 +5% damage dealt
    2. +2 +5% damage dealt
    3. +3 +5% damage dealt
    4. +4 -1 turn cooldown
    5. +5 +5% damage dealt
    6. +6 +10% damage dealt
    7. +7 +10% damage dealt

    After awakening stage 3

    Cooldown 3 turns

    Attacks all enemies with wind magic, before granting continuous healing and increased Speed to all allies for 2 turns.

    Soul Burn (10 Souls): Extends duration of buffs granted by this skill by 1 turn.

    • Continuous Heal At the start of the turn, recovers 15% of max Health. This effect can stack.
    • Increase Speed Increases Speed by 30%.

Imprint

  • BImprint Release: Speed: 4Imprint Concentration: Health: 460
  • AImprint Release: Speed: 5Imprint Concentration: Health: 575
  • SImprint Release: Speed: 6Imprint Concentration: Health: 690
  • SSImprint Release: Speed: 7Imprint Concentration: Health: 805
  • SSSImprint Release: Speed: 8Imprint Concentration: Health: 920

Imprint Release gives the bonus to the team; Imprint Concentration gives Jecht the bonus instead.

  1. Stage 1Speed +2, Attack +20, Health +60
  2. Stage 2Effect Resistance +6%, Attack +20, Health +60
  3. Stage 3Attack +20, Health +60, enhances Gale
  4. Stage 4Effectiveness +12%, Attack +30, Health +80
  5. Stage 5Speed +4, Attack +30, Health +80
  6. Stage 6Effect Resistance +12%, Attack +30, Health +80

Relationships

3
  • CartujaLonging

    Jecht's dream is to reach a position where he can firmly take sole responsibility for his tribe, just like Cartuja.

  • RoozidTrust

    Close as children, as they grew Jecht found himself frustrated with how Roozid remained so pure and kind, yet also worries about him.

  • BasarTrust

    Basar recognized Jecht's ability immediately, and began giving him work. They are gradually building a strong trust with each other.

Jecht's motto: In the presence of power, there is no room for discrimination or contempt.

Jecht dislikes wasting time and prejudice and discrimination against the Suin.

Upgrade costs

Open in the planner

Awakening

  • Stage 1Life Rune ×5
  • Stage 2Life Rune ×9
  • Stage 3Life Rune ×12Greater Life Rune ×6
  • Stage 4Greater Life Rune ×15
  • Stage 5Epic Life Rune ×4Rare Benevolent Catalyst ×9
  • Stage 6Epic Life Rune ×6Epic Benevolent Catalyst ×6

Staff Assault enhancement

  • +1Gold ×2,000Stigma ×150
  • +2Gold ×14,000Stigma ×300Rare Benevolent Catalyst ×2
  • +3Gold ×23,000Stigma ×550Rare Benevolent Catalyst ×3
  • +4Gold ×35,000Stigma ×1,100Rare Benevolent Catalyst ×4

Tailwind enhancement

  • +1Gold ×2,000Stigma ×150
  • +2Gold ×14,000Stigma ×300Rare Benevolent Catalyst ×2
  • +3Gold ×23,000Stigma ×550Rare Benevolent Catalyst ×3
  • +4Gold ×35,000Stigma ×1,100Rare Benevolent Catalyst ×4

Gale enhancement

  • +1Gold ×1,000Stigma ×50
  • +2Gold ×2,000Stigma ×120
  • +3Gold ×4,000Stigma ×230
  • +4Gold ×21,000Stigma ×400Rare Benevolent Catalyst ×3
  • +5Gold ×29,000Stigma ×650Rare Benevolent Catalyst ×4
  • +6Gold ×39,000Stigma ×1,000Rare Benevolent Catalyst ×5
  • +7Gold ×50,000Stigma ×1,450Rare Benevolent Catalyst ×6

Art

Jecht key art

More Earth characters

All characters