Canisk

Grrik

Canisk

S Rank

/Defense

Dtier

Introduction

Canisk is an S vanguard in Horizon Walker. Canisk's role is Defense. Race: Grrik.

On the Horizon Walker tier list Canisk is D tier, 67th of the 73 vanguards ranked.

Profile

Canisk was a Grrik who arrived on Earth during childhood.

Those early years were harsh, so harsh that Canisk received no proper education beyond combat, nor learned the Grrik code of honor. Concepts like mercy and restraint made no sense; why should one hold back from striking the wicked or the weak? Such thinking, however, earned Canisk the gravest insult among their kind: "rabid dog." Shunned and scorned, Canisk grew more isolated, and more twisted. Though they longed, deep down, to understand the Grrik tradition of brotherhood, they masked that yearning behind a hardened, solitary front. For a time, Canisk wandered from place to place, offering their strength wherever brute force was in demand, like a mercenary.

And yet, buried deep within, the old Grrik instinct, the desire to belong to a pack, still stirs, quietly urging Canisk toward something more.

Canisk carries the title "The Rabid Dog". Canisk is a male Grrik. His birthday is Bear's month, the Fifth day, and he stands 225cm tall.

Stats

  • Max HP23rd973
  • Melee ATK2nd298
  • Ranged ATK26th123
  • Magic ATK59th77
  • Accuracy102
  • Evade57th115
  • SPD26th92
  • AP Recovery63rd102.5
  • Starting AP10th26

At level 60, fully ascended, top class tier, before weapons, Stigmas and bonds. Each bar is measured against the highest value in the Horizon Walker roster, and the place is out of every vanguard with that stat.

  • StrengthRecruited (rank S, level 1): 12Level 60, fully ascended: 17
  • TechnicRecruited (rank S, level 1): 7Level 60, fully ascended: 7
  • IntelligenceRecruited (rank S, level 1): 6Level 60, fully ascended: 6
  • VitalityRecruited (rank S, level 1): 13Level 60, fully ascended: 16
  • AgilityRecruited (rank S, level 1): 7Level 60, fully ascended: 9
  • Max HPRecruited (rank S, level 1): 62Level 60, fully ascended: 973
  • Melee ATKRecruited (rank S, level 1): 16Level 60, fully ascended: 298
  • Ranged ATKRecruited (rank S, level 1): 10Level 60, fully ascended: 123
  • Magic ATKRecruited (rank S, level 1): 6Level 60, fully ascended: 77
  • AccuracyRecruited (rank S, level 1): 8Level 60, fully ascended: 102
  • EvadeRecruited (rank S, level 1): 7Level 60, fully ascended: 115
  • SPDRecruited (rank S, level 1): 92Level 60, fully ascended: 92
  • AP RecoveryRecruited (rank S, level 1): 97.5Level 60, fully ascended: 102.5
  • Starting APRecruited (rank S, level 1): 26Level 60, fully ascended: 26
  • Critical HitRecruited (rank S, level 1): 0Level 60, fully ascended: 0
  • Crit RateRecruited (rank S, level 1): 10%Level 60, fully ascended: 10%
  • Crit DMGRecruited (rank S, level 1): 156%Level 60, fully ascended: 156%

As the stat screen works them out, with the innate traits and before weapons, Stigmas and bonds. The second column is the top class tier after every Ascension. Ranged ATK takes the Strength and Melee ATK trait bonuses, as the game's stat screen does.

Classes and skills

5

Canisk starts in the Grrik Squire class and promotes through 2 more tiers. Each promotion keeps the skills already learned and adds the new class's.

First tier

Grrik Squire

Defense

Traditionally, Grriks believed that becoming an excellent knight required long hours and years of dedicated training. Those who wished to become knights served as squires to other knights for a certain period, learning about the life of a knight and acquiring important skills such as combat techniques from them. Through this process, Grriks grew into knights. As they moved to Earth, this system collapsed, but Grriks who wish to follow the path of the knight still continue this system on their own. Today's Grrik squires serve wizards instead of other Greek knights, which is the only difference.

  • Standby

    Active · 15 AP

    Waits at the designated location.

  • Brotherhood's Strike

    Active · Slash damage · 45 AP · Levels 1 to 10

    Swings the greatsword horizontally, slashing enemies within a fan-shaped range. Deals Slash DMG equal to 60/66/72/78/84/90/96/102/108/114% of Melee ATK.

    Numbers in level order, 1 to 10.

  • Thousand Arms Stance

    Active · 30 AP · Levels 1 to 10

    Raises the greatsword and assumes a counterattack stance. Enters [Counterattack Posture] until the start of the next round, increasing CRIT rate by 30/33/36/39/42/45/48/51/54/57% and performing counterattacks regardless of the base number of counterattacks.

    Numbers in level order, 1 to 10.

Second tier

Grrik knight

Defense

Promotion: Brotherhood's Strike Lv. 3, then 3,000 credits

After completing the path of the seed and being deemed to possess both the character and skills of a knight, the seedlings, with the permission of the monarch, receive recognition as knights from their masters. From this point on, they are able to judge good and evil and decide for themselves what they believe is right and whom to consider as their brethren. In the past, many seedlings, after becoming knights, spent a certain period in the human world to find humans to join them as brethren. Since this system collapsed upon arriving on Earth, their sponsor, the Rift Management Bureau, often sends them trials. Those who overcome these trials can call themselves knights and are able to judge their own morality.

  • Taunting Roar

    Active · Crush damage · 15 AP · Cooldown 3 rounds · Levels 1 to 10

    Plant your sword into the ground and unleash a roar. Deals Crush DMG equal to 30/33/36/39/42/45/48/51/54/57% of Magic ATK in a 5m circular AoE. Enemies hit are inflicted with [Taunt] for 2 rounds and have all ATK reduced by 20/22/24/26/28/30/32/34/36/38% for 2 rounds. Your Aggro Adjustment increases for the duration. This attack temporarily increases Accuracy by 300%.

    Numbers in level order, 1 to 10.

Third tier

Grrik Lord

Defense

Promotion: Taunting Roar Lv. 3, then 7,000 credits

Within the Grrik Brotherhood, those who are distinguished enough to be granted their own fortress by the king are called Grrik lords. They are masters of Grrik swordsmanship and fighting techniques, having proven their loyalty, brotherhood, and courage over decades. Their special chivalry is renowned worldwide, and their unique combat skills are often compared to the swordsmen of Magnal.

  • Split the Crown

    Active · Slash damage · 60 AP · Cooldown 2 rounds · Levels 1 to 10

    Strikes downward with a greatsword to deliver a powerful blow. Deals Slash DMG equal to 100/110/120/130/140/150/160/170/180/190% of Melee ATK. This skill's Slash Boost increases proportionally to missing HP, up to 200% for the turn it's used. If this skill defeats an enemy, restores 40/44/48/52/56/60/64/68/72/76% of Max HP as HP Recovery.

    Numbers in level order, 1 to 10.

Traits

5
  • Fate trait

    The Rabid Dog

    He sometimes becomes overly excited, entering a frenzied state. However, those who know him may worry, but they never get angry with him.

    Activates the Level 1 passive skill [The Rabid Dog]. [The Rabid Dog]: When an ally becomes incapacitated, overwhelming vengeance surges. Immediately gain the [Mad Dog] effect for 2 Rounds. [Mad Dog]: Cannot be commanded as Human Gods, acts aggressively on its own, does not use the 'Thousand Arms Stance' skill. SPD increases by 30%, AP Recovery increases by 30%, and Melee ATK increases by 50%.

  • Race trait

    Grrik

    A race that venerates honor and simplicity, upholding honor and devotion as their guiding principles.

    Slash Boost +15%, Pierce Boost +15%, Crush Boost +15%, Slash DEF +50, Pierce DEF +50, Crush DEF +50

  • Class trait

    Grrik's Sincerity

    The Grrik race never neglects even the smallest of tasks, maintaining consistent diligence.

    Melee ATK +30%

  • Starting trait

    Ferocious

    Melee ATK +7%, Max HP -5%

  • Starting trait

    Precarious

    Crit DMG +6%

Art

Canisk key art

More vanguards

All vanguards