

Introduction
Samarika is an S vanguard in Horizon Walker. Samarika's role is Attack. Race: Swamp Elf.
On the Horizon Walker tier list Samarika is C tier, 54th of the 73 vanguards ranked.
Profile
For Samarika, her older sister Kalina was a figure of both love and hatred. This sentiment had taken root when she was very young, as Kalina, under the pretext of training her, used all of the renowned swamp elf hero Elkalin's combat techniques on her. Naturally, she was nothing more than a sparring target for Kalina, and her resentment only grew. The tipping point came when Kalina applied for and secured the position of Swamp Ranger officer that Samarika had set her eyes on. To Samarika, who dreamed of living independently from Kalina, this was a bolt from the blue. Having experienced multiple conflicts over time, Samarika no longer wanted to be subordinate to her sister after moving to Earth. Inspired by her insights from the East Asian Federation, she left her sister's vigilante group and established her own, gaining quite a reputation under the name "Hanseong Owls."
Samarika carries the title "Sentinel". Samarika is a female Swamp Elf. Her birthday is March 28th, and she stands 176cm tall.
Stats
- Max HP60th of 73576
- Melee ATK12th of 73192
- Ranged ATK27th of 73115
- Magic ATK68th of 7364
- Accuracy102
- Evade13th of 73218
- SPD1st of 73157
- AP Recovery15th of 73122.5
- Starting AP45th of 738
At level 60, fully ascended, top class tier, before weapons, Stigmas and bonds. Each bar is measured against the highest value in the Horizon Walker roster, and the place is out of every vanguard with that stat.
- StrengthRecruited (rank S, level 1): 11Level 60, fully ascended: 14
- TechnicRecruited (rank S, level 1): 8Level 60, fully ascended: 8
- IntelligenceRecruited (rank S, level 1): 5Level 60, fully ascended: 5
- VitalityRecruited (rank S, level 1): 8Level 60, fully ascended: 10
- AgilityRecruited (rank S, level 1): 14Level 60, fully ascended: 17
- Max HPRecruited (rank S, level 1): 35Level 60, fully ascended: 576
- Melee ATKRecruited (rank S, level 1): 12Level 60, fully ascended: 192
- Ranged ATKRecruited (rank S, level 1): 9Level 60, fully ascended: 115
- Magic ATKRecruited (rank S, level 1): 5Level 60, fully ascended: 64
- AccuracyRecruited (rank S, level 1): 8Level 60, fully ascended: 102
- EvadeRecruited (rank S, level 1): 14Level 60, fully ascended: 218
- SPDRecruited (rank S, level 1): 157Level 60, fully ascended: 157
- AP RecoveryRecruited (rank S, level 1): 115.0Level 60, fully ascended: 122.5
- Starting APRecruited (rank S, level 1): 8Level 60, fully ascended: 8
- Critical HitRecruited (rank S, level 1): 0Level 60, fully ascended: 0
- Crit RateRecruited (rank S, level 1): 10%Level 60, fully ascended: 10%
- Crit DMGRecruited (rank S, level 1): 150%Level 60, fully ascended: 150%
As the stat screen works them out, with the innate traits and before weapons, Stigmas and bonds. The second column is the top class tier after every Ascension. Ranged ATK takes the Strength and Melee ATK trait bonuses, as the game's stat screen does.
Classes and skills
5Samarika starts in the Swamp Ranger class and promotes through 2 more tiers. Each promotion keeps the skills already learned and adds the new class's.
First tier
Swamp Ranger
Attack
In the harsh mangrove swamps of Bluemarsh, the Swamp Rangers are the ultimate soldiers. With a pair of harpe blades, these agile soldiers dart nimbly across the mangrove vines, moving like phantoms. They are the most effective means for the swamp elves to protect their vast territory.

Standby
Active · 15 AP
Waits at the designated location.

Harpe Art
Active · Slash damage · 30 AP · Levels 1 to 10
The swamp elf extends their long arms and swiftly swings the harpe. Deals Slash DMG equal to 60/66/72/78/84/90/96/102/108/114% of Melee ATK.
Numbers in level order, 1 to 10.

Hunter on the Vine
Passive · Levels 1 to 10
Increases SPD by 20/23/26/29/32/35/38/41/44/47. Additionally, when attacking, temporarily increases Melee ATK based on the straight-line distance moved. At 10 m, Melee ATK increases by up to 60/66/72/78/84/90/96/102/108/114%.
Numbers in level order, 1 to 10.
Second tier
Swamp Hunter
Attack
Promotion: Hunter on the Vine Lv. 3, then 3,000 credits
Those who complete their service as Swamp Rangers often become Swamp Hunters. Living off the abundant Bluemarsh, they hunt and gather various creatures, becoming the foremost hunting experts of Bluemarsh.

Swamp's Arrest
Active · Slash damage · 60 AP · Cooldown 2 rounds · Levels 1 to 10
Leaps over the target while throwing a swamp trap. Deals Slash DMG equal to 100/110/120/130/140/150/160/170/180/190% of Melee ATK and has a 55/60/65/70/75/80/85/90/95/100% chance to apply [Slow] effect for 2R. Weakness attacks cannot be performed with this skill. - [Slow]: Reduces SPD by 40%.
Numbers in level order, 1 to 10.
Third tier
Swamp Predator
Attack
Promotion: Swamp's Arrest Lv. 3, then 7,000 credits
The Swamp Predator is a title granted to the master hunters of each swamp. These hunters are the rulers of the swamp, capable of taking down massive anacondas or crocodiles with nothing but a single pair of harpe blades. They are both the ideal that all other hunters aspire to and a terrifying nightmare for those with evil intentions. They are often called upon by the military to hunt down enemy generals or dangerous monsters.

Fang of the Swamp
Active · Slash damage · 90 AP · Cooldown 2 rounds · Levels 1 to 10
Leaps low toward the enemy, slashing past them with a deadly dual strike from both Harpes. Deals Slash DMG equal to 135/149/162/176/189/203/216/230/243/257% of Melee ATK as the user vaults over the target.If the target is afflicted with [Slow], deals additional Slash DMG equal to 100/110/120/130/140/150/160/170/180/190% of the user's combined Melee ATK and Base Evasion.
Numbers in level order, 1 to 10.
Traits
6
Fate trait
Vigilante of Justice
Driven by a sense of duty to uphold justice, she joins missions tirelessly, day and night.
Strength +1, Vitality -1

Race trait
Swamp Elf
An elf race living in swamps, having developed a unique culture through their brave struggle against the harsh natural environment.
Starting Ap +10, SPD +10%

Class trait
Swamp Hunting
Swamp Rangers use the marshlands to confuse their enemies, leaving them utterly helpless.
Activates the Level 3 passive skill [Hunter's Intuition]. [Hunter's Intuition]: At the end of a turn in which the user attacks, there is a 90% chance to trigger the Throw Swamp Trap follow-up skill. [Throw Swamp Trap]: Throws a swamp trap at the enemy, dealing Poison DMG equal to 36% of Melee ATK and has a 65% chance to reduce the target's SPD by 40%. Each time this skill is used, the user's Crit Rate increases by 5%, stacking up to 5 times.

Bond trait
Interested
Interested in the Human God.

Starting trait
Masterful
Slash Boost +4%, Pierce Boost +4%, Crush Boost +4%

Starting trait
Scorching
Heat Boost +6%
Exclusive weapon

Nocturnal Watcher
Rank EX
Melee ATK x1.43 (+0.13 a level), Melee ATK +5.5% (+0.5% a level)
Unique: Silent Wings
During combat, Crit Rate increases by 20/25/30/35/40%. While it is your turn, enemies afflicted with [Slow] are visible. If you attack and at least one enemy has the [Slow] effect, your Slash Boost and Poison Boost each increase by 40/50/60/70/80% until the end of the turn.
Samarika Signature: Owl Huntress
At the start of battle, gains 30 AP and increases Slash Boost and Poison Boost by 12% of base Evasion. This bonus can reach up to 30%. When successfully hitting an enemy afflicted with [Slow] during your turn, deal additional Poison DMG equal to 9% of base Melee ATK × the total AP spent on skills that turn. This Additional DMG can Crit. The additional Slash DMG dealt by Fang of the Swamp can also Crit. After using this skill, its cooldown is reduced by 2 rounds and you recover 55 AP. Cooldown reduction and AP recovery effect can trigger once every 2 rounds.
Lurking in the shadows, the <b>Nocturnal Watcher</b> strikes fear into the hearts of Neo Seoul's villains. Infused with venomous intent, this weapon shows no mercy to those who threaten innocent lives. To the criminals of the slums, it is a blade of silent death, unseen, unrelenting. On dark nights, those with evil in their hearts would be wise to wonder… has the Nocturnal Watcher already drawn near?
Starting weapon: Swamp Elf Harpe.
Liked gifts
3
Glazed Fruit Stick
Mangrove Leaf
Sports Sneakers
Costumes
3
Swamp Elf Traditional Costume

Stillheart Maid

Sentinel Noir
Art














