

Introduction
Cora is an S vanguard in Horizon Walker. Cora's role is Attack. Race: Human (Noctis Nebula).
On the Horizon Walker tier list Cora is C tier, 51st of the 73 vanguards ranked.
Profile
Cora carries the title "Prisoner". Cora is a female Human (Noctis Nebula). Her birthday is October 22nd, and she stands 163cm tall.
Stats
- Max HP31st of 73832
- Melee ATK49th of 7377
- Ranged ATK35th of 73102
- Magic ATK5th of 73417
- Accuracy102
- Evade32nd of 73166
- SPD54th of 7383
- AP Recovery37th of 73112.5
- Starting AP13th of 7325
At level 60, fully ascended, top class tier, before weapons, Stigmas and bonds. Each bar is measured against the highest value in the Horizon Walker roster, and the place is out of every vanguard with that stat.
- StrengthRecruited (rank S, level 1): 5Level 60, fully ascended: 5
- TechnicRecruited (rank S, level 1): 7Level 60, fully ascended: 7
- IntelligenceRecruited (rank S, level 1): 21Level 60, fully ascended: 30
- VitalityRecruited (rank S, level 1): 9Level 60, fully ascended: 13
- AgilityRecruited (rank S, level 1): 11Level 60, fully ascended: 13
- Max HPRecruited (rank S, level 1): 45Level 60, fully ascended: 832
- Melee ATKRecruited (rank S, level 1): 6Level 60, fully ascended: 77
- Ranged ATKRecruited (rank S, level 1): 8Level 60, fully ascended: 102
- Magic ATKRecruited (rank S, level 1): 23Level 60, fully ascended: 417
- AccuracyRecruited (rank S, level 1): 8Level 60, fully ascended: 102
- EvadeRecruited (rank S, level 1): 11Level 60, fully ascended: 166
- SPDRecruited (rank S, level 1): 83Level 60, fully ascended: 83
- AP RecoveryRecruited (rank S, level 1): 107.5Level 60, fully ascended: 112.5
- Starting APRecruited (rank S, level 1): 25Level 60, fully ascended: 25
- Critical HitRecruited (rank S, level 1): 0Level 60, fully ascended: 0
- Crit RateRecruited (rank S, level 1): 10%Level 60, fully ascended: 10%
- Crit DMGRecruited (rank S, level 1): 150%Level 60, fully ascended: 150%
As the stat screen works them out, with the innate traits and before weapons, Stigmas and bonds. The second column is the top class tier after every Ascension. Ranged ATK takes the Strength and Melee ATK trait bonuses, as the game's stat screen does.
Classes and skills
6Cora starts in the Warpmancer class and promotes through 2 more tiers. Each promotion keeps the skills already learned and adds the new class's.
First tier
Warpmancer
Attack
Warpmancy is renowned as one of the most challenging forms of magic. This type of magic, which involves spatial manipulation, requires knowledge of gravity, time, stars, and dimensions. In particular, delving into the knowledge of stars and dimensions carries the risk of mental collapse if mishandled, meaning only a select few mages are capable of mastering it. In the past, the Platinum Kingdom of the Highland Elves, known for their exceptional intellect, restricted warpmancy to royalty, creating the Star Heirs to strictly manage its practice. However, as warpmancy spread to the Empire, even humans are now permitted to become Heirs of the Stars.

Standby
Active · 15 AP
Waits at the designated location.

Summon Energy
Active · Heat damage · 60 AP · Levels 1 to 10
Releases pure energy in the form of a heat ray to attack. Deals Heat DMG equal to 80/88/96/104/112/120/128/136/144/152% of magic ATK to enemies within a 1m by 7m rectangular area. This skill cannot be used for a Weakness Attack.
Numbers in level order, 1 to 10.

Spatial Shift
Active · 30 AP · Cooldown 1 rounds · Levels 1 to 10
Crosses through space-time to reach the desired location. Teleports to a specified location within a radius of 9/10/11/12/13/14/15/16/17/18m.
Numbers in level order, 1 to 10.
Second tier
Hell Summoner
Attack
Promotion: Summon Energy Lv. 3, then 3,000 credits
Among the Heirs of the Stars, those who oppose summoning Aether's starlight and instead believe it is more efficient to draw upon the power of the stars they stand upon are considered severe heretics. These individuals draw energy from the core of stars like Noctis Nebula or Earth, and thus are referred to as "Hell Summoners" by the Heirs of the Stars. (Many Heirs of the Stars do not perceive Aether and the terrestrial star as one and believe there is a hell beneath the surface.) They are regarded as evil for using the power of "hell." However, these Summoners are undeniably powerful, fighting against Outsiders with impressive results, and they do not resent the derogatory term "Hell Summoner." Instead, they view the Heirs of the Stars as hypocrites.

Summon Lava
Active · Heat damage · 60 AP · Cooldown 1 rounds · Levels 1 to 10
Deals Heat DMG equal to 40/44/48/52/56/60/64/68/72/76% of magic ATK to enemies within a 3m circular range and creates a [Lava] zone for 5 rounds. Up to 3 [Lava] zones can be summoned; if more than 3 are summoned, the oldest zone disappears. - [Lava]: Inflicts the [Heatflow] effect on enemies within the zone. - [Heatflow]: Reduces Heat DEF by 200/220/240/260/280/300/320/340/360/380.
Numbers in level order, 1 to 10.

Forbidden Land
Passive · Levels 1 to 10
When an enemy located on a [Lava] Area is hit, all [Lava] Areas on the battlefield explode at the end of the Turn. This explosion deals additional Heat DMG equal to 40/44/48/52/56/60/64/68/72/76% of the caster's Magic ATK to all enemies within the Area. This additional Heat DMG reflects the Effect of Heat Boost at 2× potency. If triggered during Self's Turn, the DMG is doubled.
Numbers in level order, 1 to 10.
Third tier
Netherlord
Attack
Promotion: Summon Lava Lv. 3, then 7,000 credits
Those who have become one with the land they stand on, gaining the ability to wield its internal power at will, are called Netherlords. This title serves as a response to the derogatory remarks from the Light Craftsmans, showing their determination to draw upon even hellish power to confront their enemies. The Netherlords are just as capable as the Starlight Sovereigns when it comes to large-scale magic, and the spells they cast, causing the earth to split and molten lava to surge, carry enough force to obliterate any foe.

Volcanic Eruption
Active · Heat damage · 150 AP · Cooldown 2 rounds · Levels 1 to 10
Explodes the lava, setting the entire battlefield ablaze and unleashing the force of the subterranean depths. Deals Heat DMG equal to 30/33/36/39/42/45/48/51/54/57% of magic ATK to all enemies. This attack increases the damage of the 'Forbidden Land' skill by 5/5.3/5.6/5.9/6.2/6.5/6.8/7.2/7.6/8 times. This skill cannot trigger Weakness Attack.
Numbers in level order, 1 to 10.
Traits
6
Fate trait
Prisoner
Calls herself a prisoner, though it seems she can't yet reveal the reason why...
Starting Ap +20

Race trait
Marlon
Humans from the planet Noctis Nebula, nearly identical to those on Earth but with a culture where magic advance beyond science.
Strength +1, Technic +1, Intelligence +1

Class trait
Primal Core
A powerful warpmancer can draw upon the searing heat slumbering within a star. As long as they have the stamina, they wield pure energy beyond comparison, unleashing utter destruction.
Activates the Level 3 passive skill [Heat of the Earth]. [Heat of the Earth]: If HP is 100% during battle, reduces the AP cost of the Summon Lava skill by 60%.

Bond trait
Interested
Interested in the Human God.

Starting trait
Mysterious
Magic ATK +5%

Starting trait
Strong-Willed
Knockback Resistance +5, Immaterial DEF +40
Exclusive weapon

Orbina
Rank EX
Magic ATK x1.43 (+0.13 a level), Magic ATK +5.5% (+0.5% a level)
Unique: Blessing of Earth
During combat, Magic ATK increases by 20/25/30/35/40%. When using a skill other than Standby on your turn, gain the [Blessing of the Architect] effect for 2R. - [Blessing of the Architect]: Increases Heat Boost by 25/30/35/40/45%. Stacks up to 3 times.
Cora Signature: Harmony of the Architect
At the start of combat, for 3 uses only, the AP cost of "Summon Lava" becomes 0 and its cooldown is reduced by 1R. At the start of combat, gain a shield equal to 100% of base Magic ATK for 1R. The shield is removed at the end of the turn if damaged. During combat, Magic ATK and Heat Boost increase by 30%. The attack radius of "Summon Lava" and the radius of the [Lava] zone each increase by 1m. During combat, the AP cost of "Volcanic Eruption" decreases by 30, and the damage of "Forbidden Land" increases by 100%. If HP is at 100%, the AP cost of "Summon Energy" decreases by 40%.
This staff is said to choose the mage most suited to wield it. A legacy of the colossal architects of the Noctis Nebula, it was once used to weave designs drawn from the power of earth and stars. Orbina served both as a tool for calculation and as a medium that resonated with the primal cores of the earth and heavens, shaping space and time itself. Some claim it was the very instrument that raised the Empire's greatest wonders, while others dismiss it as no more than a calculating assistant. What remains certain is that Orbina's power is not freely given. Only those few gifted enough to command the flow of earth and spacetime may unlock its strength... to all others, it is nothing more than a staff of unfamiliar weight and power.
Starting weapon: Imperial Mage's Staff.
Liked gifts
4
Finest Black Tea
Antique Music Box
Glazed Fruit Stick
Strawberry Chubby Macaron
Costumes
1
Apple Mint Bunny Girl
Art














