

Introduction
Erneste is an S vanguard in Horizon Walker. Erneste's role is Attack. Race: Human (Noctis Nebula).
On the Horizon Walker tier list Erneste is A tier, 12th of the 73 vanguards ranked.
Profile
Erneste, born the daughter of the Imperial Mercenary Commander, took over the mercenary company at a young age when her father could no longer lead. Unfortunately, during one of her missions, she was cursed by a sorcerer, compelled to utter vile words regardless of the situation. Not long after, this curse caused a breakdown in her relationship with her subordinates, the mercenaries lost trust in her as Erneste's words turned increasingly spiteful. Eventually, she was abandoned by her own men.
Fortunately, thanks to the kindness of Maximilia, she managed to escape safely to Earth during the Great Escape. However, her notorious reputation made it hard for anyone to accept her. That was when Yeon Chae-young, who had heard of her talent, approached her, offering a chance to put her skills to use for the Federation. Erneste accepted the offer.
Erneste carries the title "Mansgardt Mercenary Captain, Snake-tongued". Erneste is a female Human (Noctis Nebula). Her birthday is November 11th, and she stands 162cm tall.
Stats
- Max HP31st of 73832
- Melee ATK12th of 73192
- Ranged ATK17th of 73141
- Magic ATK34th of 73128
- Accuracy102
- Evade37th of 73161
- SPD26th of 7392
- AP Recovery34th of 73113.3
- Starting AP17th of 7319
At level 60, fully ascended, top class tier, before weapons, Stigmas and bonds. Each bar is measured against the highest value in the Horizon Walker roster, and the place is out of every vanguard with that stat.
- StrengthRecruited (rank S, level 1): 10Level 60, fully ascended: 14
- TechnicRecruited (rank S, level 1): 10Level 60, fully ascended: 10
- IntelligenceRecruited (rank S, level 1): 9Level 60, fully ascended: 9
- VitalityRecruited (rank S, level 1): 10Level 60, fully ascended: 13
- AgilityRecruited (rank S, level 1): 11Level 60, fully ascended: 12
- Max HPRecruited (rank S, level 1): 50Level 60, fully ascended: 832
- Melee ATKRecruited (rank S, level 1): 11Level 60, fully ascended: 192
- Ranged ATKRecruited (rank S, level 1): 11Level 60, fully ascended: 141
- Magic ATKRecruited (rank S, level 1): 10Level 60, fully ascended: 128
- AccuracyRecruited (rank S, level 1): 8Level 60, fully ascended: 102
- EvadeRecruited (rank S, level 1): 12Level 60, fully ascended: 161
- SPDRecruited (rank S, level 1): 92Level 60, fully ascended: 92
- AP RecoveryRecruited (rank S, level 1): 110.7Level 60, fully ascended: 113.3
- Starting APRecruited (rank S, level 1): 19Level 60, fully ascended: 19
- Critical HitRecruited (rank S, level 1): 0Level 60, fully ascended: 0
- Crit RateRecruited (rank S, level 1): 10%Level 60, fully ascended: 10%
- Crit DMGRecruited (rank S, level 1): 150%Level 60, fully ascended: 150%
As the stat screen works them out, with the innate traits and before weapons, Stigmas and bonds. The second column is the top class tier after every Ascension. Ranged ATK takes the Strength and Melee ATK trait bonuses, as the game's stat screen does.
Classes and skills
6Erneste starts in the Apprentice Doppelsoldner class and promotes through 2 more tiers. Each promotion keeps the skills already learned and adds the new class's.
First tier
Apprentice Doppelsoldner
Attack
The battlefield in the southern Empire is quite different from that of the north. Unlike the central Empire, where cavalry and diverse units can be relied upon, the southern Empire, with its semi-independent city-states, prefers densely packed pikemen skilled in both offense and defense. Thus, the primary strategy has become breaking the morale of these pikemen and destroying their formations. Translated into Earth's language as "Doppelsoldner," these individuals are, in fact, the second sons and daughters of nobles or those of lesser status, enjoying more privilege than the term suggests. They stand at the frontlines of battle to earn the trust of soldiers they will eventually lead.

Standby
Active · 15 AP
Waits at the designated location.

Pole Break
Active · Slash damage · 45 AP · Levels 1 to 10
Swings the greatsword widely to attack enemies. Deals Slash DMG equal to 60/66/72/78/84/90/96/102/108/114% of Melee ATK to enemies in a fan-shaped area.
Numbers in level order, 1 to 10.

Gotta Protect Myself!
Passive · Levels 1 to 10
Increases Block Chance by 20/22/24/26/28/30/32/34/36/38%. Block Chance is capped at 75%.
Numbers in level order, 1 to 10.
Second tier
Doppelsoldner
Attack
Promotion: Pole Break Lv. 3, then 3,000 credits
After a few battles, these officers must shed their "trainee" status before they can truly receive proper recognition and lead their troops. Starting as junior officers, they learn to fight with passion, driving their allies to victory while demonstrating their willingness to take risks. In doing so, they also learn how to maintain their dignity and protect themselves.

Formation Destruction
Active · Slash damage · 60 AP · Cooldown 2 rounds · Levels 1 to 10
Charges towards the target with a half-swording technique, colliding forcefully, then swings the sword widely to attack surrounding enemies. Leaps low at the target, dealing Slash DMG equal to 100/110/120/130/140/150/160/170/180/190% of Melee ATK to the target and all enemies within a 2.5m radius, and knocks them back 2.5m.
Numbers in level order, 1 to 10.

Crisis to Opportunity!
Passive · Levels 1 to 10
On a successful block, gains an immediate opportunity for a counterattack. During counterattack, Melee ATK increases by 50/55/60/65/70/75/80/85/90/95%.
Numbers in level order, 1 to 10.
Third tier
Mercenary Commander
Attack
Promotion: Formation Destruction Lv. 3, then 7,000 credits
Officers who have mastered various combat techniques and tactics eventually become Mercenary Commander, finally earning their independence. Leading their own officers, these Mercenary Commanders lure the backwater folks of the Empire with empty rewards and sweet words, driving them to risk their lives. They are the masters of the southern battlefields, dreaming of one day dominating the wealthy merchants of the cities as warlords.

Declaration of Victory
Active · 45 AP · Cooldown 3 rounds · Levels 1 to 10
Raises the sword high and declares victory, boosting the morale of allies. Grants the [Declaration of Victory] effect to self and allies within a 5m radius for 2R. - [Declaration of Victory]: Increases each target's Melee ATK by 40/44/48/52/56/60/64/68/72/76% of the caster's Melee ATK, and increases SPD by 50/55/60/65/70/75/80/85/90/95.
Numbers in level order, 1 to 10.
Traits
6
Fate trait
Snake-tongue
With Erneste's characteristic blunt way of speaking, she delivers the situation with stinging honesty. Though, sometimes it's a problem because people end up severely hurt by her words.
Activates the Level 1 passive skill [Snake-tongue]. [Snake-tongue]: Delivers some encouraging words(?) to boost the morale of the allies deployed alongside her. At the start of each Round, grants allies [Now That You Mention It...!] for 1R and enemies [Now That You Mention It...?] for 1R. [Now That You Mention It...!]: Increases Melee ATK by 10%. [Now That You Mention It...?]: Reduces Melee ATK by 10%.

Race trait
Marlon
Humans from the planet Noctis Nebula, nearly identical to those on Earth but with a culture where magic advance beyond science.
Strength +1, Technic +1, Intelligence +1

Class trait
Tactical Commander
Mercenaries face combat with entirely different personnel and formations for each mission. Leading them effectively and arranging their positions appropriately is a matter not only of their pay but also of their very lives.
Activates the Level 3 passive skill [Command]. [Command]: From the start of any turn until the end of that turn, increases Melee ATK for self and nearby allies by 10% for each ally within 5m.

Bond trait
Interested
Interested in the Human God.

Starting trait
Arrogant
Knockback Resistance +10, Evade +5%

Starting trait
Improvising
AP Recovery +3%, Starting Ap -3
Exclusive weapon

Dawnbringer
Rank EX
Melee ATK x1.43 (+0.13 a level), Melee ATK +5.5% (+0.5% a level)
Unique: Frontline Charisma
Increases Block Chance by 22/32/42/52/62% during battle. On a successful attack, increases the target's DMG Taken by 10/15/20/25/30% for 2R. Block Chance is capped at 75%.
Erneste Signature: Our Protector
Increases SPD by 100% and Melee ATK by 300% during battle. Extends the duration of [Declaration of Victory] to 3R and additionally increases the affected target's Melee ATK by 200% of the caster's Melee ATK. On a successful attack, creates an aftershock in a 4m-radius circular area around the caster, pulling in enemies and dealing additional Slash DMG equal to 180% of Melee ATK. Unlocks the 'Frontline Disruptor' skill. Frontline Disruptor Leaps low toward the designated location, sweeping through the surrounding area with a slash. Deals Slash DMG equal to 120% of Melee ATK to enemies within a 2.5m-radius circular area around the designated location. Knocks back enemies hit by the attack.
The stillness at the heart of battle mirrors the darkness before dawn, a moment when all hold their breath, blades drawn, yet none dare take the first step. This sword is that first cry that shatters the silence, the first ray of light that cleaves through a frozen frontline. Its wielder has always stood at the forefront, proving one truth: dawn is not a gift to be received, it is something to be forged with your own hands.
Starting weapon: Zweihander.
Liked gifts
4
Setflix Membership Voucher
Soju
Hotel Restaurant Meal Voucher
Strategy Simulation Board Game
Costumes
2
Sunshine Vacation

Bikini Armor of Valor
Art














