Pantheri

Human (Noctis Nebula)

Pantheri

S Rank

/Attack

Ctier

Introduction

Pantheri is an S vanguard in Horizon Walker. Pantheri's role is Attack. Race: Human (Noctis Nebula).

On the Horizon Walker tier list Pantheri is C tier, 49th of the 73 vanguards ranked.

Profile

Laguna Island, far removed from the continent, had long been a place of exploitation. In such a place, Pantheri emerged like a comet, rescuing the common people, a righteous outlaw. Calling herself a freebooter or hero, Pantheri demonstrated incredible swordsmanship alone, representing the people in trial by combat or assassinating corrupt nobles, among other daring deeds. In truth, she was Elena, the daughter of the viceroy of Laguna, and when that fact became known, she had no choice but to flee to the Imperial mainland.

After the Rift Crisis, Pantheri arrived on Earth and discovered that there were also suffering people here, even in the outskirts. Moreover, the exploitation on Earth was far more subtle and systematic, requiring her to be even more cautious. It was Yeon Chae-young of the Bureau of Rift Management who sought her out. Yeon Chae-young showed Pantheri records from the past and explained that the hardships these people endured ultimately stemmed from the Rifts. She convinced Pantheri that the real enemy was the monsters of the Rift. Pantheri accepted Yeon Chae-young's words and decided to fight as a Vanguard to make this world a better place.

Pantheri carries the title "Senorita". Pantheri is a female Human (Noctis Nebula). Her birthday is September 25th, and she stands 168cm tall.

Stats

  • Max HP59th588
  • Melee ATK22nd170
  • Ranged ATK34th104
  • Magic ATK51st91
  • Accuracy102
  • Evade6th269
  • SPD11th117
  • AP Recovery6th132.5
  • Starting AP62nd1

At level 60, fully ascended, top class tier, before weapons, Stigmas and bonds. Each bar is measured against the highest value in the Horizon Walker roster, and the place is out of every vanguard with that stat.

  • StrengthRecruited (rank S, level 1): 11Level 60, fully ascended: 12
  • TechnicRecruited (rank S, level 1): 7Level 60, fully ascended: 7
  • IntelligenceRecruited (rank S, level 1): 6Level 60, fully ascended: 6
  • VitalityRecruited (rank S, level 1): 7Level 60, fully ascended: 9
  • AgilityRecruited (rank S, level 1): 16Level 60, fully ascended: 21
  • Max HPRecruited (rank S, level 1): 36Level 60, fully ascended: 588
  • Melee ATKRecruited (rank S, level 1): 12Level 60, fully ascended: 170
  • Ranged ATKRecruited (rank S, level 1): 8Level 60, fully ascended: 104
  • Magic ATKRecruited (rank S, level 1): 7Level 60, fully ascended: 91
  • AccuracyRecruited (rank S, level 1): 8Level 60, fully ascended: 102
  • EvadeRecruited (rank S, level 1): 16Level 60, fully ascended: 269
  • SPDRecruited (rank S, level 1): 117Level 60, fully ascended: 117
  • AP RecoveryRecruited (rank S, level 1): 120.0Level 60, fully ascended: 132.5
  • Starting APRecruited (rank S, level 1): 1Level 60, fully ascended: 1
  • Critical HitRecruited (rank S, level 1): 0Level 60, fully ascended: 0
  • Crit RateRecruited (rank S, level 1): 10%Level 60, fully ascended: 10%
  • Crit DMGRecruited (rank S, level 1): 150%Level 60, fully ascended: 150%

As the stat screen works them out, with the innate traits and before weapons, Stigmas and bonds. The second column is the top class tier after every Ascension. Ranged ATK takes the Strength and Melee ATK trait bonuses, as the game's stat screen does.

Classes and skills

6

Pantheri starts in the Swordsman class and promotes through 2 more tiers. Each promotion keeps the skills already learned and adds the new class's.

First tier

Swordsman

Attack

In the Noctis Nebula, the development of metallurgy and armor led to a divergence in the path of the sword. One path chose heavy blades capable of breaking through even the thickest armor, while the other chose a light and sharp rapier capable of piercing the gaps in armor. Those commonly known as Fencers are those who have chosen the path of the rapier. Their social status varies widely, some practice the swordsmanship of noble houses, while others wield the style of ruffians. However, the outcome is always the same: swiftly thrusting and slashing at the opponent's openings. For a Fencer, that is the only justice.

  • Standby

    Active · 15 AP

    Waits at the designated location.

  • Sabre Strike

    Active · Slash damage · 30 AP · Levels 1 to 10

    Delivers a powerful and elegant slash to a nearby enemy. Deals Slash DMG equal to 60/66/72/78/84/90/96/102/108/114% of Melee ATK.

    Numbers in level order, 1 to 10.

  • Determination

    Passive · Levels 1 to 10

    When attacked, instead of the basic counterattack (once per round), use the "Sensory Concentration" skill during the counterattack phase. After activation, follow up with a support counterattack. Sensory Concentration Steadies the mind and focuses the senses. Increases Evasion by 200/220/240/260/280/300/320/340/360/380% for 1R.

    Numbers in level order, 1 to 10.

Second tier

Swashbuckler

Defense

Promotion: Determination Lv. 3, then 3,000 credits

Most Fencers picked up their rapiers for worldly pursuits, and many end up taking the path of a back-alley knife-for-hire. In truth, most of those who become little more than private thugs in the backstreets of the Empire's southern reaches are full of bravado but lack real skill. However, on rare occasions, a true swordsman who calls themself a "freebooter" takes up the dangerous blade not for wealth or petty pride, but to carry out their own sense of justice.

  • Outlaw's Mockery

    Active · 45 AP · Cooldown 3 rounds · Levels 1 to 10

    Performs an elegant sword dance to draw the attention of enemies and prepare for their attacks. Decreases ACC of enemies within a 5m radius by 30/33/36/39/42/45/48/51/54/57% for 2R and temporarily forces them to focus on the user. The user gains the [Counter Stance] effect for 2R, and Aggro Adjustment increases. [Counter Stance]: When attacked by enemies within basic attack range, counterattacks regardless of the normal counter limit.

    Numbers in level order, 1 to 10.

  • Master of Skirmish

    Passive · Levels 1 to 10

    The SwashBuckler's dazzling attacks create a chaotic state where friend and foe are indistinguishable. When attacking during own turn, there is a 50/55/60/65/70/75/80/85/90/100% chance that the attacked target will mistake their counterattack target. In this case, the enemy will attack their own ally. Additionally, own evasion increases by 100/110/120/130/140/150/160/170/180/190%, and attacks from behind will not be counted as weakness attacks.

    Numbers in level order, 1 to 10.

Third tier

Outlaw King

Defense

Promotion: Outlaw's Mockery Lv. 3, then 7,000 credits

The swordsmen known as the Outlaw Kings have already made a name for themselves as freebooters. Unlike Swordmasters, they haven't learned to imbue their blades with arcane power, but their swordsmanship, combat trickery, and quick-thinking reflexes have been honed to perfection. They often call themselves heroes of justice, aiding the helpless and punishing the wicked.

  • That One Strike

    Active · Pierce damage · 90 AP · Cooldown 3 rounds · Levels 1 to 10

    Delivers an unavoidable strike based on the mastery of the sword. Deals Pierce DMG equal to 250/275/300/325/350/375/400/425/450/475% of Melee ATK to the enemy.

    Numbers in level order, 1 to 10.

Traits

7
  • Fate trait

    Friend of the People

    The righteous Pantheri cannot stand by and watch the strong bully the weak. This trait naturally made her a hero among the people and a thorn in the side of those in power.

    Activates the Level 1 passive skill [Friend of the People]. [Friend of the People]: Driven by the goal of protecting the weak, gains strength when fighting enemies who go against justice. Slash DEF, Crush DEF, and Pierce DEF increase by 100 during battle.

  • Race trait

    Marlon

    Humans from the planet Noctis Nebula, nearly identical to those on Earth but with a culture where magic advance beyond science.

    Strength +1, Technic +1, Intelligence +1

  • Class trait

    Overwhelming

    Overwhelms the enemy with a single attack, turning the tide of battle in your favor.

    Activates the Level 3 passive skill [Overwhelm]. [Overwhelm]: If the enemy is defeated by 'That One Strike,' applies the [Overwhelming] effect to all enemies for 2 rounds. [Overwhelming]: Reduces melee, magic, and Ranged ATK by 30%.

  • Bond trait

    Interested

    Interested in the Human God.

  • Starting trait

    Righteous

    Melee ATK +2%, Ranged ATK +2%, Magic ATK +2%, Max HP +2%

  • Starting trait

    Renowned

    Slash Boost +3%, Pierce Boost +3%, Crush Boost +3%

  • Starting trait

    Noticeable

    Aggro Adjustment +6

Exclusive weapon

Tideblossom

Tideblossom

Rank EX

Melee ATK x1.21 (+0.11 a level), Evade +15.4% (+1.4% a level)

Unique: Flowing Arc

Increases movement speed during combat by 30/32.5/35/37.5/40%, and Aggro Adjustment by 10/12/14/16/18. When an ally successfully dodges, the wielder gains 1 stack of [Sword Wave], up to 6 stacks. At the start of each round, grants either [Deep Trench] or [High Crest] to all allies except the wielder for 1 round. All [Sword Wave] stacks are consumed. Effects granted by 'Unique: Flowing Arc' do not stack with effects of the same name. - [Sword Wave]: Affects the strength of [Deep Trench] and [High Crest] based on the number of stacks consumed. - [Deep Trench]: Increases CRIT Chance by 2% + 1/1.25/1.5/1.75/2% per [Sword Wave] stack consumed. Only applies if the unit's CRIT Chance is below 75%. - [High Crest]: Increases CRIT DMG by 4% + 1.5/1.875/2.25/2.625/3% per [Sword Wave] stack consumed. Only applies if the unit's CRIT Chance is 75% or higher.

Pantheri Signature: Tidal Flower Dance

Gain 1 stack of [Sword Wave] on each attack. When using a combat skill, restore HP equal to 8% of your Evasion stat for 1 round upon dodging. When using 'That One Strike', temporarily sets CRIT Chance to 100% and increases CRIT DMG by 39% of Evasion. If it hits a weak point, the cooldown is reduced by 1 round.

A rapier of legendary craftsmanship, passed down from Althea, the famed swordswoman and mentor of Pantheri. Despite countless victories in chaotic skirmishes, its mirror-like blade remains impossibly sharp, gleaming as if untouched by battle. Unbeknownst to most, the blade is imbued with the blessing of the sea's guardian, growing keener with each clash. Its flowing, elegant form captures the rhythm of the waves itself, allowing a true wielder to unleash techniques that are both graceful and lethal.

Starting weapon: Imperial Sword.

Liked gifts

2
  • D'Artagnan Romance [The Tale of the Three Musketeers], a gift Pantheri likesD'Artagnan Romance [The Tale of the Three Musketeers]
  • A Single Rose, a gift Pantheri likesA Single Rose

Costumes

3
  • Pantheri in Navy Blue Bunny Girl

    Navy Blue Bunny Girl

  • Pantheri in The Chilling Grim Reaper

    The Chilling Grim Reaper

  • Pantheri in Mischief Maid

    Mischief Maid

Art

Pantheri key art

More vanguards

All vanguards