Gulsni

Kobold

Gulsni

S Rank

/Defense

Dtier

Introduction

Gulsni is an S vanguard in Horizon Walker. Gulsni's role is Defense. Race: Kobold.

On the Horizon Walker tier list Gulsni is D tier, 66th of the 73 vanguards ranked.

Profile

Gulsni was born into the distinguished Gul family, a prominent name even among the Kobolds. Though the Gul family lost their homeland to the Rift, they found business success on Earth by undertaking dangerous mining operations, and they hoped to collaborate with humans to further expand their business. Gulsni, however, was too naive to be suited for business, but he had a talent for combat and a strong sense of adventure, leading to his selection within the Gul family to apply to become a Vanguard.

Gulsni is a Kobold whose intelligence falls just slightly below the average in a race with a wide range of intellectual abilities. He is simple, kind-hearted, and views the world without prejudice, seeing things purely for what they are. Despite his limited intelligence, Gulsni possesses considerable insight through his unbiased perspective. He is now aspiring to become a Vanguard, ready to fight against the Rift.

Gulsni carries the title "The Innocent Explorer of Caverns". Gulsni is a male Kobold. His birthday is August 1st, and he stands 121cm tall.

Stats

  • Max HP44th774
  • Melee ATK37th102
  • Ranged ATK46th90
  • Magic ATK52nd90
  • Accuracy102
  • Evade23rd197
  • SPD11th117
  • AP Recovery26th115
  • Starting AP38th10

At level 60, fully ascended, top class tier, before weapons, Stigmas and bonds. Each bar is measured against the highest value in the Horizon Walker roster, and the place is out of every vanguard with that stat.

  • StrengthRecruited (rank S, level 1): 7Level 60, fully ascended: 8
  • TechnicRecruited (rank S, level 1): 7Level 60, fully ascended: 7
  • IntelligenceRecruited (rank S, level 1): 6Level 60, fully ascended: 7
  • VitalityRecruited (rank S, level 1): 8Level 60, fully ascended: 11
  • AgilityRecruited (rank S, level 1): 11Level 60, fully ascended: 14
  • Max HPRecruited (rank S, level 1): 44Level 60, fully ascended: 774
  • Melee ATKRecruited (rank S, level 1): 7Level 60, fully ascended: 102
  • Ranged ATKRecruited (rank S, level 1): 7Level 60, fully ascended: 90
  • Magic ATKRecruited (rank S, level 1): 6Level 60, fully ascended: 90
  • AccuracyRecruited (rank S, level 1): 8Level 60, fully ascended: 102
  • EvadeRecruited (rank S, level 1): 12Level 60, fully ascended: 197
  • SPDRecruited (rank S, level 1): 117Level 60, fully ascended: 117
  • AP RecoveryRecruited (rank S, level 1): 107.5Level 60, fully ascended: 115.0
  • Starting APRecruited (rank S, level 1): 10Level 60, fully ascended: 10
  • Critical HitRecruited (rank S, level 1): 0Level 60, fully ascended: 0
  • Crit RateRecruited (rank S, level 1): 10%Level 60, fully ascended: 10%
  • Crit DMGRecruited (rank S, level 1): 150%Level 60, fully ascended: 150%

As the stat screen works them out, with the innate traits and before weapons, Stigmas and bonds. The second column is the top class tier after every Ascension. Ranged ATK takes the Strength and Melee ATK trait bonuses, as the game's stat screen does.

Classes and skills

6

Gulsni starts in the Cave Warrior class and promotes through 2 more tiers. Each promotion keeps the skills already learned and adds the new class's.

First tier

Cave Warrior

Defense

The kobolds of the Underground Kingdom of Noctis Nebula had to arm themselves to protect their wealthy subterranean cities. Despite their small stature, which was a significant disadvantage, they developed the strength to defend themselves underground by utilizing their robust stamina and their ability to dig through the earth in an instant, a method they called tunnel warfare. These armed kobolds are known as Cave Warriors, and even after arriving on Earth, they continue to face the Rifts with their traditional tactics.

  • Standby

    Active · 15 AP

    Waits at the designated location.

  • Underground Twin Swords

    Active · Pierce damage · 30 AP · Levels 1 to 10

    Quickly stabs the enemy with twin blades. Deals Pierce DMG equal to 60/66/72/78/84/90/96/102/108/114% of Melee ATK.

    Numbers in level order, 1 to 10.

  • Burrow

    Active · 45 AP · Cooldown 1 rounds

    Burrows underground and gains the [Burrow] effect for 2 rounds. - [Burrow]: During this effect Response, Evade, Block, or using general skills is prohibited. The user stays Hidden and cannot be targeted by enemy skills. Can use the "Emerge" skill. Emerge Select ground within 9m to move to that location and emerge, ending the [Burrow] state.

Second tier

Chief Cave Warrior

Defense

Promotion: Underground Twin Swords Lv. 3, then 3,000 credits

Among the Cave Warriors, the most exceptional individuals rise to the rank of Chief Cave Warrior, commanding three or four others. As squad leaders, these Chief Cave Warriors focus more on survival training than honing combat techniques.

  • Underground Defense Techniques

    Passive · Levels 1 to 10

    Increases Physical DEF by 150/165/180/195/210/225/240/255/270/285 and Block Chance by 10/11/12/13/14/15/16/17/18/19%. Block Chance is capped at 75%.

    Numbers in level order, 1 to 10.

Third tier

Underking

Defense

Promotion: Underground Defense Techniques Lv. 3, then 7,000 credits

The warriors known as the Underkings are the generals of the Underground Kingdom's army. As the greatest warriors of the underground, they have overcome their physical limitations and possess skills that make them unbeatable within their home territory, regardless of the opponent's race. The mere appearance of a Underking on the subterranean battlefield is enough to cause their long-standing foes to flee.

  • Underground Explosion

    Active · Crush damage · 90 AP · Cooldown 4 rounds · Levels 1 to 10

    Erupts from the ground, causing devastation. Can only be used in [Burrow] state. Deals Crush DMG equal to 100/110/120/130/140/150/160/170/180/190% of Melee ATK, knocks back the enemy 3m, and [Taunts] for 1R. Cannot perform a weakness attack with this skill.

    Numbers in level order, 1 to 10.

  • Improvised Fortress

    Passive · Levels 1 to 10

    If in [Burrow] state at the start of the turn, the effect applies. Increases Physical DEF by 300/330/360/390/420/450/480/510/540/570 and AP Recovery by 20/22/24/26/28/30/32/34/36/38% until the start of the next round.

    Numbers in level order, 1 to 10.

Traits

4
  • Fate trait

    Pure Eyes

    Gulsni is cute. Really, really cute.

    Activates the Level 1 passive skill [Pure Eyes]. [Pure Eyes]: When the enemy attacks Gulsni, an unknown guilt is felt, reducing All ATK by 5% for 2 rounds. Can stack up to 3 times.

  • Race trait

    Kobold

    A gentle and calm mole-like race that has built a civilization in the underground world.

    Evade +10%, Max HP +10%

  • Class trait

    Can't Catch Up!

    Burrows deep underground to rest safely, activating rapid recovery abilities.

    Activates the Level 3 passive skill [Comfort]. [Comfort]: At the Start of Turn, if in [Burrow] state, Recovers HP by 30% of Max HP

  • Bond trait

    Interested

    Interested in the Human God.

Art

Gulsni key art

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