Acerola & Banette

Alola

Acerola & Banette

★★★★

/Ghost/Tech

Dtier

Introduction

Acerola & Banette is a 4-star Ghost sync pair in Pokémon Masters EX. Acerola & Banette's role is Tech. Faction: Alola.

On the Pokémon Masters EX tier list Acerola & Banette is D tier, 526th of the 608 sync pairs ranked.

Other Ghost sync pairs in Pokémon Masters EX: Acerola (Fall 2020) & Mimikyu, Acerola & Palossand, Acerola (Summer 2024) & Jellicent, Agatha & Gengar, Allister (Fall 2022) & Gourgeist, Allister & Gengar and 31 more.

Stats

  • HP620th682
  • Attack497th260
  • Defense163rd300
  • Sp. Atk551st219
  • Sp. Def178th298
  • Speed536th316

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 92Lv. 30: 154Lv. 45: 211Lv. 100: 442Lv. 120: 490Lv. 140: 538Lv. 200: 682
  • AttackLv. 1: 10Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
  • DefenseLv. 1: 14Lv. 30: 43Lv. 45: 70Lv. 100: 180Lv. 120: 204Lv. 140: 228Lv. 200: 300
  • Sp. AtkLv. 1: 7Lv. 30: 30Lv. 45: 51Lv. 100: 139Lv. 120: 155Lv. 140: 171Lv. 200: 219
  • Sp. DefLv. 1: 12Lv. 30: 41Lv. 45: 68Lv. 100: 178Lv. 120: 202Lv. 140: 226Lv. 200: 298
  • SpeedLv. 1: 12Lv. 30: 45Lv. 45: 75Lv. 100: 196Lv. 120: 220Lv. 140: 244Lv. 200: 316

Sync pair

TrainerAcerola
PokémonBanette
TypeGhost
WeaknessDark
RoleTech
Base rarity4★
How to getStory
Released1 May 2023
6★ EXAvailable since 1 May 2023
ThemesGhost, Alola, Elite Four, Trial Giver

Moves

5
  • Confuse Ray
    Ghost·Status·Accuracy 100·2 gauge·Opponent (one)

    Leaves the target confused.

  • X Attack All
    Status·2 MP·Ally (all)

    Raises the Attack of all allied sync pairs by 2 stat ranks.

  • Phantom Force
    Ghost·Physical·Power 160-192·Accuracy 100·3 MP·Opponent (one)

    The user takes on a phantom presence. After a set time, this presence fades and the user attacks. No other actions can be taken while in phantom presence. Opponents' moves will not hit the user while it is in this presence. If the user is hit by a sync move or max move while in phantom presence, the presence will fade.

  • Gonna Win!Trainer move
    Status·1 MP·Ally (all)

    Raises the user's evasiveness by 4 stat ranks. Raises the critical-hit rate of all allied sync pairs by 2 stat ranks. Applies the Gradual Healing effect to the user.

  • Say Cheese Ghost ImpactSync move
    Ghost·Physical·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Group Slapdash 9

    Raises the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses.

  • Fail Forward 1

    Charges the user's move gauge by 1 when an opponent's attack move targeting the user misses.

  • Wide Awake

    Prevents the user from falling asleep.

Sync grid

48
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeDef+52 energySpD+52 energyHP+102 energySpe+52 energyPhantom …Power +43 energyPhantom …Power +43 energyPhantom …Power +43 energyPhantom …Move Gau…7 energyStatic C…lv 210 energyPhantom …Offensiv…10 energyPhantom …MP Refre…7 energySpe+52 energyDef+52 energyHP+102 energyAtk+52 energySpD+104 energyUnbending5 energyX Attack…Move Gau…7 energyX Attack…MP Refre…7 energyS-Move: …lv 110 energyHP+102 energySpD+52 energySpe+52 energyDef+52 energyPhantom …Power +43 energyStop Hit…lv 57 energyPhantom …Power +43 energyConfuse …Move Gau…7 energyQueue Cu…lv 110 energyTighten …lv 49 energyCatalyst10 energyDef+52 energyHP+102 energyClearhea…5 energySpe+52 energyQuick Cu…7 energyDef+104 energyGonna Wi…Move Gau…7 energyGonna Wi…Shielded…10 energyGonna Wi…MP Refre…7 energySay Chee…Power +255 energySay Chee…Power +255 energy

48 tiles, 205 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Phantom Force: Power +4Phantom Force: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Phantom Force: Power +4Phantom Force: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Phantom Force: Power +4Phantom Force: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Phantom Force: Power +4Phantom Force: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Phantom Force: Power +4Phantom Force: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • ClearheadedPrevents the user from becoming confused. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Say Cheese Ghost Impact: Power +25Say Cheese Ghost Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Say Cheese Ghost Impact: Power +25Say Cheese Ghost Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Phantom Force: Move Gauge Refresh 3Move: Phantom Force Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Phantom Force: MP Refresh 2Move: Phantom Force Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • X Attack All: Move Gauge Refresh 3Move: X Attack All Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • X Attack All: MP Refresh 2Move: X Attack All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Stop Hitting Yourself 5Raises the chance that an opponent will attack themselves due to being confused. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Confuse Ray: Move Gauge Refresh 3Move: Confuse Ray Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Gonna Win!: Move Gauge Refresh 3Move: Gonna Win! Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Gonna Win!: MP Refresh 2Move: Gonna Win! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Tighten Up 4Has a chance (50%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Static Cling 2Has a chance (30%) of leaving an opponent that attacked the user paralyzed when the user is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Phantom Force: Offensive Defense 4Move: Phantom Force Has a chance (50%) of raising the user's Defense by one stat rank when its attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • S-Move: HP Recovery (M) 1Restores the user's HP by approximately 20% of its maximum HP after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Queue Cutter 1Has a chance (20%) of reducing the user's sync move countdown by one when an opponent's attack move targeting the user misses. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • CatalystApplies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Gonna Win!: Shielded 1Move: Gonna Win! Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Acerola & Banette

Art

Acerola & Banette key art

More Ghost sync pairs

All sync pairs