Arezu (Summer 2026) & Basculegion

Sinnoh

Arezu (Summer 2026) & Basculegion

★★★★★

/Ghost/Support

Atier

Introduction

Arezu (Summer 2026) & Basculegion is a 5-star Ghost sync pair in Pokémon Masters EX. Arezu (Summer 2026) & Basculegion's role is Support. Faction: Sinnoh.

On the Pokémon Masters EX tier list Arezu (Summer 2026) & Basculegion is A tier, 48th of the 608 sync pairs ranked.

Other Ghost sync pairs in Pokémon Masters EX: Acerola & Banette, Acerola (Fall 2020) & Mimikyu, Acerola & Palossand, Acerola (Summer 2024) & Jellicent, Agatha & Gengar, Allister (Fall 2022) & Gourgeist and 31 more.

Arezu (Summer 2026) & Basculegion's banners

All banners
  • 30 June 2026 to 29 July 2026Arezu Seasonal Tiered Scout
  • 30 June 2026 to 29 July 2026Arezu Seasonal Scout

Stats

  • HP275th832
  • Attack40th556
  • Defense340th224
  • Sp. Atk50th556
  • Sp. Def250th250
  • Speed244th407

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 98Lv. 30: 174Lv. 45: 246Lv. 100: 532Lv. 120: 592Lv. 140: 652Lv. 200: 832
  • AttackLv. 1: 21Lv. 30: 76Lv. 45: 127Lv. 100: 336Lv. 120: 380Lv. 140: 424Lv. 200: 556
  • DefenseLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
  • Sp. AtkLv. 1: 17Lv. 30: 73Lv. 45: 127Lv. 100: 336Lv. 120: 380Lv. 140: 424Lv. 200: 556
  • Sp. DefLv. 1: 13Lv. 30: 38Lv. 45: 62Lv. 100: 150Lv. 120: 170Lv. 140: 190Lv. 200: 250
  • SpeedLv. 1: 14Lv. 30: 54Lv. 45: 93Lv. 100: 247Lv. 120: 279Lv. 140: 311Lv. 200: 407

Sync pair

TrainerArezu (Summer 2026)
PokémonBasculegion
TypeGhost
WeaknessDark
RoleSupport
Base rarity5★
How to getSeasonal scout
Released2 Jul 2026
6★ EXAvailable since 2 Jul 2026
ThemesGhost, Sinnoh, Seasonal Outfit, Nature Lover

Moves

5
  • Shadow Ball
    Ghost·Special·Power 99-118·Accuracy 100·3 gauge·Opponent (one)

    Has a chance (20%) of lowering the target's Sp. Def by 1 stat rank.

  • Protect
    Normal·Status·2 gauge·1 MP·Self

    Applies the Damage Guard Next effect to the user.

  • Souls' Repose Last Respects
    Ghost·Physical·Power 150-180·3 gauge·3 MP·Opponent (all)

    Activation Condition: When the user's Trainer uses any moves 1 time. Deactivation Condition: Cannot be deactivated. Never misses. Except in certain circumstances, successful hits with this attack become critical hits. The more fainted Pokémon on your team, the greater the power of this attack. Lowers the target's Defense by 2 stat ranks. The power of this move is not lowered even if there are multiple targets. Restores 1 MP for this move when you have two or more Pokémon on your team.

  • I Pack Quite a Punch!Trainer move
    Status·2 gauge·1 MP·Self

    Reduces the user's sync move countdown by two. Raises the user's Attack and Sp. Atk by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks.

  • Raging Soul Carrier Ghost ImpactSync move
    Ghost·Physical·Power 200-240·Opponent (one)

    The more the user's Attack is raised, the greater the power of this attack.

Passive skills

3
  • Soul-Clad Rage

    The user's Attack, Defense, Sp. Atk, Sp. Def, and Speed increase 50% when you only have one Pokémon on your team. Powers up the user's moves and sync move when you only have one Pokémon on your team.

  • Own Ally Faints: Phys & Spec Boost ↑10

    Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 10 ranks when an ally on your team faints.

  • Own Ally Faints: Sync CD ↓9 (Lim. 2)

    Reduces the user's sync move countdown by 9 when an ally on your team faints. When used in a co-op battle, reduces the sync move countdown of a player other than the user by 9 instead when the user faints. This effect can activate up to 2 times per battle.

Sync grid

48
HP+10freeAtk+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeSpA+52 energySpD+52 energyDef+52 energyNormal G…8 energyShadow B…Power +33 energyShadow B…Power +33 energyShadow B…Power +33 energyProtectMove Gau…7 energyVigilance10 energyNatural …7 energyOwn Ally…10 energyAtk+52 energyHP+102 energySpe+52 energySouls' R…Power +23 energySouls' R…Power +23 energySouls' R…Move Gau…7 energyI Pack Q…Catalyti…7 energyFurious …10 energyEndurance10 energySpA+52 energyHeadstro…5 energySouls' R…Power +23 energySouls' R…Power +23 energySouls' R…Power +23 energyInterfer…8 energyBrainpow…10 energyHealthy …8 energyMove: MG…lv 910 energyAtk+52 energySpA+52 energySpe+52 energyDauntless5 energyAtk+52 energyShadow B…Power +33 energyShadow B…Power +33 energyShadow B…Move Gau…7 energyShadow B…On a Rol…8 energyShadow B…Mind Gam…10 energyHead Sta…lv 110 energyRaging S…Power +255 energyRaging S…Power +255 energy

48 tiles, 219 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Souls' Repose Last Respects: Power +2Souls' Repose Last Respects: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Souls' Repose Last Respects: Power +2Souls' Repose Last Respects: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Souls' Repose Last Respects: Power +2Souls' Repose Last Respects: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Souls' Repose Last Respects: Power +2Souls' Repose Last Respects: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Souls' Repose Last Respects: Power +2Souls' Repose Last Respects: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • HeadstrongAttack cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • DauntlessSp. Atk cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Raging Soul Carrier Ghost Impact: Power +25Raging Soul Carrier Ghost Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Raging Soul Carrier Ghost Impact: Power +25Raging Soul Carrier Ghost Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Protect: Move Gauge Refresh 3Move: Protect Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Souls' Repose Last Respects: Move Gauge Refresh 3Move: Souls' Repose Last Respects Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • I Pack Quite a Punch!: Catalytic Kick 9Move: I Pack Quite a Punch! Applies the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Shadow Ball: Move Gauge Refresh 3Move: Shadow Ball Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Normal GuardReduces damage when the user is attacked by Normal-type moves. (1 or more adjacent tiles must be activated)8 energy · 96 orbs
  • Interference ImmunityPrevents the user from flinching, becoming confused, or becoming trapped. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Healthy HealingApplies the Gradual Healing effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Shadow Ball: On a Roll 4Move: Shadow Ball Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • VigilanceProtects the user against critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Own Ally Faints: Sync Move Boost ↑10Increases the user's Sync Move ↑ Next effect by 10 ranks when an ally on your team faints. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Furious BrawnThe more the user's Attack is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • BrainpowerThe more the user's Sp. Atk is raised, the more it powers up its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Move: MG ↑2 9Charges the user's move gauge by 2 when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Shadow Ball: Mind Games 9Move: Shadow Ball Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Head Start 1Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Arezu (Summer 2026) & Basculegion

Art

Arezu (Summer 2026) & Basculegion key art

More Ghost sync pairs

All sync pairs