
Alola
Acerola (Summer 2024) & Jellicent
★★★★★
/
Ghost/Tech
Introduction
Acerola (Summer 2024) & Jellicent is a 5-star Ghost sync pair in Pokémon Masters EX. Acerola (Summer 2024) & Jellicent's role is Tech. Faction: Alola.
On the Pokémon Masters EX tier list Acerola (Summer 2024) & Jellicent is B tier, 133rd of the 608 sync pairs ranked.
Other Ghost sync pairs in Pokémon Masters EX: Acerola & Banette, Acerola (Fall 2020) & Mimikyu, Acerola & Palossand, Agatha & Gengar, Allister (Fall 2022) & Gourgeist, Allister & Gengar and 31 more.
Acerola (Summer 2024) & Jellicent's banners
All banners- 10 July 2026 to 27 July 2026Seasonal Tiered Scout (2026-07)
- 10 July 2026 to 27 July 2026Super Spotlight Seasonal Scout (2026-07)
- 30 June 2025 to 18 July 2025Seasonal Tiered Scout (2025-06)
- 30 June 2025 to 18 July 2025Super Spotlight Seasonal Scout (2025-06)
- 28 June 2024 to 15 July 2024Acerola Seasonal Tiered Scout
- 28 June 2024 to 15 July 2024Acerola Seasonal Scout (2024-06)
Stats
- HP123rd of 765873
- Attack589th of 765204
- Defense38th of 765396
- Sp. Atk510th of 765250
- Sp. Def23rd of 765407
- Speed330th of 765387
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 102Lv. 30: 181Lv. 45: 256Lv. 100: 553Lv. 120: 617Lv. 140: 681Lv. 200: 873
- AttackLv. 1: 9Lv. 30: 29Lv. 45: 47Lv. 100: 124Lv. 120: 140Lv. 140: 156Lv. 200: 204
- DefenseLv. 1: 18Lv. 30: 57Lv. 45: 93Lv. 100: 236Lv. 120: 268Lv. 140: 300Lv. 200: 396
- Sp. AtkLv. 1: 17Lv. 30: 41Lv. 45: 62Lv. 100: 150Lv. 120: 170Lv. 140: 190Lv. 200: 250
- Sp. DefLv. 1: 14Lv. 30: 54Lv. 45: 93Lv. 100: 247Lv. 120: 279Lv. 140: 311Lv. 200: 407
- SpeedLv. 1: 9Lv. 30: 48Lv. 45: 84Lv. 100: 227Lv. 120: 259Lv. 140: 291Lv. 200: 387
Sync pair
Moves
5- Water Gun
Water·Special·Power 20-24·Accuracy 100·1 gauge·Opponent (one)No additional effect.
- Recover
Normal·Status·2 gauge·2 MP·SelfRestores the user's HP by approximately 50% of its maximum HP.
- Shoreline Ominous Wind
Ghost·Special·Power 100-120·Accuracy 100·2 gauge·2 MP·Opponent (all)Activation Condition: When the user's HP is at 80% or more. Deactivation Condition: When the user's HP is less than 80%. Raises the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all allied sync pairs by 2 stat ranks.
- Are You Afraid?Trainer moveStatus·2 MP·Ally (all)
Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Raises the user's Water Type Rebuff and Ghost Type Rebuff by 1 rank.
- Full-Moon Ocean Invite Ghost BeamSync move
Ghost·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Touch at Your Own Peril
Lowers the Attack and Sp. Atk of an opponent that attacked the user by 2 stat ranks when the user is hit by an attack move.
- "Heals" Move: Team Gradual Healing
Applies the Gradual Healing effect to all allied sync pairs when the user uses a move that has the heals effect tag.
- Team Fist Bump 9
Restores the HP of all allied sync pairs when the user's attack move is successful.
Sync grid
4848 tiles, 212 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Water Gun: Power +4Water Gun: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Water Gun: Power +4Water Gun: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Water Gun: Power +4Water Gun: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Shoreline Ominous Wind: Power +3Shoreline Ominous Wind: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Shoreline Ominous Wind: Power +3Shoreline Ominous Wind: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Shoreline Ominous Wind: Power +3Shoreline Ominous Wind: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Shoreline Ominous Wind: Power +3Shoreline Ominous Wind: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Shoreline Ominous Wind: Power +3Shoreline Ominous Wind: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Water Gun: Power +4Water Gun: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Water Gun: Power +4Water Gun: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Full-Moon Ocean Invite Ghost Beam: Power +25Full-Moon Ocean Invite Ghost Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Full-Moon Ocean Invite Ghost Beam: Power +25Full-Moon Ocean Invite Ghost Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Debut RegenApplies the Gradual Healing effect to the user the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Trip Up 4Has a chance (50%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Recover: Move Gauge Refresh 9Move: Recover Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Recover: MP Refresh 3Move: Recover Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Shoreline Ominous Wind: Move Gauge Refresh 3Move: Shoreline Ominous Wind Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Water Gun: Move Gauge Refresh 3Move: Water Gun Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Are You Afraid?: MP Refresh 2Move: Are You Afraid? Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Water GuardReduces damage when the user is attacked by Water-type moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Water Gun: Staggering 3Move: Water Gun Has a chance (40%) of making the target flinch when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Head Start 1Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Recover: Master Healer 1Move: Recover Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Recover: Master Healer 1Move: Recover Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Initial GuardApplies the Damage Guard Next effect to the user when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Status ImmunityStatus conditions cannot be inflicted on the user. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- ImperviousThe user's stats cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Are You Afraid?: Critical Squad 1Move: Are You Afraid? Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Acerola (Summer 2024) & Jellicent
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