Elio & Decidueye

Alola

Elio & Decidueye

★★★★★

/Ghost/Field

Btier

Introduction

Elio & Decidueye is a 5-star Ghost sync pair in Pokémon Masters EX. Elio & Decidueye's role is Field. Faction: Alola.

On the Pokémon Masters EX tier list Elio & Decidueye is B tier, 129th of the 608 sync pairs ranked.

Other Ghost sync pairs in Pokémon Masters EX: Acerola & Banette, Acerola (Fall 2020) & Mimikyu, Acerola & Palossand, Acerola (Summer 2024) & Jellicent, Agatha & Gengar, Allister (Fall 2022) & Gourgeist and 31 more.

Stats

  • HP270th833
  • Attack190th464
  • Defense375th223
  • Sp. Atk291st407
  • Sp. Def271st247
  • Speed385th367

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 99Lv. 30: 175Lv. 45: 247Lv. 100: 533Lv. 120: 593Lv. 140: 653Lv. 200: 833
  • AttackLv. 1: 16Lv. 30: 63Lv. 45: 108Lv. 100: 284Lv. 120: 320Lv. 140: 356Lv. 200: 464
  • DefenseLv. 1: 11Lv. 30: 34Lv. 45: 55Lv. 100: 143Lv. 120: 159Lv. 140: 175Lv. 200: 223
  • Sp. AtkLv. 1: 14Lv. 30: 54Lv. 45: 93Lv. 100: 247Lv. 120: 279Lv. 140: 311Lv. 200: 407
  • Sp. DefLv. 1: 14Lv. 30: 38Lv. 45: 59Lv. 100: 147Lv. 120: 167Lv. 140: 187Lv. 200: 247
  • SpeedLv. 1: 11Lv. 30: 48Lv. 45: 84Lv. 100: 227Lv. 120: 255Lv. 140: 283Lv. 200: 367

Sync pair

TrainerElio
PokémonDecidueye
TypeGhost
WeaknessDark
RoleField
Base rarity5★
How to getUltimate scout
Released1 Jan 2026
6★ EXAvailable since 1 Jan 2026
ThemesGhost, Alola, Main Character, Nature Lover

Moves

5
  • Shadow Claw
    Ghost·Physical·Power 40-48·Accuracy 100·2 gauge·Opponent (one)

    Critical hits land more easily.

  • Ghost Wish
    Status·2 gauge·2 MP·Entire Field

    Turns the field of play's zone into a Ghost Zone. (A Ghost Zone powers up Ghost-type attacks.)

  • Solitary Spirit Shackle
    Ghost·Physical·Power 200-240·Accuracy 100·2 gauge·Opponent (all)

    Activation Condition: When the user's Attack is raised. Deactivation Condition: Cannot be deactivated. Lowers the target's Defense by 1 stat rank. Applies the Restrain effect to the target. The power of this move is not lowered even if there are multiple targets. If the remaining MP for the user's move is 1 or more when attacking with this move, reduces those MP by 1 and grants all of the following effects: Turns the field of play's zone into a Ghost Zone. (A Ghost Zone powers up Ghost-type attacks.) Increases the user's Physical Moves ↑ Next effect by 2 ranks.

  • Snipe 'Em!Trainer move
    Status·1 MP·Ally (one)

    Reduces the sync move countdown of an ally by 1. Applies the Free Move Next effect to an ally. Increases the Physical Moves ↑ Next effect of an ally by 2 ranks.

  • Sneaky Sniper Ghost ImpactSync move
    Ghost·Physical·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Entry: Attack ↑6 & Crit Rate ↑3

    Raises the user's Attack by 6 stat ranks when it enters a battle. Raises the user's critical-hit rate by 3 stat ranks when it enters a battle.

  • 1st Ghost Wish MP 0: Physical Boost 2

    Increases the user's Physical Moves ↑ Next effect by 2 ranks the first time the remaining MP for its move is zero each battle.

  • Hit Restrained Opp: Attack ↓ & Sp. Atk ↓ 9

    Lowers the target's Attack and Sp. Atk by 1 stat rank when the user's attack move is successful against a restrained opponent.

Sync grid

48
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeSpe+52 energyDef+52 energySpD+52 energyShadow C…Power +43 energyShadow C…Power +43 energyShadow C…Attack T…8 energyShadow C…Move Gau…7 energy1st Ghos…lv 210 energyHaymaker10 energyHP+102 energyAtk+52 energyDef+52 energyHeadstro…5 energyShadow C…Power +43 energyShadow C…Power +43 energyShadow C…Power +43 energySnipe 'E…MP Refre…7 energySnipe 'E…Mighty F…9 energyS-Move: …lv 910 energyAlly Set…lv 910 energySpe+52 energySpD+52 energyHP+102 energyNormal G…8 energySolitary…Power +33 energySolitary…Power +33 energySolitary…Power +33 energyGhost Wi…MP Refre…7 energyHaunted …lv 29 energyDefense …lv 910 energyGhost Zo…lv 310 energyDef+52 energySpD+52 energySpe+52 energySolitary…Power +33 energySolitary…Power +33 energySolitary…Move Gau…7 energyHit Rest…lv 49 energyTrainer …lv 110 energyHold Hos…lv 310 energySneaky S…Power +255 energySneaky S…Power +255 energy

48 tiles, 220 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Shadow Claw: Power +4Shadow Claw: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Shadow Claw: Power +4Shadow Claw: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Shadow Claw: Power +4Shadow Claw: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Shadow Claw: Power +4Shadow Claw: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Shadow Claw: Power +4Shadow Claw: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Solitary Spirit Shackle: Power +3Solitary Spirit Shackle: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Solitary Spirit Shackle: Power +3Solitary Spirit Shackle: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Solitary Spirit Shackle: Power +3Solitary Spirit Shackle: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Solitary Spirit Shackle: Power +3Solitary Spirit Shackle: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Solitary Spirit Shackle: Power +3Solitary Spirit Shackle: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • HeadstrongAttack cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Sneaky Sniper Ghost Impact: Power +25Sneaky Sniper Ghost Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Sneaky Sniper Ghost Impact: Power +25Sneaky Sniper Ghost Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Shadow Claw: Move Gauge Refresh 3Move: Shadow Claw Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Snipe 'Em!: MP Refresh 3Move: Snipe 'Em! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Ghost Wish: MP Refresh 2Move: Ghost Wish Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Solitary Spirit Shackle: Move Gauge Refresh 3Move: Solitary Spirit Shackle Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Shadow Claw: Attack Trap 4Move: Shadow Claw Has a chance (50%) of leaving the target trapped when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Normal GuardReduces damage when the user is attacked by Normal-type moves. (1 or more adjacent tiles must be activated)8 energy · 96 orbs
  • Snipe 'Em!: Mighty Friend 9Move: Snipe 'Em! When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect of the allied sync pair affected by the move by one rank. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Haunted Acceleration 2Quickly charges the move gauge when the zone is a Ghost Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Hit Restrained Opp: Free Move Next 4Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful against a restrained opponent. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • 1st Ghost Wish MP 0: Sync CD ↓ 2Reduces the user's sync move countdown by 2 the first time the remaining MP for its move is zero each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • HaymakerThe more the user's Attack is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • S-Move: Physical Boost ↑2 9Increases the user's Physical Moves ↑ Next effect by 2 ranks after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Ally Sets WTZ: Physical Boost ↑1 9Increases the user's Physical Moves ↑ Next effect by 1 rank when an ally activates a weather, terrain, or zone effect. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Defense Crush 9Lowers the target's Defense by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Ghost Zone Extension 3Extends the duration of the Ghost Zone when the zone turns into a Ghost Zone while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Trainer Sync Redemption 1Restores 1 MP for the user's Trainer the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Hold Hostage 3Powers up the user's moves when the target is restrained. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Elio & Decidueye

Art

Elio & Decidueye key art

More Ghost sync pairs

All sync pairs