
Galar
Allister & Gengar
★★★★★
/
Ghost/Support
Introduction
Allister & Gengar is a 5-star Ghost sync pair in Pokémon Masters EX. Allister & Gengar's role is Support. Faction: Galar.
On the Pokémon Masters EX tier list Allister & Gengar is C tier, 414th of the 608 sync pairs ranked.
Other Ghost sync pairs in Pokémon Masters EX: Acerola & Banette, Acerola (Fall 2020) & Mimikyu, Acerola & Palossand, Acerola (Summer 2024) & Jellicent, Agatha & Gengar, Allister (Fall 2022) & Gourgeist and 31 more.
Allister & Gengar's banners
All banners- 23 May 2022 to 26 May 2022First Scout ×11 Half Off!
- 22 October 2021 to 8 November 2021Allister Spotlight Scout ×6! Limit 3!
Stats
- HP360th of 765821
- Attack638th of 765168
- Defense470th of 765208
- Sp. Atk268th of 765439
- Sp. Def345th of 765225
- Speed275th of 765396
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 88Lv. 30: 163Lv. 45: 235Lv. 100: 521Lv. 120: 581Lv. 140: 641Lv. 200: 821
- AttackLv. 1: 10Lv. 30: 27Lv. 45: 42Lv. 100: 108Lv. 120: 120Lv. 140: 132Lv. 200: 168
- DefenseLv. 1: 13Lv. 30: 33Lv. 45: 51Lv. 100: 128Lv. 120: 144Lv. 140: 160Lv. 200: 208
- Sp. AtkLv. 1: 12Lv. 30: 55Lv. 45: 94Lv. 100: 259Lv. 120: 295Lv. 140: 331Lv. 200: 439
- Sp. DefLv. 1: 13Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 161Lv. 140: 177Lv. 200: 225
- SpeedLv. 1: 18Lv. 30: 57Lv. 45: 93Lv. 100: 236Lv. 120: 268Lv. 140: 300Lv. 200: 396
As Mega Gengar
- HPLv. 1: 88Lv. 30: 163Lv. 45: 235Lv. 100: 521Lv. 120: 581Lv. 140: 641Lv. 200: 821
- AttackLv. 1: 10Lv. 30: 27Lv. 45: 42Lv. 100: 108Lv. 120: 120Lv. 140: 132Lv. 200: 168
- DefenseLv. 1: 13Lv. 30: 33Lv. 45: 51Lv. 100: 128Lv. 120: 144Lv. 140: 160Lv. 200: 208
- Sp. AtkLv. 1: 12Lv. 30: 55Lv. 45: 94Lv. 100: 259Lv. 120: 295Lv. 140: 331Lv. 200: 439
- Sp. DefLv. 1: 13Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 161Lv. 140: 177Lv. 200: 225
- SpeedLv. 1: 18Lv. 30: 57Lv. 45: 93Lv. 100: 236Lv. 120: 268Lv. 140: 300Lv. 200: 396
Sync pair
Moves
5- Shadow Ball
Ghost·Special·Power 99-118·Accuracy 100·3 gauge·Opponent (one)Has a chance (20%) of lowering the target's Sp. Def by 1 stat rank.
- Drain Punch
Fighting·Physical·Power 91-109·Accuracy 100·3 gauge·Opponent (one)The more damage dealt to the target, the more it restores the user's HP.
- Sludge Bomb
Poison·Special·Power 92-110·Accuracy 100·3 gauge·Opponent (one)Has a chance (30%) of leaving the target poisoned.
- No Escape!Trainer moveStatus·2 MP·Self
Raises the user's Sp. Atk and critical-hit rate by 2 stat ranks. Applies the Free Move Next effect to the user.
- Silent Mystery Ghost BeamSync move
Ghost·Special·Power 200-240·Opponent (one)This attack's power increases when the target is restrained.
Passive skills
3- Hold Hostage 3
Powers up the user's moves when the target is restrained.
- Toxic Power 3
Powers up the user's moves when the target is poisoned or badly poisoned.
- Hostile Environment 3
Raises the chance of inflicting status conditions with the additional effects of moves.
Sync grid
5454 tiles, 233 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Atk +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- HP +40 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sludge Bomb: Power +3Sludge Bomb: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sludge Bomb: Power +3Sludge Bomb: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Sludge Bomb: Power +3Sludge Bomb: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sludge Bomb: Power +3Sludge Bomb: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Shadow Ball: On a Roll 4Move: Shadow Ball Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- MAX Double Down 5Powers up the user's max moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Defense +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Speed +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Drain Punch: Power +4Drain Punch: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Drain Punch: Power +4Drain Punch: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Silent Mystery Ghost Beam: Power +25Silent Mystery Ghost Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Silent Mystery Ghost Beam: Power +25Silent Mystery Ghost Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Hit Restrained Opp: MG ↑2 9Charges the user's move gauge by 2 when its attack move is successful against a restrained opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Restraining Sync-Up 9Powers up the user's sync move when the target is restrained. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Shadow Ball: Move Gauge Refresh 3Move: Shadow Ball Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Sludge Bomb: Move Gauge Refresh 3Move: Sludge Bomb Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- No Escape!: MP Refresh 2Move: No Escape! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- G-Max Terror: Power +100G-Max Terror: Power ↑ +100 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Virulent Toxin 5Powers up the user's sync move when the target is poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- MAX Super PreparationApplies the Supereffective ↑ Next effect to the user after using its max move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Max Ooze: Power +100Max Ooze: Power ↑ +100 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Brainy Rush 2Raises the user's Sp. Atk by 2 stat ranks after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Sharp Entry 1Raises the user's critical-hit rate by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Drain Punch: Mad Strength 4Move: Drain Punch Has a chance (50%) of raising the user's Attack by one stat rank when its attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Max Knuckle: Power +100Max Knuckle: Power ↑ +100 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Shadow Ball: Hold Hostage 2Move: Shadow Ball Powers up the user's moves when the target is restrained. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Sludge Bomb: Toxic Power 2Move: Sludge Bomb Powers up the user's moves when the target is poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Drain Punch: Move Gauge Refresh 9Move: Drain Punch Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Superduper Effective 2Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Grappling SyncApplies the Restrain effect to the target when the user's sync move targeting that opponent is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Allister & Gengar
Art

More Ghost sync pairs
All sync pairs
Acerola & Banette
Acerola (Fall 2020) & Mimikyu
Acerola & Palossand
Acerola (Summer 2024) & Jellicent
Agatha & Gengar
Allister (Fall 2022) & Gourgeist
Arezu (Summer 2026) & Basculegion
Cynthia & Spiritomb
Cynthia (Sygna Suit Renegade) & Giratina
Dawn (New Year's 2023) & Oricorio
Elio & Decidueye
Fantina & Dusknoir



