Allister & Gengar

Galar

Allister & Gengar

★★★★★

/Ghost/Support

Ctier

Introduction

Allister & Gengar is a 5-star Ghost sync pair in Pokémon Masters EX. Allister & Gengar's role is Support. Faction: Galar.

On the Pokémon Masters EX tier list Allister & Gengar is C tier, 414th of the 608 sync pairs ranked.

Other Ghost sync pairs in Pokémon Masters EX: Acerola & Banette, Acerola (Fall 2020) & Mimikyu, Acerola & Palossand, Acerola (Summer 2024) & Jellicent, Agatha & Gengar, Allister (Fall 2022) & Gourgeist and 31 more.

Allister & Gengar's banners

All banners
  • 23 May 2022 to 26 May 2022First Scout ×11 Half Off!
  • 22 October 2021 to 8 November 2021Allister Spotlight Scout ×6! Limit 3!

Stats

  • HP360th821
  • Attack638th168
  • Defense470th208
  • Sp. Atk268th439
  • Sp. Def345th225
  • Speed275th396

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 88Lv. 30: 163Lv. 45: 235Lv. 100: 521Lv. 120: 581Lv. 140: 641Lv. 200: 821
  • AttackLv. 1: 10Lv. 30: 27Lv. 45: 42Lv. 100: 108Lv. 120: 120Lv. 140: 132Lv. 200: 168
  • DefenseLv. 1: 13Lv. 30: 33Lv. 45: 51Lv. 100: 128Lv. 120: 144Lv. 140: 160Lv. 200: 208
  • Sp. AtkLv. 1: 12Lv. 30: 55Lv. 45: 94Lv. 100: 259Lv. 120: 295Lv. 140: 331Lv. 200: 439
  • Sp. DefLv. 1: 13Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 161Lv. 140: 177Lv. 200: 225
  • SpeedLv. 1: 18Lv. 30: 57Lv. 45: 93Lv. 100: 236Lv. 120: 268Lv. 140: 300Lv. 200: 396

As Mega Gengar

  • HPLv. 1: 88Lv. 30: 163Lv. 45: 235Lv. 100: 521Lv. 120: 581Lv. 140: 641Lv. 200: 821
  • AttackLv. 1: 10Lv. 30: 27Lv. 45: 42Lv. 100: 108Lv. 120: 120Lv. 140: 132Lv. 200: 168
  • DefenseLv. 1: 13Lv. 30: 33Lv. 45: 51Lv. 100: 128Lv. 120: 144Lv. 140: 160Lv. 200: 208
  • Sp. AtkLv. 1: 12Lv. 30: 55Lv. 45: 94Lv. 100: 259Lv. 120: 295Lv. 140: 331Lv. 200: 439
  • Sp. DefLv. 1: 13Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 161Lv. 140: 177Lv. 200: 225
  • SpeedLv. 1: 18Lv. 30: 57Lv. 45: 93Lv. 100: 236Lv. 120: 268Lv. 140: 300Lv. 200: 396

Sync pair

TrainerAllister
PokémonGengar
TypeGhost
WeaknessGround
RoleSupport
Base rarity5★
How to getRegular scout pool
Released22 Oct 2021
6★ EXAvailable since 22 Oct 2021
ThemesGhost, Galar, Gym Leader, Masked

Moves

5
  • Shadow Ball
    Ghost·Special·Power 99-118·Accuracy 100·3 gauge·Opponent (one)

    Has a chance (20%) of lowering the target's Sp. Def by 1 stat rank.

  • Drain Punch
    Fighting·Physical·Power 91-109·Accuracy 100·3 gauge·Opponent (one)

    The more damage dealt to the target, the more it restores the user's HP.

  • Sludge Bomb
    Poison·Special·Power 92-110·Accuracy 100·3 gauge·Opponent (one)

    Has a chance (30%) of leaving the target poisoned.

  • No Escape!Trainer move
    Status·2 MP·Self

    Raises the user's Sp. Atk and critical-hit rate by 2 stat ranks. Applies the Free Move Next effect to the user.

  • Silent Mystery Ghost BeamSync move
    Ghost·Special·Power 200-240·Opponent (one)

    This attack's power increases when the target is restrained.

Passive skills

3
  • Hold Hostage 3

    Powers up the user's moves when the target is restrained.

  • Toxic Power 3

    Powers up the user's moves when the target is poisoned or badly poisoned.

  • Hostile Environment 3

    Raises the chance of inflicting status conditions with the additional effects of moves.

Sync grid

54
HP+10freeAtk+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeSpA+52 energyShadow B…Power +33 energyHP+102 energyDef+104 energyShadow B…Move Gau…7 energyShadow B…Power +33 energyShadow B…Power +33 energyShadow B…Hold Hos…9 energySuperdup…lv 210 energySpA+104 energyG-Max Te…Power +1008 energySludge B…Power +33 energySpe+52 energySludge B…Move Gau…7 energySludge B…Power +33 energySludge B…Power +33 energySludge B…Toxic Po…9 energyVirulent…lv 58 energyMAX Supe…8 energyMax OozePower +1008 energyAtk+52 energyShadow B…Power +33 energySpe+52 energySpD+104 energySludge B…Power +33 energyNo Escap…MP Refre…7 energyGrapplin…10 energyBrainy R…lv 28 energySharp En…lv 18 energyDef+52 energyHP+102 energySpD+52 energySpe+104 energyDrain Pu…Power +44 energyDrain Pu…Power +44 energyNatural …7 energyDrain Pu…Mad Stre…8 energyAtk+104 energyDrain Pu…Move Gau…9 energyMax Knuc…Power +1008 energySilent M…Power +255 energySilent M…Power +255 energySpA+20freeShadow B…On a Rol…3 energyHit Rest…lv 95 energyHP+40freeMAX Doub…lv 53 energyRestrain…lv 95 energy

54 tiles, 233 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Sp. Atk +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • HP +40 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sludge Bomb: Power +3Sludge Bomb: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sludge Bomb: Power +3Sludge Bomb: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Sludge Bomb: Power +3Sludge Bomb: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sludge Bomb: Power +3Sludge Bomb: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Shadow Ball: On a Roll 4Move: Shadow Ball Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • MAX Double Down 5Powers up the user's max moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Defense +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Speed +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Drain Punch: Power +4Drain Punch: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Drain Punch: Power +4Drain Punch: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Silent Mystery Ghost Beam: Power +25Silent Mystery Ghost Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Silent Mystery Ghost Beam: Power +25Silent Mystery Ghost Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Hit Restrained Opp: MG ↑2 9Charges the user's move gauge by 2 when its attack move is successful against a restrained opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Restraining Sync-Up 9Powers up the user's sync move when the target is restrained. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Shadow Ball: Move Gauge Refresh 3Move: Shadow Ball Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Sludge Bomb: Move Gauge Refresh 3Move: Sludge Bomb Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • No Escape!: MP Refresh 2Move: No Escape! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • G-Max Terror: Power +100G-Max Terror: Power ↑ +100 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Virulent Toxin 5Powers up the user's sync move when the target is poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • MAX Super PreparationApplies the Supereffective ↑ Next effect to the user after using its max move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Max Ooze: Power +100Max Ooze: Power ↑ +100 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Brainy Rush 2Raises the user's Sp. Atk by 2 stat ranks after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Sharp Entry 1Raises the user's critical-hit rate by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Drain Punch: Mad Strength 4Move: Drain Punch Has a chance (50%) of raising the user's Attack by one stat rank when its attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Max Knuckle: Power +100Max Knuckle: Power ↑ +100 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Shadow Ball: Hold Hostage 2Move: Shadow Ball Powers up the user's moves when the target is restrained. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Sludge Bomb: Toxic Power 2Move: Sludge Bomb Powers up the user's moves when the target is poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Drain Punch: Move Gauge Refresh 9Move: Drain Punch Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Superduper Effective 2Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Grappling SyncApplies the Restrain effect to the target when the user's sync move targeting that opponent is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Allister & Gengar

Art

Allister & Gengar key art

More Ghost sync pairs

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