Agatha & Gengar

Kanto

Agatha & Gengar

★★★★

/Ghost/Support

Dtier

Introduction

Agatha & Gengar is a 4-star Ghost sync pair in Pokémon Masters EX. Agatha & Gengar's role is Support. Faction: Kanto.

On the Pokémon Masters EX tier list Agatha & Gengar is D tier, 471st of the 608 sync pairs ranked.

Other Ghost sync pairs in Pokémon Masters EX: Acerola & Banette, Acerola (Fall 2020) & Mimikyu, Acerola & Palossand, Acerola (Summer 2024) & Jellicent, Allister (Fall 2022) & Gourgeist, Allister & Gengar and 31 more.

Stats

  • HP625th677
  • Attack584th206
  • Defense601st168
  • Sp. Atk131st500
  • Sp. Def345th225
  • Speed22nd545

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 107Lv. 30: 165Lv. 45: 217Lv. 100: 437Lv. 120: 485Lv. 140: 533Lv. 200: 677
  • AttackLv. 1: 10Lv. 30: 31Lv. 45: 49Lv. 100: 126Lv. 120: 142Lv. 140: 158Lv. 200: 206
  • DefenseLv. 1: 10Lv. 30: 27Lv. 45: 42Lv. 100: 108Lv. 120: 120Lv. 140: 132Lv. 200: 168
  • Sp. AtkLv. 1: 15Lv. 30: 65Lv. 45: 113Lv. 100: 300Lv. 120: 340Lv. 140: 380Lv. 200: 500
  • Sp. DefLv. 1: 12Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 161Lv. 140: 177Lv. 200: 225
  • SpeedLv. 1: 23Lv. 30: 76Lv. 45: 127Lv. 100: 325Lv. 120: 369Lv. 140: 413Lv. 200: 545

As Mega Gengar

  • HPLv. 1: 107Lv. 30: 165Lv. 45: 217Lv. 100: 437Lv. 120: 485Lv. 140: 533Lv. 200: 677
  • AttackLv. 1: 10Lv. 30: 31Lv. 45: 49Lv. 100: 126Lv. 120: 142Lv. 140: 158Lv. 200: 206
  • DefenseLv. 1: 10Lv. 30: 27Lv. 45: 42Lv. 100: 108Lv. 120: 120Lv. 140: 132Lv. 200: 168
  • Sp. AtkLv. 1: 18Lv. 30: 78Lv. 45: 135Lv. 100: 360Lv. 120: 408Lv. 140: 456Lv. 200: 600
  • Sp. DefLv. 1: 13Lv. 30: 39Lv. 45: 62Lv. 100: 159Lv. 120: 177Lv. 140: 194Lv. 200: 247
  • SpeedLv. 1: 25Lv. 30: 83Lv. 45: 139Lv. 100: 357Lv. 120: 405Lv. 140: 454Lv. 200: 599

Sync pair

TrainerAgatha
PokémonGengar
TypeGhost
WeaknessDark
RoleSupport
Base rarity4★
How to getRegular scout pool
Released25 Apr 2024
ThemesGhost, Kanto, Elite Four, Veteran Trainer

Moves

5
  • Lick
    Ghost·Physical·Power 12-14·Accuracy 100·1 gauge·Opponent (one)

    Has a chance (30%) of leaving the target paralyzed.

  • Hypnosis
    Psychic·Status·Accuracy 75·2 gauge·Opponent (one)

    Puts the target to sleep.

  • Run Along Now!Trainer move
    Status·2 MP·Self

    Raises the user's Speed by 6 stat ranks. The user takes damage equal to 25% of its maximum HP.

  • Shadow Ball
    Ghost·Special·Power 99-118·Accuracy 100·3 gauge·Opponent (one)

    Has a chance (20%) of lowering the target's Sp. Def by 1 stat rank.

  • Tried-and-True HexSync move
    Ghost·Special·Power 160-192·Opponent (one)

    Become Mega Gengar until the end of battle. This attack's power increases when the target is asleep.

  • HexAs Mega Gengar
    Ghost·Special·Power 38-45·Accuracy 100·2 gauge·Opponent (one)

    This attack's power is doubled when the target is affected by a status condition.

Passive skills

1
  • Wide Awake

    Prevents the user from falling asleep.

Sync grid

51
HP+10freeAtk+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeSpA+52 energySpe+52 energyShadow B…Power +33 energyHP+102 energyShadow B…Power +33 energyHealthy …9 energyShadow B…Power +33 energyShadow B…Move Gau…7 energyBraintea…10 energyOn a Rolllv 17 energyOn a Rolllv 28 energySpD+52 energyLickPower +43 energyLickPower +43 energySpD+104 energyLickPower +43 energyLickMove Gau…7 energyLickHostile …7 energyRamming …10 energyFirst Aidlv 410 energySpe+52 energyHP+102 energyLickPower +43 energySpA+52 energyLickPower +43 energyGrand En…lv 19 energyHP Trade…lv 510 energyRun Alon…MP Refre…7 energyRun Alon…Ramp Up 210 energyDef+52 energySpA+52 energySpe+52 energyShadow B…Power +33 energyHypnosisAcc +53 energySpA+104 energyShadow B…Power +33 energyPinpoint…lv 18 energyRude Awa…lv 510 energyHypnosisMove Gau…10 energyHypnosisAcc +105 energyTried-an…Power +255 energyTried-an…Power +255 energyTried-an…Power +30freeTried-an…Power +30freeTried-an…Power +30free

51 tiles, 215 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Tried-and-True Hex: Power +30Tried-and-True Hex: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Tried-and-True Hex: Power +30Tried-and-True Hex: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Tried-and-True Hex: Power +30Tried-and-True Hex: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Lick: Power +4Lick: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Lick: Power +4Lick: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Lick: Power +4Lick: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Lick: Power +4Lick: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Lick: Power +4Lick: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Hypnosis: Accuracy +5Hypnosis: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Hypnosis: Accuracy +10Hypnosis: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Tried-and-True Hex: Power +25Tried-and-True Hex: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Tried-and-True Hex: Power +25Tried-and-True Hex: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Shadow Ball: Move Gauge Refresh 3Move: Shadow Ball Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • On a Roll 1Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Lick: Move Gauge Refresh 3Move: Lick Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Lick: Hostile Environment 1Move: Lick Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Run Along Now!: MP Refresh 2Move: Run Along Now! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • On a Roll 2Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Pinpoint Entry 1Raises the user's accuracy by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Healthy HealingApplies the Gradual Healing effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Grand Entry 1Raises the user's Sp. Atk by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • BrainteaserThe more the target's Sp. Def is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Ramming SpeedThe more the user's Speed is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • HP Trade-Off 5The smaller the user's percentage of remaining HP, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Run Along Now!: Ramp Up 2Move: Run Along Now! Raises the user's Sp. Atk by 2 stat ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Rude Awakening 5Powers up the user's sync move when the target is asleep. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Hypnosis: Move Gauge Refresh 9Move: Hypnosis Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Agatha & Gengar

Art

Agatha & Gengar key art

More Ghost sync pairs

All sync pairs