
Galar
Allister (Fall 2022) & Gourgeist
★★★★★
/
Ghost/Tech
Introduction
Allister (Fall 2022) & Gourgeist is a 5-star Ghost sync pair in Pokémon Masters EX. Allister (Fall 2022) & Gourgeist's role is Tech. Faction: Galar.
On the Pokémon Masters EX tier list Allister (Fall 2022) & Gourgeist is B tier, 208th of the 608 sync pairs ranked.
Other Ghost sync pairs in Pokémon Masters EX: Acerola & Banette, Acerola (Fall 2020) & Mimikyu, Acerola & Palossand, Acerola (Summer 2024) & Jellicent, Agatha & Gengar, Allister & Gengar and 31 more.
Allister (Fall 2022) & Gourgeist's banners
All banners- 14 October 2025 to 1 November 2025Seasonal Tiered Scout (2025-10)
- 14 October 2025 to 1 November 2025Super Spotlight Seasonal Scout (2025-10)
- 15 October 2024 to 6 November 2024Seasonal Tiered Scout (2024-10)
- 15 October 2024 to 6 November 2024Super Spotlight Seasonal Scout (2024-10)
- 18 October 2023 to 21 October 2023Super Spotlight Seasonal Scout (2023-10)
- 18 October 2023 to 21 October 2023Seasonal Tiered Scout (2023-10)
- 19 October 2022 to 3 November 2022Allister Seasonal Scout
- 19 October 2022 to 3 November 2022Allister Seasonal Tiered Scout
Stats
- HP41st of 765921
- Attack532nd of 765255
- Defense19th of 765408
- Sp. Atk508th of 765255
- Sp. Def101st of 765352
- Speed600th of 765297
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 100Lv. 30: 184Lv. 45: 262Lv. 100: 581Lv. 120: 649Lv. 140: 717Lv. 200: 921
- AttackLv. 1: 6Lv. 30: 32Lv. 45: 56Lv. 100: 155Lv. 120: 175Lv. 140: 195Lv. 200: 255
- DefenseLv. 1: 15Lv. 30: 55Lv. 45: 94Lv. 100: 248Lv. 120: 280Lv. 140: 312Lv. 200: 408
- Sp. AtkLv. 1: 6Lv. 30: 32Lv. 45: 56Lv. 100: 155Lv. 120: 175Lv. 140: 195Lv. 200: 255
- Sp. DefLv. 1: 11Lv. 30: 47Lv. 45: 80Lv. 100: 212Lv. 120: 240Lv. 140: 268Lv. 200: 352
- SpeedLv. 1: 11Lv. 30: 40Lv. 45: 67Lv. 100: 177Lv. 120: 201Lv. 140: 225Lv. 200: 297
Sync pair
Moves
5- Hex
Ghost·Special·Power 38-45·Accuracy 100·2 gauge·Opponent (one)This attack's power is doubled when the target is affected by a status condition.
- X Defense AllStatus·2 MP·Ally (all)
Raises the Defense of all allied sync pairs by 2 stat ranks.
- Trick-or-Treat
Ghost·Status·Accuracy 100·2 gauge·2 MP·Opponent (one)Lowers the target's Ghost Type Rebuff by 1 rank.
- Wait for It...Trainer moveStatus·1 MP·Ally (all)
Activates zero to five effects from several additional effects at random. Raises the critical-hit rate of all allied sync pairs by 3 stat ranks.
- Matching Masks Ghost BeamSync move
Ghost·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Revenge Boost 9
Charges the user's move gauge by one when it is hit by an attack move.
- Natural Remedy
Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
- First Aid 4
Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
Sync grid
4848 tiles, 224 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Hex: Power +4Hex: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Hex: Power +4Hex: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Hex: Power +4Hex: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Hex: Power +4Hex: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Hex: Power +4Hex: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- ClearheadedPrevents the user from becoming confused. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Matching Masks Ghost Beam: Power +25Matching Masks Ghost Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Matching Masks Ghost Beam: Power +25Matching Masks Ghost Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Hex: Move Gauge Refresh 3Move: Hex Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Speed +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Defense All: MP Refresh 2Move: X Defense All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Sterner Stuff 2Reduces damage when the user is hit by a physical attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Wait for It...: MP Refresh 2Move: Wait for It... Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Trick-or-Treat: Move Gauge Refresh 3Move: Trick-or-Treat Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Hex: Flabbergast 2Move: Hex Has a chance (30%) of leaving the target confused when a move targeting that opponent is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Revenge Boost 2Has a chance (30%) of charging the user's move gauge by one when the user is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Healthy HealingApplies the Gradual Healing effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- CatalystApplies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Healing Hand 4Has a chance (50%) of removing all status conditions from all allied sync pairs when the user's Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Active Healing 9Restores the user's HP when it uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Defense +30 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- S-Move: Team HP Recovery (M) 1Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Numbing Blow 9Leaves the target paralyzed when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Hex: All Ramped Up 1Move: Hex Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Team Smart Command 2Has a chance (30%) of increasing the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Allister (Fall 2022) & Gourgeist
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