
Alola
Acerola & Palossand
★★★★★
/
Ghost/Support
Introduction
Acerola & Palossand is a 5-star Ghost sync pair in Pokémon Masters EX. Acerola & Palossand's role is Support. Faction: Alola.
On the Pokémon Masters EX tier list Acerola & Palossand is D tier, 541st of the 608 sync pairs ranked.
Other Ghost sync pairs in Pokémon Masters EX: Acerola & Banette, Acerola (Fall 2020) & Mimikyu, Acerola (Summer 2024) & Jellicent, Agatha & Gengar, Allister (Fall 2022) & Gourgeist, Allister & Gengar and 31 more.
Stats
- HP617th of 765685
- Attack564th of 765223
- Defense316th of 765237
- Sp. Atk616th of 765171
- Sp. Def352nd of 765224
- Speed639th of 765288
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 85Lv. 30: 165Lv. 45: 217Lv. 100: 437Lv. 120: 489Lv. 140: 541Lv. 200: 685
- AttackLv. 1: 7Lv. 30: 37Lv. 45: 55Lv. 100: 143Lv. 120: 159Lv. 140: 175Lv. 200: 223
- DefenseLv. 1: 8Lv. 30: 40Lv. 45: 61Lv. 100: 149Lv. 120: 169Lv. 140: 189Lv. 200: 237
- Sp. AtkLv. 1: 6Lv. 30: 30Lv. 45: 45Lv. 100: 111Lv. 120: 123Lv. 140: 135Lv. 200: 171
- Sp. DefLv. 1: 8Lv. 30: 38Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
- SpeedLv. 1: 8Lv. 30: 46Lv. 45: 70Lv. 100: 180Lv. 120: 204Lv. 140: 228Lv. 200: 288
Sync pair
Moves
5- Astonish
Ghost·Physical·Power 12-14·Accuracy 100·1 gauge·Opponent (one)Has a chance (30%) of making the target flinch.
- X DefenseStatus·2 MP·Self
Raises the user's Defense by 2 stat ranks.
- Sandstorm
Rock·Status·2 gauge·2 MP·Entire FieldCauses a sandstorm.
- Over Here!Trainer moveStatus·1 MP·Self
Makes opponents target the user for a short time. Applies the Gradual Healing effect to the user.
- Never-Ending Royal NightmareSync move
Ghost·Physical·Power 200-240·Opponent (one)The more the user's Defense is raised, the greater the power of this attack.
Passive skills
1- Sand Fortress
The user's stats cannot be lowered during a sandstorm.
Sync grid
4848 tiles, 201 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Astonish: Power +5Astonish: Power ↑ +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Astonish: Power +5Astonish: Power ↑ +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Astonish: Power +5Astonish: Power ↑ +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Astonish: Power +6Astonish: Power ↑ +6 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Astonish: Power +6Astonish: Power ↑ +6 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Sand ShelterProtects the user from damage from a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)4 energy · 48 orbs
- Soothing Sand 1Restores the user's HP whenever its Pokémon takes an action during a sandstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Sandstorm: Move Gauge Refresh 3Move: Sandstorm Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Sandstorm: Move Gauge Refresh 3Move: Sandstorm Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Never-Ending Royal Nightmare: Power +25Never-Ending Royal Nightmare: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Never-Ending Royal Nightmare: Power +25Never-Ending Royal Nightmare: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Astonish: Move Gauge Refresh 4Move: Astonish Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)6 energy · 72 orbs
- X Defense: MP Refresh 3Move: X Defense Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Backfire 1Lowers the Attack and Sp. Atk of all opposing sync pairs by 1 stat rank just before the user faints. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Tough CookieThe more the user's Defense is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Over Here!: MP Refresh 2Move: Over Here! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Over Here!: MP Refresh 2Move: Over Here! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Toughen Up 4Has a chance (50%) of raising the user's Defense by one stat rank when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Tighten Up 4Has a chance (50%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Sandstorm: MP Refresh 3Move: Sandstorm Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Sandstorm: Focus Group 4Move: Sandstorm Has a chance (50%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Defense +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Harry 5Powers up the user's moves against targets that are flinching. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Astonish: Aggravation 1Move: Astonish Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated)10 energy · 120 orbs
- Surging Sand 5Powers up the user's moves during a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Sandstorm: Flag Bearer 9Move: Sandstorm Raises the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. (1 or more adjacent tiles must be activated)10 energy · 120 orbs
- Attack +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Acerola & Palossand
Art

More Ghost sync pairs
All sync pairs
Acerola & Banette
Acerola (Fall 2020) & Mimikyu
Acerola (Summer 2024) & Jellicent
Agatha & Gengar
Allister (Fall 2022) & Gourgeist
Allister & Gengar
Arezu (Summer 2026) & Basculegion
Cynthia & Spiritomb
Cynthia (Sygna Suit Renegade) & Giratina
Dawn (New Year's 2023) & Oricorio
Elio & Decidueye
Fantina & Dusknoir



