Acerola & Palossand

Alola

Acerola & Palossand

★★★★★

/Ghost/Support

Dtier

Introduction

Acerola & Palossand is a 5-star Ghost sync pair in Pokémon Masters EX. Acerola & Palossand's role is Support. Faction: Alola.

On the Pokémon Masters EX tier list Acerola & Palossand is D tier, 541st of the 608 sync pairs ranked.

Other Ghost sync pairs in Pokémon Masters EX: Acerola & Banette, Acerola (Fall 2020) & Mimikyu, Acerola (Summer 2024) & Jellicent, Agatha & Gengar, Allister (Fall 2022) & Gourgeist, Allister & Gengar and 31 more.

Stats

  • HP617th685
  • Attack564th223
  • Defense316th237
  • Sp. Atk616th171
  • Sp. Def352nd224
  • Speed639th288

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 85Lv. 30: 165Lv. 45: 217Lv. 100: 437Lv. 120: 489Lv. 140: 541Lv. 200: 685
  • AttackLv. 1: 7Lv. 30: 37Lv. 45: 55Lv. 100: 143Lv. 120: 159Lv. 140: 175Lv. 200: 223
  • DefenseLv. 1: 8Lv. 30: 40Lv. 45: 61Lv. 100: 149Lv. 120: 169Lv. 140: 189Lv. 200: 237
  • Sp. AtkLv. 1: 6Lv. 30: 30Lv. 45: 45Lv. 100: 111Lv. 120: 123Lv. 140: 135Lv. 200: 171
  • Sp. DefLv. 1: 8Lv. 30: 38Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
  • SpeedLv. 1: 8Lv. 30: 46Lv. 45: 70Lv. 100: 180Lv. 120: 204Lv. 140: 228Lv. 200: 288

Sync pair

TrainerAcerola
PokémonPalossand
TypeGhost
WeaknessIce
RoleSupport
Base rarity5★
How to getStory
Released25 Jan 2024
6★ EXAvailable since 29 Aug 2019
ThemesGhost, Alola, Elite Four, Trial Giver

Moves

5
  • Astonish
    Ghost·Physical·Power 12-14·Accuracy 100·1 gauge·Opponent (one)

    Has a chance (30%) of making the target flinch.

  • X Defense
    Status·2 MP·Self

    Raises the user's Defense by 2 stat ranks.

  • Sandstorm
    Rock·Status·2 gauge·2 MP·Entire Field

    Causes a sandstorm.

  • Over Here!Trainer move
    Status·1 MP·Self

    Makes opponents target the user for a short time. Applies the Gradual Healing effect to the user.

  • Never-Ending Royal NightmareSync move
    Ghost·Physical·Power 200-240·Opponent (one)

    The more the user's Defense is raised, the greater the power of this attack.

Passive skills

1
  • Sand Fortress

    The user's stats cannot be lowered during a sandstorm.

Sync grid

48
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeDef+52 energySpe+52 energySpe+52 energyAtk+52 energySoothing…lv 15 energyX DefenseMP Refre…7 energySpD+52 energyAtk+104 energyBackfirelv 17 energyTough Co…7 energyDef+208 energyAstonishPower +52 energyAstonishPower +52 energyAstonishAggravat…10 energyAstonishPower +63 energyAstonishPower +52 energyAstonishPower +63 energySurging …lv 510 energyHarrylv 58 energyAstonishMove Gau…6 energyDef+52 energySpD+52 energyOver Her…MP Refre…7 energySpe+52 energyHP+204 energyOver Her…MP Refre…7 energyHP+204 energyToughen …lv 47 energyTighten …lv 47 energySpD+52 energySandstormMP Refre…7 energyHP+102 energyAtk+52 energySpD+52 energySandstormFlag Bea…10 energySand She…3 energySandstormFocus Gr…7 energySandstormMove Gau…5 energySandstormMove Gau…5 energyAtk+2010 energyNever-En…Power +255 energyNever-En…Power +255 energy

48 tiles, 201 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Astonish: Power +5Astonish: Power ↑ +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Astonish: Power +5Astonish: Power ↑ +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Astonish: Power +5Astonish: Power ↑ +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Astonish: Power +6Astonish: Power ↑ +6 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Astonish: Power +6Astonish: Power ↑ +6 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Sand ShelterProtects the user from damage from a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)4 energy · 48 orbs
  • Soothing Sand 1Restores the user's HP whenever its Pokémon takes an action during a sandstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Sandstorm: Move Gauge Refresh 3Move: Sandstorm Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Sandstorm: Move Gauge Refresh 3Move: Sandstorm Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Never-Ending Royal Nightmare: Power +25Never-Ending Royal Nightmare: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Never-Ending Royal Nightmare: Power +25Never-Ending Royal Nightmare: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Astonish: Move Gauge Refresh 4Move: Astonish Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)6 energy · 72 orbs
  • X Defense: MP Refresh 3Move: X Defense Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Backfire 1Lowers the Attack and Sp. Atk of all opposing sync pairs by 1 stat rank just before the user faints. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Tough CookieThe more the user's Defense is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Over Here!: MP Refresh 2Move: Over Here! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Over Here!: MP Refresh 2Move: Over Here! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Toughen Up 4Has a chance (50%) of raising the user's Defense by one stat rank when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Tighten Up 4Has a chance (50%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Sandstorm: MP Refresh 3Move: Sandstorm Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Sandstorm: Focus Group 4Move: Sandstorm Has a chance (50%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Defense +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Harry 5Powers up the user's moves against targets that are flinching. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Astonish: Aggravation 1Move: Astonish Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated)10 energy · 120 orbs
  • Surging Sand 5Powers up the user's moves during a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Sandstorm: Flag Bearer 9Move: Sandstorm Raises the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. (1 or more adjacent tiles must be activated)10 energy · 120 orbs
  • Attack +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Acerola & Palossand

Art

Acerola & Palossand key art

More Ghost sync pairs

All sync pairs