
Sinnoh
Dawn (New Year's 2023) & Oricorio
★★★★★
/
Ghost/Support
Introduction
Dawn (New Year's 2023) & Oricorio is a 5-star Ghost sync pair in Pokémon Masters EX. Dawn (New Year's 2023) & Oricorio's role is Support. Faction: Sinnoh.
On the Pokémon Masters EX tier list Dawn (New Year's 2023) & Oricorio is C tier, 266th of the 608 sync pairs ranked.
Other Ghost sync pairs in Pokémon Masters EX: Acerola & Banette, Acerola (Fall 2020) & Mimikyu, Acerola & Palossand, Acerola (Summer 2024) & Jellicent, Agatha & Gengar, Allister (Fall 2022) & Gourgeist and 31 more.
Dawn (New Year's 2023) & Oricorio's banners
All banners- 31 December 2025 to 9 January 2026Seasonal Tiered Scout (2025-12)
- 31 December 2025 to 9 January 2026Super Spotlight Seasonal Scout (2025-12)
- 4 January 2024 to 7 January 2024Super Spotlight Seasonal Scout (2024-01)
- 4 January 2024 to 7 January 2024Seasonal Tiered Scout (2024-01)
- 1 January 2023 to 18 January 2023Dawn Seasonal Scout (2023-01)
- 1 January 2023 to 18 January 2023Dawn Seasonal Tiered Scout (2023-01)
- 1 January 2023 to 1 January 2025Seasonal Tiered Scout (2023-01)
- 1 January 2023 to 1 January 2025Super Spotlight Seasonal Scout (2023-01)
Stats
- HP366th of 765819
- Attack279th of 765440
- Defense270th of 765247
- Sp. Atk131st of 765500
- Sp. Def271st of 765247
- Speed342nd of 765372
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 102Lv. 30: 175Lv. 45: 244Lv. 100: 519Lv. 120: 579Lv. 140: 639Lv. 200: 819
- AttackLv. 1: 13Lv. 30: 56Lv. 45: 95Lv. 100: 260Lv. 120: 296Lv. 140: 332Lv. 200: 440
- DefenseLv. 1: 14Lv. 30: 38Lv. 45: 59Lv. 100: 147Lv. 120: 167Lv. 140: 187Lv. 200: 247
- Sp. AtkLv. 1: 19Lv. 30: 68Lv. 45: 113Lv. 100: 300Lv. 120: 340Lv. 140: 380Lv. 200: 500
- Sp. DefLv. 1: 14Lv. 30: 38Lv. 45: 59Lv. 100: 147Lv. 120: 167Lv. 140: 187Lv. 200: 247
- SpeedLv. 1: 16Lv. 30: 53Lv. 45: 89Lv. 100: 232Lv. 120: 260Lv. 140: 288Lv. 200: 372
Sync pair
Moves
5- Revelation Dance
Ghost·Special·Power 100-120·Accuracy 100·3 gauge·Opponent (one)No additional effect.
- Feather Dance
Flying·Status·Accuracy 100·2 gauge·Opponent (one)Lowers the target's Attack by 2 stat ranks.
- Teeter Dance
Normal·Status·Accuracy 100·2 gauge·Opponent (all)Leaves the target confused.
- Perfect Dance!Trainer moveStatus·2 MP·Self
Applies the Stat Reduction Defense effect to the allied field of play. Restores the user's HP by approximately 40% of its maximum HP. Raises the user's evasiveness by 1 stat rank.
- Elegant Celebration Ghost BeamSync move
Ghost·Special·Power 200-240·Opponent (one)The more the user's stats are raised, the greater the power of this attack.
Passive skills
3- Stat Up ×2
When the user's stat is raised, it is raised by double the stat ranks.
- Double Drop
When an opponent's stat is lowered, it is lowered by double the stat ranks.
- Extra Special Ghost Damage
Deals additional damage to the target when the user's Pokémon uses a move targeting that opponent. (Type: Ghost, Category: Special) This additional damage is not affected by some status changes.
Sync grid
4848 tiles, 216 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Revelation Dance: Power +3Revelation Dance: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Revelation Dance: Power +3Revelation Dance: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Revelation Dance: Power +3Revelation Dance: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Revelation Dance: Power +3Revelation Dance: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Revelation Dance: Power +3Revelation Dance: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Revelation Dance: Power +3Revelation Dance: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Fast RunnerEvasiveness cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- AntitoxinPrevents the user from getting poisoned or badly poisoned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- ClearheadedPrevents the user from becoming confused. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Elegant Celebration Ghost Beam: Power +25Elegant Celebration Ghost Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Elegant Celebration Ghost Beam: Power +25Elegant Celebration Ghost Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Revelation Dance: Move Gauge Refresh 2Move: Revelation Dance Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Teeter Dance: Move Gauge Refresh 2Move: Teeter Dance Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Perfect Dance!: MP Refresh 2Move: Perfect Dance! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Feather Dance: Move Gauge Refresh 2Move: Feather Dance Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Stop Hitting Yourself 5Raises the chance that an opponent will attack themselves due to being confused. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Quick TempoApplies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Grab Bag 9Lowers one of the target's following stats by 1 stat rank at random when the user's Pokémon uses a move targeting that opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Interference Sync 5Powers up the user's sync move against targets that are flinching, confused, or trapped. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Power PostureThe more the target's Attack is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- S-Move: HP Recovery (M) 2Restores the user's HP by approximately 40% of its maximum HP after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Safety TetherApplies the Enduring effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Perfect Dance!: Master Healer 1Move: Perfect Dance! Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Perfect Dance!: Master Healer 1Move: Perfect Dance! Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Charging Infliction 4Charges the user's move gauge by 4 when its Pokémon uses a status move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sync Power FluxThe fuller the move gauge when the user's sync move is selected, the more this powers up the sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Dawn (New Year's 2023) & Oricorio
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